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Underrail: The Incline Awakens

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yeah, I meant that the fight as a whole gives off the feeling that it's supposed to be cheesed, otherwise I can't come up with a way to win it. Balor himself falls to a single "snipe" attack.
 

Black Angel

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I'm not sure if it counts as cheese, but my stealthy PSI char simply waited for him to step on a well-placed Electrokinetic Imprint, and then I just rape him tastefully in couple of turns without his mates knowing at all.
 
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With stealth, it's not too hard to just sneak in and assassinate him. Without stealth, you still have options, but it's gonna be a tough fight. I'd start by coming in from the west, taking out the sledge guy in that first building quietly (silenced gun or melee, whatever), then walking along the south wall to ambush the guys by the fire, then move into one of the buildings and do what you can to fortify it (caltrops, quick tinkering, toxic gas) and try to make good use of the door/walls and make them come at you one at a time while you chuck grenades/burst.
 

ciox

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Damn I thought there was no way to isolate him so I just went ballistic on him and his lackeys with my full 250 stealth knifer, this was a few weeks ago, kind of a missed opportunity if you can isolate and cutthroat him.
 
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So guys, i just downloaded the experimental build and giving underrail another go.

how much of the expedition mechanics is in the exp. build?

are shotguns, machetes, new psi branch, new feats, specialisation etc in?
 

ciox

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So guys, i just downloaded the experimental build and giving underrail another go.

how much of the expedition mechanics is in the exp. build?

are shotguns, machetes, new psi branch, new feats, specialisation etc in?
Roughly speaking, there's a small amount of new feats, most of the new monsters, and most of the balance changes. It's pretty fresh if you last played the game in mid 2017.
 
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He will patrol into this room and stand there for a bit. That's where I get him. I like to quick tinker crawler bear traps just outside the doors and close them, so if anybody hears, I have ample time to stealth.

28mg2ud.png
 
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So guys, i just downloaded the experimental build and giving underrail another go.

how much of the expedition mechanics is in the exp. build?

are shotguns, machetes, new psi branch, new feats, specialisation etc in?
Roughly speaking, there's a small amount of new feats, most of the new monsters, and most of the balance changes. It's pretty fresh if you last played the game in mid 2017.
are veteran levels 25+ and specialization points in?

EDIT: Also whom should I beg for private alpha/beta steam key for Expeditions?
 
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Teut Busnet

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Codex Year of the Donut
Hello, friends!

I want to start my first playthrough and thought of a mostly stealthy infiltrator, who doesn't rely too much on resources.

Is a stealth / psi character viable? And do I need crafting - never liked crafting that much.
 

Wunderbar

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mostly stealthy infiltrator, who doesn't rely too much on resources.
if you're going to be using crossbow and psi abilities, then you'll have to rely on psi hypos and special crossbow bolts.
Is a stealth / psi character viable?
i'm playing the game as tanky assault rifle/sniper rifle user, and I came to conclusion that playing as stealthy psi-character would be easier. In fact, high Will is the only thing that can counter enemy psionics.
And do I need crafting - never liked crafting that much.
crafting in this game is pretty good. I'd say, it is the best crafting in RPGs since Arcanum (probably better than Arcanum).
But it's not mandatory, you can buy gear/consumables/ammunition from merchants.
 

Teut Busnet

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Codex Year of the Donut
mostly stealthy infiltrator, who doesn't rely too much on resources.
if you're going to be using crossbow and psi abilities, then you'll have to rely on psi hypos and special crossbow bolts.
Is a stealth / psi character viable?
i'm playing the game as tanky assault rifle/sniper rifle user, and I came to conclusion that playing as stealthy psi-character would be easier. In fact, high Will is the only thing that can counter enemy psionics.
And do I need crafting - never liked crafting that much.
crafting in this game is pretty good. I'd say, it is the best crafting in RPGs since Arcanum (probably better than Arcanum).
But it's not mandatory, you can buy gear/consumables/ammunition from merchants.
Thanks!

So I use a crossbow with Psi abilities? Sounds good. Are they tied together, or is the Crossbow the best/only stealth weapon? What should I prioritize when raising attributes?

(Apoligies for the many questions, but I want to go in as 'blind' as possible, without realizing in the middle of the game that I fucked up my build.)
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
So I use a crossbow with Psi abilities? Sounds good. Are they tied together, or is the Crossbow the best/only stealth weapon? What should I prioritize when raising attributes?
That or melee weapons, probably. If you want to hedge your bets re: not having to restart you could go with pure (stealth) PSI instead of a hybrid. That said, given that you've most likely played a few RPGs in the past, I wouldn't worry too much; Underrail is punishing, but you can afford to waste some points here and there. Just make sure you prioritize at least one offensive skill, and have the right stat distribution for the character you want to play, which shouldn't be too hard to figure out. There are no "trap" stats, but some are of course more useful than others to a specific build. For crossbows you'll want Per; for melee, Dex/Str; and for PSI, Will. Other than that, you'll have to choose what you want to prioritize of increased carry cspacity/ability to wear heavy armour/use heavy weaponry (Str), more movement points in combat (Agi), more HP (Con), etc. Again, don't fret too much.
 

Wunderbar

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So I use a crossbow with Psi abilities? Sounds good. Are they tied together, or is the Crossbow the best/only stealth weapon?
well, i guess you can use a knife instead of a crossbow, but it's harder and not as interesting.
What should I prioritize when raising attributes?
Attributes: agility (6+), dexterity (6-7 for feats), perception (minimum 6, but 10 is recommended) and will (7+). Str - 3, it is useful if you want to wear heavy armor and use heavy weapons, but it's not good for stealthy characters. Constitution - 3, you'll be using evasion and specific dodgy feats instead. Intelligence - depends whether you want to craft or not. If not, 3 is enough.
Feats: aimed shot is a must.
Skills: crossbows, any PSI skill you like (all three is better), stealth, evasion (dodge isn't very helpful), traps. You can skip crafting skills and raise them later with level-ups. Lockpicking and Hacking is good too.
(Apoligies for the many questions, but I want to go in as 'blind' as possible, without realizing in the middle of the game that I fucked up my build.)
better play on normal difficulty, it's less punishiing that way.
 
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So I use a crossbow with Psi abilities? Sounds good. Are they tied together, or is the Crossbow the best/only stealth weapon? What should I prioritize when raising attributes?
If it's your first character you might want to just go with either crossbows or psi. Trying to go for both will leave you pretty spread out, since you don't have enough attribute points/feats/skills to get good at both. Pure psi is a really strong build so you won't have any problems with it.
Psi wants as much will as possible since high will gives you a bonus to psi skills which means you do more damage. You also want 6 intelligence for the Premeditation feat because it's really good. Those are all you really need, everything else is just a bonus. You might want 7 Agility to get Interloper though, since stealth is pretty slow without it.
 

Fenix

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EDIT: Also whom should I beg for private alpha/beta steam key for Expeditions?

Try to get in second possible wave of testers on official forum.

So I use a crossbow with Psi abilities? Sounds good. Are they tied together, or is the Crossbow the best/only stealth weapon? What should I prioritize when raising attributes?

Many offensive skills is bad idea, focus, specialize.
 
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Teut Busnet
For 1st playthru, choose 1 primary offensive.

I would reccomend guns OR psi.

While the other builds are fun;

guns offer a huge variety of tactical choices in various ingame scenarios.

a tincan AR burst can easily use a sniper for taking out that lone psion at range before encounter begins.

A smg/grenade commando can easily use a chemical/plasma pistol for added tactical options and so on.

and full PSI (with stealth) is very fun to play.
start with 10 will, 6 to 8 int; 7+ agi (or was it dex for interloper feat? can't recall) and all levelup points in will. rest whatever, doesn't matter for normal difficulty.
the only feats absolutely necessary is premediation (and interloper or stealth is very annoying). maybe start with paranoia for the detection boost.

You start with a limited pool of psi powers; and can get many new ones with exploration/new teachers.

you can easily max all 3 psi skills, stealth, lock-pick, hacking and still have some skill points left over; completely ignoring crafting if u don't want that skill point juggling hassle.

and carry a few grenades early on.
 
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Rinslin Merwind

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So I finished this game and I would say that in general I like Underrail and its very good game, maybe even best among games that I played recently (in my opinion ofc, I can be wrong). Although there still flaws in game (but which game isn't flawed in some way, right?), overall I had fun during whole game and only one time I almost ragequited at one moment (fucking mutagen puzzle).

I am too tired right now (and my skills in English isn't on level of Shakespeare, as some people might notice) to write a big ass review, so I put shortly things I liked/disliked and felt weird in this game:

Things I liked:

-Oddity system is awesome, it's very addictive and fun.

-Turn based combat. Despite my avatar picture, I prefer turn based combat in isometric RPG over real-time-with-pause, since I have more control on what the hell going on during battle. It's sad that only few devs doing games in turn-based, others trying to sell "just like Baldur's Gate" games and it's getting boring.

- Flexibility in character creation and very big amount of play styles. I mean, Guns and magic featured in one game! Oh, sorry, not magic, psionic abilities, but you get my point. And not just guns, but energy weapons too! Although I was using pure psi build, I already can say that someday I will replay with different character. This game definitely has replayability potential.

- Original setting, not just "another Fallout, but in x country".

There actually many things that I liked, but I promised a short comment, so to the weird or neutral things we go:

- No pocket flashlight or mobile projectors during whole game. I mean, everyone using flares and night vision, but no flashlights? Perhaps there a problem with realization of dynamic light on current engine and with small team, but still looks weird. I didn't dislike this, just noticed (or I just stupid and there flashlight somewhere?)

- Weird looking Upperrail, I mean, cataclysm happened thousands years ago and Biocorp fallen many years ago too, but Upperrail still got not looted Mall with clothes. And tunnels so bright, they have a better lightning than some ex-Biocorp stations, lol. It's not bad, just weird.

Maybe there something else was a miss, but I forgot, now to disliked part:

- The whole Protectorat vs Free Drones situation is almost one sided in terms that person who wrote dialogues to Free Drones made them look like characters from caricature on Islamic terrorist, while Protectorate on the other hand wasn't so extreme. Maybe I wrong, but seems author a bit biased against anarchy and this influenced writing. And fact that Free Drones supported by Gorsky (he is idiot and asshole, btw), don't help situation.

- Situation when you tossed like a baseball ball around whole Underrail through thousands loading screens (thank God, loading screens is relatively short) only for confirmation your own actions, "yeah I contacted that guy, he told me that you did job, now go and tell him *something* and you can come back for reward". Once or twice I was annoyed by this.

- Six and his dialogues. Dialogues look pointless, because 99% of them "I don't want to tell why you need to do this" and other 1% shitting on human race and main character. Sometimes he even makes main character look like chosen one, which oppose everything that was before. And most important you can't kill this fucker, because he have plot armor thicker than wall of bunker.

- Fucking mutagen puzzle.

But even with all things that I disliked about this game, it’s still nice game and I think Underrail deserve place in codex top50 rpgs.
 

FeelTheRads

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Apr 18, 2008
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13,716
. Dialogues look pointless, because 99% of them "I don't want to tell why you need to do this"

Yeah, the typical "durr u wouldn't understand it" bullshit. But you'll see this even from developers that pretend to be writers. Isn't this in Ass Effect as well, as basically the main thing behind the reapers or whatever? LOL IT JUST IS AS IT IS UR LITTLE MIND CANT COMPREHAND IT LOOL.
 

Rinslin Merwind

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Mutagen puzzle is awesome and you're wrong.
I just think that this puzzle would be better if at least scanner was in same room or building with combinator, so you can recheck scanning results without running back and forth. I don't think any scientist in his right mind would build mutagen scanner room as far from mutagen laboratory as possible in conditions of underground facility, where every meter counts. If we speaking in terms of realism, ofc. Plus "Undo" option in combinator will save a lot of time too.
 

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