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On western RPGs and user satisfaction, compared to JRPGs

TemplarGR

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CRPGs do choices badly when most JRPGs are mostly highly linear stories on rails?

Not that the latter can be bad in and of itself, but it's almost always accompanied in JRPGs by highly balanced, predictable combat for every stage of the game so the story and gameplay can keep pace even if you go out of your way to underlevel.

In that regard for aiming higher in design, better to do something badly than not at all.

I disagree completely with that statement. If you can't add something GOOD in game design, leave it out completely. It is better to lack that aspect of design rather than half-ass it and ruin the entire experience, even the good parts.
 

Beastro

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CRPGs do choices badly when most JRPGs are mostly highly linear stories on rails?

Not that the latter can be bad in and of itself, but it's almost always accompanied in JRPGs by highly balanced, predictable combat for every stage of the game so the story and gameplay can keep pace even if you go out of your way to underlevel.

In that regard for aiming higher in design, better to do something badly than not at all.

I disagree completely with that statement. If you can't add something GOOD in game design, leave it out completely. It is better to lack that aspect of design rather than half-ass it and ruin the entire experience, even the good parts.

Except when those aspects are what make certain games good.

Morrowind and the PCs ability to levitate with that being required in places is a good example that was stripped from TES to its detriment and only done so to allow the developers less work and to make their game pretty without the player ruining it by flying around where they didn't think they should.

Spears were limited in number in Morrowind but they were at least there. They got stripped out of the series simply because Bethesda went full bore into cashing in on generic fantasy that has seen weapons increasingly atrophy more and more into simply being different kinds of swords, because fantasy has to be focused around them rather than most being a back up sidearm to a main weapon that was often a spear to due to its unique advantages against armour and other weapons as well as in built defensive advantages. Axes only got a bit of a resurgence in Skyrim because of "Yar! Vikings!" that also saw the iconic use of the stupid "Viking" horned helmet to further cash in on stereotypes.

The only things that got better in TES combat after Morrowind were bows and the introduction of active player involvement with shield blocking even if it compromised another aspect of the series RPG background for more action.
 
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Sigourn

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You're asking to compare genres that may have ancestral roots in 70s through 90s crpgs but have a lot of disparities between them. Design ethics alone separate them well enough alone. JRPGs are pretty straightforward in definition, but Western RPGs are not as easily definable.
When, not if, CP2077 redefines electronic RPGs... Will it be considered a "Western RPG" when it launches?

Western = from the West. Or better said, pretty much any game that isn't from Japan or any yellow country.

it is pretty much universally agreed (Chrono Trigger) is the "best RPG of all time", and not just "JRPG".

huh

Yes. At least when it isn't Final Fantasy VI, Skyrim or The Witcher 3. Go around and look, the people who think a proper cRPG constitutes "the best RPG of all time" are a minority. This is not a personal opinion or a statement of quality, it's a fact.

Does this overwhelming praise for JRPGs all across the board (sans the Codex) mean JRPGs are better games, or better said, they offer more quality games for the JRPG fan? Or does this mean JRPGs fans are more easily satisfiable, so even very bad game gets overrated and called a "hidden gem"? In addition, what does this say about the state of western RPGs, where most niche cRPGs end up a disappointment and the casual western RPG industry is dominated by a handful of companies (Bethesda, CD Projekt RED, BioWare)?

Just because something is popular does not mean that it is good.

Yes, I never said "JRPGs are the best because they are the most popular". I simply asked the Codex a question, but then again it's a rather pointless one to ask because most replies will end up being "JRPGs are shit". A better place to ask this would have been in the JRPG subforum, where people actually play both.

CRPGs tend to do choices badly.
JRPGs tend to do combat and progression pretty good(at least the good ones).
One archives what it sets out to do while the other is miserable but dares to dream.

I completely agree with this. JRPGs satisfy their audiences, cRPGs haven't, for the most part, since the 80s and 90s. For all-around cRPGs (like Fallout) we have to rely on indie titles and niche developers (the former are usually hit or miss, the latter usually disappoint). For blobbers it is well known for a while now that you pretty much have to go to Japanese Wizardry clones.

The following user said pretty much everything that I was about to post here:

JRPGs are extremely homogeneous and offer a specific predictable experience that many people enjoy. Plots are linear and trite. Scrappy adolescent saves the world from The Great Evil while overcoming self doubt through friendship of his androgynous demihuman posse. The music and sound effects haven't changed in 20 years. Two lines of people line up and scroll through menus to take turns striking each other with little or no positioning. All of it is usually very well polished though. It's like Battlefield or Madden. Same game with some updated tweaks. It's easy to design and easy to consume. There is a huge market for their respective experiences, and JRPG developers know to leave it well enough alone.

I don't think it is a coincidence that:
  1. Any JRPG that strays from the combat norm, when it comes to higher difficulty...
  2. Any JRPG that doesn't pay that much attention to the story, or even strays away from linearity...
  3. Any JRPG that doesn't pay that much attention to the music...
  4. Any JRPG that is particularly clunky...
...becomes a very divisive game. JRPG fans praise the shit out of JRPG music and storytelling. Anything that gets in the way of repetitive gameplay (minus long cutscenes of course) is seen as something bad. Some people praise Unlimited SaGa, but the vast, VAST majority considers it the worst PS2 JRPG ever made, just look at GameFaqs. Breath of Fire: Dragon Quarter also has a huge amount of people saying it is awful, but I've seen quite a few Codexers call it an excellent game.

By the way, the whole "GameFaqs doesn't compare to the Codex" isn't an argument. Especially because the Codex isn't an authority on a genre it doesn't like, it would be like asking a forum of homosexuals whether women are actually hot or not... GameFaqs is as unbiased as it can be.
 

TheImplodingVoice

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So you're saying that JRPGs were ahead of the curve in terms of completely dumbing down the genre in order to make it accessible to the masses à la Skyrim?

Skyrim is not "dumbed down". It is just designed around the things that matter most in an CRPG: Fluid gameplay, total freedom, great immersion!

Yes, it lacks number porn, and that is a GOOD THING. If you want number porn, play an Excel Spreadsheet.
:killit:
 

JarlFrank

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Chrono Trigger has been rated by over 6,000 people on GameFaqs. It has been rated more times than the 50 least played Codex RPGs, but this makes sense when you put it in context: alongside Final Fantasy VI, it is pretty much universally agreed it is the "best RPG of all time", and not just "JRPG".

This statement is objectively false because I played Chrono Trigger, and while it was an enjoyable adventure game, it definitely wasn't an RPG.

Maybe there is a lost version of it somewhere that is actually an RPG and can't be found on any of the ROM-sites, and maybe that version is the one everyone is praising as this great RPG, but I doubt it. It's just not an RPG and people who rate it as a great RPG just have no fucking clue what an RPG actually is.

Same with most JRPGs, like the majority of the Final Fantasy series (the first game might qualify as an RPG, but once they started including those distinctive "jRPG" (translation: non-interactive visual novel) elements, the series stopped being RPGs) and pretty much every jRPG I've tried that was explicitly labeled jRPG and not something else. I played and enjoyed Tactics Ogre, for example, and it was actually much closer to an RPG than any jRPG I ever played, but I guess that's the reason they call it "SRPG" rather than "jRPG".

Which is perfect proof that "jRPG" is a label used for games that are NOT RPGs. Some jRPGs are adventure games, some are barely interactive visual novels, with an RPG-style combat system tacked on and often shitty grind-heavy encounter design based on random encounters.

Western RPGs started out with Ultima and Wizardry and then developed further from those games, adding in more and more features. Ultima and Wizardry were originally intended to simulate the pen and paper dungeon crawl, and every iteration of the genre since has added more features based on the pen and paper experience to bring it closer to that high ideal: interactive dialog, either with keywords (Ultimas, Wizardries) or dialog trees (most modern RPGs), complex character creation, etc etc.

jRPGs were inspired by Ultima and Wizardry, and as the technology developed in the 90s they kept the basic dungeon crawl with random encounters gameplay and tacked on visual novels where you play pre-defined characters you have zero control over in any interaction that isn't a combat encounter. They're not RPGs. RPGs are more interactive than that.
 

Suicidal

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The only kind of RPGs that japs make that are good are dungeon crawlers and the occasional action RPGs (Dark Souls, Dragon's Dogma). Basically anything combat-focused with no or minimal storytelling.

The actual JRPGs (stuff like Final Fantasy and the hundreds of games that it spawned and inspired) range from mediocre to complete garbage with a few exceptions here and there.

I definitely think there are more good western RPGs than there are JRPGs. Anachronox is basically a western-made JRPG with a linear story, preset characters, tons of cutscene conversation and I enjoyed it more than any JRPG that I've played.
 
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CryptRat

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I like numbers, dungeons, exploration, turn-based combat (I prefer with movements but abstract turn-based abstract is fine, and certainly better than everything else), party creation and management..., everything which makes Wizardry, Might & Magic or Pools of Radiance fun. Therefore my hierarchy is quite natural, my favourite games are Might & Magic games, turn-based D&D or Dark Eye games, Tom Proudfoot's stuff and such, then in second position your average JRPGs, especially your average main series SMT, japanese Wizardry, Final Fantasy 1, SaGa series, while (western as asian) action RPGs are far behind.

Therefore when I see a top JRPG list, it's possible that I'll see a lot of games and say "well, it's alright" because the average JRPG is just some (possibly dumbbed down) Wizardry, some JRPGs have some cool turn-based twists (SMT:Nocturne, Resonance of Fate), some JRPGs have a lot of numbers, JRPGs often at least have dungeons. That does not make them the best games and certainly not better than some turn-based D&D game, but that makes them tolerable compared with Diablo and Witcher.

Whereas :
The Top 70 cRPGs list
or any CRPG list includes tons of actions games without even a party, more than a JRPG one, such as Diablo clones and various FPSs which I completely hate. There are probably more "how can this be in a best CRPG ever list" in such a list to me, but the big difference between Codex list and any list is that the Codex list at least contains my very favourite video games (Pools of Radiance, Star Trail ...). A list without Star Trail is ridiculous by my criteria (I think HG101 list has it in), the Codex list is not.

As someone who's an old timer the best RPGs are from the end 1980s/beginning 1990s CRPGs by a mile (because a lot of RPGs at all and because the popular ones were those I like so many of those were inspired by those I like) then from 1995 and especially after 2000 many of the popular cRPGs have nothing in common with those older games I liked, various action games, FPSs, Diablo clones whose audience's taste has nothing to do with my own taste.

Some people praise Unlimited SaGa, but the vast, VAST majority considers it the worst PS2 JRPG ever made, just look at GameFaqs. Breath of Fire: Dragon Quarter also has a huge amount of people saying it is awful, but I've seen quite a few Codexers call it an excellent game.
Yes, these are two of my favourites games, and so is The Dark Spyre, and it's an important point. You mentioned Chrono Trigger and FF6, these are SNES ones, which means not all fanatics actually like what came after, Hollywood-ish presentation and such. Diablo lost some old-timers, but so did FF7. The problem is clearly not as black & white as you seemed to imply in OP.

There's only one specific thing I mostly find in CRPGs, interesting non-combat gameplay tightlly linked with your character sheet. To precise, I'm not talking about modern and/or game journalist's take on the non-combat thing, I couldn't care less about making choices during dialogs in Mass Effect, and that some choices would be hidden by stats like in PS:T does not even matter that much, some dialogs hidden by stats in a very interactive game like Fallout are cool, but they really must not be the only non-combat interactivity the game offers. What I care about is solving proper puzzles, and your stats determine how, like in Quest for glory or having a lot of "try something, fail a check, try something else" like in Darklands and Realms of Arkania series. Not tons of CRPGs do that right, but Unlimited SaGa is the only JRPG I can think at the moment which does. Note that it does not mean I'd play an FPS with some skill checks in dialogue, I'd rather play a proper dungeon crawl with a party than that.
 

Beastro

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Yes, I never said "JRPGs are the best because they are the most popular". I simply asked the Codex a question, but then again it's a rather pointless one to ask because most replies will end up being "JRPGs are shit". A better place to ask this would have been in the JRPG subforum, where people actually play both.

I'd rather say the board's wipespread antagonism is fucking this thread up. People are so used to fighting this battle they're eager to jump on your question assuming you're trolling and being underhanded rather than honestly asking it. :(

I don't think it is a coincidence that:
  1. Any JRPG that strays from the combat norm, when it comes to higher difficulty...
  2. Any JRPG that doesn't pay that much attention to the story, or even strays away from linearity...
  3. Any JRPG that doesn't pay that much attention to the music...
  4. Any JRPG that is particularly clunky...
...becomes a very divisive game. JRPG fans praise the shit out of JRPG music and storytelling. Anything that gets in the way of repetitive gameplay (minus long cutscenes of course) is seen as something bad. Some people praise Unlimited SaGa, but the vast, VAST majority considers it the worst PS2 JRPG ever made, just look at GameFaqs. Breath of Fire: Dragon Quarter also has a huge amount of people saying it is awful, but I've seen quite a few Codexers call it an excellent game.

By the way, the whole "GameFaqs doesn't compare to the Codex" isn't an argument. Especially because the Codex isn't an authority on a genre it doesn't like, it would be like asking a forum of homosexuals whether women are actually hot or not... GameFaqs is as unbiased as it can be.

Amusingly, this could be an expression of Japan's conservative side not fixing what isn't broken while the Codex and the grognards are ones being people restless demanding innovation for once.
 
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Yes, I never said "JRPGs are the best because they are the most popular". I simply asked the Codex a question, but then again it's a rather pointless one to ask because most replies will end up being "JRPGs are shit". A better place to ask this would have been in the JRPG subforum, where people actually play both.
I'd rather say the board's wipespread antagonism is fucking this thread up. People are so used to fighting this battle they're eager to jump on your question assuming you're trolling and being underhanded rather than honestly asking it. :(

I don't think it is a coincidence that:
  1. Any JRPG that strays from the combat norm, when it comes to higher difficulty...
  2. Any JRPG that doesn't pay that much attention to the story, or even strays away from linearity...
  3. Any JRPG that doesn't pay that much attention to the music...
  4. Any JRPG that is particularly clunky...
...becomes a very divisive game. JRPG fans praise the shit out of JRPG music and storytelling. Anything that gets in the way of repetitive gameplay (minus long cutscenes of course) is seen as something bad. Some people praise Unlimited SaGa, but the vast, VAST majority considers it the worst PS2 JRPG ever made, just look at GameFaqs. Breath of Fire: Dragon Quarter also has a huge amount of people saying it is awful, but I've seen quite a few Codexers call it an excellent game.

By the way, the whole "GameFaqs doesn't compare to the Codex" isn't an argument. Especially because the Codex isn't an authority on a genre it doesn't like, it would be like asking a forum of homosexuals whether women are actually hot or not... GameFaqs is as unbiased as it can be.

Amusingly, this could be an expression of Japan's conservative side not fixing what isn't broken while the Codex and the grognards are ones being people restless demanding innovation for once.

I almost made the same statement in my earlier comment. The advantage of the JPRG is that both the developer and audience know what they want and enjoy. While homogeneous, the products are well polished and excel at what they do provide. Western RPGs constantly attempt to reinvent the wheel. This has yielded mixed results. When I turn the lens inward, can I honestly say that I wouldn't buy the same game repeatedly if the ones I liked were derivative iterations? Half of the "Kickstarter renaissance" was about exactly that. People wanted more of the same...just from ~15 years prior. That's exactly what JPRGs have been doing, hence Dragon Quest 27 and Final Fantasy XXLCCVII.
 

Sigourn

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A disclaimer:

I dug up parts of the OP from a post I made in 4chan not long ago. For some reason the OP reads as it does. It should actually read:

Chrono Trigger has been rated by over 6,000 people on GameFaqs. It has been rated more times than the 50 least played Codex RPGs, but this makes sense when you put it in context: the vast majority of the games on the Codex list consists of home computer-only cRPGs, quite a few of them from the late 80s and early 90s.

Anywhow:

This statement is objectively false because I played Chrono Trigger, and while it was an enjoyable adventure game, it definitely wasn't an RPG.

It is not a literal "universally", else I wouldn't be making this thread. But for the vast majority, Chrono Trigger is both an RPG and one of the top 5 ever made, if not the best. Of course a western RPG forum would say the opposite, just like a JRPG forum would say Fallout is outdated, clunky piece of shit, in spite of being (IMO) by far the most easily accessible cRPG out there that still manages to be the best cRPG ever made.

I played and enjoyed Tactics Ogre, for example, and it was actually much closer to an RPG than any jRPG I ever played, but I guess that's the reason they call it "SRPG" rather than "jRPG".

Which is perfect proof that "jRPG" is a label used for games that are NOT RPGs. Some jRPGs are adventure games, some are barely interactive visual novels, with an RPG-style combat system tacked on and often shitty grind-heavy encounter design based on random encounters.

I believe certain JRPGs are RPGs and certain JRPGs are not RPGs. When an RPG is so shallow in its mechanics, whether because it doesn't make a deep use of them or because it doesn't have that many to begin with (or better said, it has so few) I think of it as an adventure game more than an RPG.
 

Generic-Giant-Spider

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The only JRPGs (or SRPG in one case) that had a story I really enjoyed along with fulfilling gameplay was Final Fantasy Tactics, Suikoden II and Vagrant Story.

My first RPG I ever played was Dragon Warrior on the NES and it was very easy to grasp and explore with. But I always see it as the gateway into a grander world, like the tutorial level before you begin to sink your teeth into the real deal.

But it seems there was a big drop in quality for JRPGs, at least to me, from the '90s to around the PS2 era. It's around the PS2 when the JRPG became all about being fucking goofy and overly cutesy. People talk big about those Persona games but I take one glance at it and my brain refuses to even consider giving it a chance. It auto defaults to, "that looks so gay."
 

TemplarGR

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The only JRPGs (or SRPG in one case) that had a story I really enjoyed along with fulfilling gameplay was Final Fantasy Tactics, Suikoden II and Vagrant Story.

My first RPG I ever played was Dragon Warrior on the NES and it was very easy to grasp and explore with. But I always see it as the gateway into a grander world, like the tutorial level before you begin to sink your teeth into the real deal.

But it seems there was a big drop in quality for JRPGs, at least to me, from the '90s to around the PS2 era. It's around the PS2 when the JRPG became all about being fucking goofy and overly cutesy. People talk big about those Persona games but I take one glance at it and my brain refuses to even consider giving it a chance. It auto defaults to, "that looks so gay."

It's the "final fantasy effect"...

You see, oftentimes people can be mislead based on correct data, reach wrong conclusions...

Japanese developers saw the immense success of Final Fantasy VII, and incorrectly attributed that to the emo cast, spikey hair and melodramatic story... Perhaps because those were the easiest elements to implement... Actually matching the production quality of FFVII was another story...

JRPGs as a genre, are just a history of tradition just for the sake of tradition, only changed with superficial elements. Japanese RPG developers were just copy-cats, copying the CRPG formula of the 80s, without understanding what made it good, because they didn't have a proper pnp scene in Japan like we did in the west...

It is no surprise then, that the best examples of the JRPG genre were made when these developers tried to create something of their own, rather than keep remaking the same formula with improved graphics and more spikey hair.

All 3 examples you provided are exactly that, FF Tactics, Suikoden, Vagrant Story, are all examples of JRPGs that tried to be their own thing. FF Tactics tried to provide great strategy gameplay, Suikoden tried to make 100s of characters work in a political drama while also being important for gameplay, and Vagrant Story had an elegant never-tried-before combat system...

Another great example is Tactics Ogre Let us Cling Together. What a fucking stellar SRPG. The PSP version never leaves my PSP...

In any case, Japanese devs didn't see it that way, they thought it was anime, cutscenes, convoluted melodramatic stories and spikey hair were the elements of success, instead of good gameplay... And thus we got the PS2 generation, that was the tombstone of the japanese video game industry. They never recovered from the PS2 era of shit, for more than a decade they are the shadow of their former selves...

You can clearly understand if someone has shitty taste, by how much he liked the PS2 library... If someone tells you that PS2 library sucked huge black cock and he was a PC Master race player at that time, then you have a quality gamer in front of you... Only degenerate scum liked the PS2 jrpgs, or the whole shovelware library for that matter...
 

Deleted Member 16721

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It's as simple as someone already mentioned. JRPGs are safe and easy to consume. They deliver a polished product which fans of the genre can easily pick up and play, get an interesting story out of it and enjoy. They are sort of "by the numbers" but that doesn't mean there aren't any good ones. Lost Odyssey was fantastic, as was Blue Dragon, Enchanted Arms and more. I just play whatever, as a kid I grew up on JRPGs and stiill have a place in my heart for them. If a game is good it is good.
 

Deleted Member 16721

Guest
The only JRPGs (or SRPG in one case) that had a story I really enjoyed along with fulfilling gameplay was Final Fantasy Tactics, Suikoden II and Vagrant Story.

My first RPG I ever played was Dragon Warrior on the NES and it was very easy to grasp and explore with. But I always see it as the gateway into a grander world, like the tutorial level before you begin to sink your teeth into the real deal.

But it seems there was a big drop in quality for JRPGs, at least to me, from the '90s to around the PS2 era. It's around the PS2 when the JRPG became all about being fucking goofy and overly cutesy. People talk big about those Persona games but I take one glance at it and my brain refuses to even consider giving it a chance. It auto defaults to, "that looks so gay."

Try Suikoden 3 at least. Kind of cutesy but takes itself seriously and is one of the best JRPGs ever made. There are some quality PS2-era JRPGs but for some reason my mind is drawing a blank right now. Not enough coffee. But definitely try Suikoden 3. They managed to pack more charm into their 108 recruitable characters than most RPGs that have walls of text for 10 companions.
 

ColonelTeacup

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The only JRPGs (or SRPG in one case) that had a story I really enjoyed along with fulfilling gameplay was Final Fantasy Tactics, Suikoden II and Vagrant Story.

My first RPG I ever played was Dragon Warrior on the NES and it was very easy to grasp and explore with. But I always see it as the gateway into a grander world, like the tutorial level before you begin to sink your teeth into the real deal.

But it seems there was a big drop in quality for JRPGs, at least to me, from the '90s to around the PS2 era. It's around the PS2 when the JRPG became all about being fucking goofy and overly cutesy. People talk big about those Persona games but I take one glance at it and my brain refuses to even consider giving it a chance. It auto defaults to, "that looks so gay."

It's the "final fantasy effect"...

You see, oftentimes people can be mislead based on correct data, reach wrong conclusions...

Japanese developers saw the immense success of Final Fantasy VII, and incorrectly attributed that to the emo cast, spikey hair and melodramatic story... Perhaps because those were the easiest elements to implement... Actually matching the production quality of FFVII was another story...

JRPGs as a genre, are just a history of tradition just for the sake of tradition, only changed with superficial elements. Japanese RPG developers were just copy-cats, copying the CRPG formula of the 80s, without understanding what made it good, because they didn't have a proper pnp scene in Japan like we did in the west...

It is no surprise then, that the best examples of the JRPG genre were made when these developers tried to create something of their own, rather than keep remaking the same formula with improved graphics and more spikey hair.

All 3 examples you provided are exactly that, FF Tactics, Suikoden, Vagrant Story, are all examples of JRPGs that tried to be their own thing. FF Tactics tried to provide great strategy gameplay, Suikoden tried to make 100s of characters work in a political drama while also being important for gameplay, and Vagrant Story had an elegant never-tried-before combat system...

Another great example is Tactics Ogre Let us Cling Together. What a fucking stellar SRPG. The PSP version never leaves my PSP...

In any case, Japanese devs didn't see it that way, they thought it was anime, cutscenes, convoluted melodramatic stories and spikey hair were the elements of success, instead of good gameplay... And thus we got the PS2 generation, that was the tombstone of the japanese video game industry. They never recovered from the PS2 era of shit, for more than a decade they are the shadow of their former selves...

You can clearly understand if someone has shitty taste, by how much he liked the PS2 library... If someone tells you that PS2 library sucked huge black cock and he was a PC Master race player at that time, then you have a quality gamer in front of you... Only degenerate scum liked the PS2 jrpgs, or the whole shovelware library for that matter...
What of xenogears?
 

Beastro

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I have a huge soft spot for Xenogears, but it's the epitome of the visual novel with it's massive dialogue cut scenes follow by further ones that was made worse given the nature of the 2nd disc and the cut content (even then travel effectively ends once to leave the continent given the dearth of places beyond it and you do so like 1/3 or less of the way into the game). I say that even if it's combat with combos and shit was a nice change of pace from typical JRPG combat.

That brings up one thing I really hate about JRPGs and thats their preference for navigating around with the entire world open up to you. I forces the designers to design the world around the needs of the game and leaves everything else making worlds always seem small and limited.

Xenogears only had five nations in the game, two of which fill up the only real continent, one is off its coast and two are flying up in the air. Beyond that there's only hints at people living in the archipelago you visit afterwards and the nothing else. It would be one thing if this was simply a large region of the world, like a hemisphere with the rest lef toff the map, but so many never limit the over world travel map like FFT did, which was akin to the way Western RPGs handle maps most of the time as slightly abstracted representation of the party crossing a regional map they're carrying with them that is a tiny part of a larger world.
 
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ProphetSword

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Does this overwhelming praise for JRPGs all across the board (sans the Codex) mean JRPGs are better games, or better said, they offer more quality games for the JRPG fan? Or does this mean JRPGs fans are more easily satisfiable, so even very bad game gets overrated and called a "hidden gem"? In addition, what does this say about the state of western RPGs, where most niche cRPGs end up a disappointment and the casual western RPG industry is dominated by a handful of companies (Bethesda, CD Projekt RED, BioWare)?

Just because something is popular does not mean that it is good.

Yes, I never said "JRPGs are the best because they are the most popular".


Except, that is exactly what you said...

Does this overwhelming praise for JRPGs all across the board (sans the Codex) mean JRPGs are better games
 

Generic-Giant-Spider

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FF7 was gud.

I liked the Materia system since it allowed stupidly broken combinations, but the storyline and characters never did anything for me. Midgar was a cool looking setting, but the game shoves you out of there within four hours of starting the game.

There was also a lot of gay stuff. The main character crossdressing and bathing with a bunch of buff guys with handlebar mustaches, then you tried to use your androgynous gifts to win the opportunity to get fucked by a fat dude, you nearly had furry porn when a mad scientist tried to make a dog lion thing fuck a girl, and the main villain is really into his mother who's some weird tentacle thing.

Good music though.
 

Beastro

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but the storyline and characters never did anything for me. Midgar was a cool looking setting, but the game shoves you out of there within four hours of starting the game.

The sad thing about FFVII is that it has some depth to its story, about Cloud's identity, his psychology and Jenova, but that was actively undermined by the Rule of Cool shit that dominated the game.

Sephiroth doesn't simply represent that, but actively fucked with the game's story. First playing it and replaying it later I came to take it that the Sephiroth we see in the present isn't him and after he walked off burning Cloud and Tifa's hometown he just eventually died without anyone realizing it and instead we see an imitation created by Jenova to toy with and manipulate Cloud and everyone with through the guys legendary reputation.

Instead, the real story is Sephiroth is actually so fucking badass, that instead of being infected and subsumed into Jenova he instead turned the tables on her and took her over using her as the bait to pull the strings.

It's retarded and adolescent JRPGness in it's worst way to have him be so awesome he can make a fucking The Thing-like alien his bitch that is the story equivalent of his ridiculously long sword.

While all of this is on my mind, I also took from the game originally that it wasn't a conventional JRPG "heroes save the world" story in that, unknown to everyone else, Aeris had actually saved the planet preying and dying to Sephiroth's sword and it was that moment that ultimately defeated Meteor while the rest of the game is Cloud and Co. desperately trying to help to minimize the damage the defeated impact would have. The planet wouldn't be killed but the damage would result in it absorbing Mankind and wiping everyone else out to heal itself.

But no, we get the silliness of it all being a part of Sephiroth's plan to wound the planet enough to force it to heal so that he could then sneak into the healing process and take over all life like he took over Jenova.

Midgar's interesting, but it's good they moved away given how limited it was in what we saw in the game. Either they could have gone full on making it the entire setting, which would have totally overturned FFs cross the world journeying convention on its head, or they had to dabble before leaving before it wore out its welcome and stunted the rest of the wider world.

The problem I found replaying it a couple years ago, though, is that the story doesn't really have anything to it between leaving Midar and the discvery of the Meteor materia, if not Aeris' death. It's a disjointed stumbling from stupid setting to stupid setting between those two points that reaches its most incoherant around Corel and the Golen Saucer: Before the game we're supposed to accept that Barret's town and region were not only wiped out, but reduced to a massive desert AND THEN a massive and legendary attraction like the Golden Saucer was then built upon that desert all within span of a handleful years given how young Barret's daughter is that was a baby while they were still living there.

They clearly had a bunch of ideas and then knoted them together as they struggled to find things to fit into the game for the player to pass by OTW the the resumption of the games storyline when Aeris dies.

Then after that we get more story progression through the Northern Cave only for Disc 2 to be largely busywork that goes no where as the materia rocket bombs fail and story only picks back up when we go into Cloud's mind before the penultimate stage with the return to Midgar.

It's awful and this it's supposed to be the department JRPGs shine in.

All in all, they had a nice ideas for a main story, but there's nothing else there. Compare that to the twists and turns of other FFs that remain tied together, like FFIIs as you bounce around the map doing shit like trying to get back to Baron, going to the evil elfs cave and then going underground. Thinking back on them all, I can see why FFIIIs story stands out so much as it contains all hings that make FF, FF, but is also both expansive in scope, but tight focused in story and its evolution.
 
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DJOGamer PT

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One thing one can't help but notice is the ongoing negativity towards western RPGs in the Codex
...
On the other hand, if one takes a look at "best JRPGs" threads across the web (or lists made by sites), you will see an almost universal agreement in that there are way, way too many great JRPGs.

Man, the opinion of people who say Chrono Trigger is the best RPG ever but probably never played Deus Ex - and even if they did would say it's ok - is worth nothing. So those lists are as weak as their writers knowledge of games.
It is unfortunate that these kinds of list are so very commonly agreed on by most people as truth, but that isn't anything new. We all here know this, that's why the Codex is one the few gaming forums were quality in games is actually recognized.

Now. If would have said that in last few years most good AAA games have been made by Japs, then that would've been correct. In fact this is something I've been meaning to start a thread on over General Gaming.

There was also a lot of gay stuff. The main character crossdressing and bathing with a bunch of buff guys with handlebar mustaches, then you tried to use your androgynous gifts to win the opportunity to get fucked by a fat dude, you nearly had furry porn when a mad scientist tried to make a dog lion thing fuck a girl, and the main villain is really into his mother who's some weird tentacle thing.

Have you been watching TFS?

The sad thing about FFVII is that it has some depth to its story, ... but that was actively undermined by the Rule of Cool shit that dominated the game.

Dude, FF7 was just a baby's first JRPG. What did you expect.
 
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Generic-Giant-Spider

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Sephiroth doesn't simply represent that, but actively fucked with the game's story. First playing it and replaying it later I came to take it that the Sephiroth we see in the present isn't him and after he walked off burning Cloud and Tifa's hometown he just eventually died without anyone realizing it and instead we see an imitation created by Jenova to toy with and manipulate Cloud and everyone with through the guys legendary reputation.

I hold the theory that Jenova was always the intended villain in the original game who was fucking with people's minds by using Stephanie clones all over, but then you had all that erased when Square decided to expand on the FF7 universe with movies and spin-offs and shit and it really was just one guy with huge balls and a long sword that was truly a man's man since most people that obsessively play JRPGs are kind of stupid and don't get that at one point the game says that Jenova is capable of shapeshifting so to them it really was Stephanie all along. I called him Stephanie because he looked like a bitch. "Black cloak", yeah, okay, it's a skirt.

You'd think people would piece together that every time you run into a Stephanie clone you end up fighting a limb of Jenova, but I suppose not. You know what, I think a lot of my derision is from JRPG fans being retarded.
 

Beastro

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I hold the theory that Jenova was always the intended villain in the original game who was fucking with people's minds by using Stephanie clones all ove

That's undermined by the fact that Jenova doesn't need Meteor to kill the planet, it can just infect and feed on the planet until it's dead, then ride a broken hunk of it to another planet.

Everything after Reunion only exists, and can only exist as shown, if the guys doing everything to take over the planet. The only way to skirt that would be saying that Jenova discovered Meteor and realized it could hasten it's consumption of the planet by orders of magnitude, so that's the reason for summoning it. That then highlights everything retarded around the idea of a living planet creating a materia whose only function could be to severely harm or even kill itself if it falls into someone hands.

and it really was just one guy with huge balls and a long sword that was truly a man's man since most people that obsessively play JRPGs are kind of stupid and don't get that at one point the game says that Jenova is capable of shapeshifting so to them it really was Stephanie all along. I called him Stephanie because he looked like a bitch. "Black cloak", yeah, okay, it's a skirt.

The problem there is he continues the same old trope within FF games of the villain not simply being evil but then having a dawn of realization that he could be evil incarnate as he becomes a god. It isn't Jenova twirling a mustache and cackling about eclipsing his mother and reducing her to a simple puppet and tool for his own ends.

You'd think people would piece together that every time you run into a Stephanie clone you end up fighting a limb of Jenova, but I suppose not. You know what, I think a lot of my derision is from JRPG fans being retarded.

The chase is Jenova, the twist in the Northern Cave is that Seps been hiding there in Materia all that time after Cloud impaled him and threw him into the Lifestream. It's not Jenova doing Reunion as explained in the game, it's Sep using her to gain Meteor on her way doing it.
 

Karellen

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I feel that the problem with computer RPGs is that to this day, no one really knows how to make them or even what constitutes a good cRPG. There are only a handful of genuinely beloved classic games, many of which have very little in common with one another, and it follows that there is no broadly agreed recipe for a classic RPG.

More to the point, it seems like places like RPGCodex have had something that was meant to amount to such a recipe, which just so happens to have made much of choices and consequences. The problem, I suspect, is that the list was wrong. I was thinking about all those threads by Safav Hamon about how great Deadfire is, and I feel like he's on to something there - as far as the scope and scale of the game is concerned, going strictly by numbers, one might expect it to be a good cRPG, but judging by the response (I haven't played Deadfire, so I wouldn't know) it's not a particularly great game. The same is true, to an extent, of Torment: Tides of Numenera, which I have played and which I know to have, in principle, elaborate and somewhat meticulously constructed choices and subsequent consequences. However, that doesn't really matter, because the game is long-winded, uneventful and boring, with no impetus to make the player really want to play.

One reason for this confusion, sad to say, is readily apparent in this thread - Japanese RPGs generally don't have C&C, and so, it seems natural to latch on to that as a distinctive element that clearly elevates even the most mundane cRPG above Japanese popamole filth. Never mind that Fallout and Planescape: Torment, among othes, have by and large slipshod reactivity and respond inconsistently to player choice (particularly so when more elaborate game mechanics are involved) at best, and games that have tried to improve on that count (and have, arguably, succeeded) haven't actually turned out to be superior cRPGs. I feel that the correct inference to make is that reactivity should be considered a peripheral feature for RPGs - a worthy side dish, but entirely unsuited to be the main course. However, even if I'm right, that still leaves us with all the real work ahead of us, since we'd still have to figure out the things that actually make cRPGs good (and why they're clearly, obviously, self-evidently better than any JRPG that has ever been made).

As far as JRPGs are concerned, I feel that the genre has also been in decline since the PS1 era (largely due to bloat, which inevitably leads to bad pacing), but be that as it may, the properties of a successful and interesting Japanese RPG are fairly well understood. Thus, it is possible to consistently make at least passable JRPGs, and since there are a lot of them, pure chance would inevitably mean that some of those games would have to turn out to have exceptionally good gameplay or a genuinely entertaining story, and a handful will have both. Subgenres like the Japanese tactical RPG and dungeon crawlers are even better delimitated and understood, so games in those genres are increasingly polished and focused and thus very good. I doubt I'll ever see a western RPG as precisely and meticulously constructed as Valkyria Chronicles, but I'm certain it won't happen without a re-examination of what cRPGs should aspire to be.
 

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