I was able to change a character's profession once they got to level 4.How exactly to multi-class? Got level 3 on character, got stats but cant multiclass...
Yes, figured it. But its useless. Exp is same to get to next level as if you didnt change level at all.
So no clue why multi-class would be useful unless you go for elite professions.
Where is exactly Patron Argent...
How far it is in-game and in what area? Anyone found it already?
I was able to change a character's profession once they got to level 4.How exactly to multi-class? Got level 3 on character, got stats but cant multiclass...
Yes, figured it. But its useless. Exp is same to get to next level as if you didnt change level at all.
So no clue why multi-class would be useful unless you go for elite professions.
I was able to change a character's profession once they got to level 4.How exactly to multi-class? Got level 3 on character, got stats but cant multiclass...
Yes, figured it. But its useless. Exp is same to get to next level as if you didnt change level at all.
So no clue why multi-class would be useful unless you go for elite professions.
I don't want to comment too much, in case mechanics have changed in V2 and are different from the last pre-V2 release. But in general, you want to change professions right before you get the experience to advance to the next level. This might mean reloading a fight that pushed you over the XP required amount, then change professions, and fight the next battle again to level up. This way, you will advance in the new class.
The value in multi-classing is that Hit Points, Magic, Vitality, and skill points do not get reset. So a character might have 100 hp after ten levels. You change classes so that you can add another 100 hp on top of that, for example. Same with magic and vitality levels, and to keep improving skills that can only be increased when you level. It makes a difference in the late game.
Most importantly, the pace of leveling is going to slow down a lot, even by seven or eight. So the reason to multi-class is to enable your characters to continue to advance, via the new profession, which is a rewarding experience in itself.
I was able to change a character's profession once they got to level 4.How exactly to multi-class? Got level 3 on character, got stats but cant multiclass...
Yes, figured it. But its useless. Exp is same to get to next level as if you didnt change level at all.
So no clue why multi-class would be useful unless you go for elite professions.
I don't want to comment too much, in case mechanics have changed in V2 and are different from the last pre-V2 release. But in general, you want to change professions right before you get the experience to advance to the next level. This might mean reloading a fight that pushed you over the XP required amount, then change professions, and fight the next battle again to level up. This way, you will advance in the new class.
The value in multi-classing is that Hit Points, Magic, Vitality, and skill points do not get reset. So a character might have 100 hp after ten levels. You change classes so that you can add another 100 hp on top of that, for example. Same with magic and vitality levels, and to keep improving skills that can only be increased when you level. It makes a difference in the late game.
Most importantly, the pace of leveling is going to slow down a lot, even by seven or eight. So the reason to multi-class is to enable your characters to continue to advance, via the new profession, which is a rewarding experience in itself.
With multiclassing you will get 4 levels in main class and 6 levels in secondary class. Does not differ from 10 levels in one main class if you dont multi-class.
XP progress does not change with mutli-class.
The value in multi-classing is that Hit Points, Magic, Vitality, and skill points do not get reset. So a character might have 100 hp after ten levels. You change classes so that you can add another 100 hp on top of that, for example. Same with magic and vitality levels, and to keep improving skills that can only be increased when you level. It makes a difference in the late game.
I was able to change a character's profession once they got to level 4.How exactly to multi-class? Got level 3 on character, got stats but cant multiclass...
Yes, figured it. But its useless. Exp is same to get to next level as if you didnt change level at all.
So no clue why multi-class would be useful unless you go for elite professions.
I don't want to comment too much, in case mechanics have changed in V2 and are different from the last pre-V2 release. But in general, you want to change professions right before you get the experience to advance to the next level. This might mean reloading a fight that pushed you over the XP required amount, then change professions, and fight the next battle again to level up. This way, you will advance in the new class.
The value in multi-classing is that Hit Points, Magic, Vitality, and skill points do not get reset. So a character might have 100 hp after ten levels. You change classes so that you can add another 100 hp on top of that, for example. Same with magic and vitality levels, and to keep improving skills that can only be increased when you level. It makes a difference in the late game.
Most importantly, the pace of leveling is going to slow down a lot, even by seven or eight. So the reason to multi-class is to enable your characters to continue to advance, via the new profession, which is a rewarding experience in itself.
With multiclassing you will get 4 levels in main class and 6 levels in secondary class. Does not differ from 10 levels in one main class if you dont multi-class.
XP progress does not change with mutli-class.
But then you can multi to a third class! Also keep in mind, when you start over in a new class later in the game, you are likely fighting monsters worth more XP. So those secondary professions will gain their first few levels much quicker.
I think the difference I have in mind is, not necessarily making a switch early (4th or even 5th level) but trying to squeeze as much out of class and exhaust advancement until it slows to a snail's pace. And then start over in a new profession. Specifically for spell casters to get more powerful spells at higher levels before changing.
I think the difference I have in mind is, not necessarily making a switch early (4th or even 5th level) but trying to squeeze as much out of class and exhaust advancement until it slows to a snail's pace. And then start over in a new profession. Specifically for spell casters to get more powerful spells at higher levels before changing.
like I said, your wizard changing class to warrior at level 16 will advance like a warrior going from 16 to 17.
That’s an interesting idea. Let me test this.Actually, there might be a reason to multiclass, because XP required for next level differs A LOT between the classes. My Sage got to Level 3 with the same experience that an Assassin was still at Level 1. So the question is if the XP leveling requirements from the original class are kept when you multi-class. Then you could level up with a Jester, Pirate or Assassin much faster than when starting out with one.
Actually, there might be a reason to multiclass, because XP required for next level differs A LOT between the classes. My Sage got to Level 3 with the same experience that an Assassin was still at Level 1. So the question is if the XP leveling requirements from the original class are kept when you multi-class. Then you could level up with a Jester, Pirate or Assassin much faster than when starting out with one.
The Cleve gym gives 10000 EXP for 50000 gold by the way - provided you have two characters strong enough to lift all the weights.
Actually, there might be a reason to multiclass, because XP required for next level differs A LOT between the classes. My Sage got to Level 3 with the same experience that an Assassin was still at Level 1. So the question is if the XP leveling requirements from the original class are kept when you multi-class. Then you could level up with a Jester, Pirate or Assassin much faster than when starting out with one.
I think you use the level requirements of the new class. Otherwise you could start as thief and switch to necro at 4 for an ultra fast leveling necro and similar shit.
Also, i hope the gym thing Lady Error is talking about is a joke :
The Cleve gym gives 10000 EXP for 50000 gold by the way - provided you have two characters strong enough to lift all the weights.
Otherwise, words fail me to describe what i would feel toward the game.
Why?
It has a frigging interdimensional flying baby and other crazy shit, but a magical gym is the deal-breaker for you?
I think the difference I have in mind is, not necessarily making a switch early (4th or even 5th level) but trying to squeeze as much out of class and exhaust advancement until it slows to a snail's pace. And then start over in a new profession. Specifically for spell casters to get more powerful spells at higher levels before changing.