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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
Learn to enjoy it.
You need have right mindset to do it.
Remember guys - losing is fun.
I bet Willy and Adolf really enjoyed losing their world wars.
 

Brancaleone

Liturgist
Joined
Apr 28, 2015
Messages
1,005
Location
Norcia
Learn to enjoy it.
You need have right mindset to do it.
Remember guys - losing is fun.
I'm especially fond of the event with the spider crawling onto a brother. I got it twice on Ironman: first time I chose the first option (use fire onto it), and lost a veteran brother (plus big morale hit). Second time I chose the second option (slash at it), and lost a veteran brother (plus big morale hit). That's what I call a tactical challenge.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
961
Codex Year of the Donut
Learn to enjoy it.
You need have right mindset to do it.
Remember guys - losing is fun.
I'm especially fond of the event with the spider crawling onto a brother. I got it twice on Ironman: first time I chose the first option (use fire onto it), and lost a veteran brother (plus big morale hit). Second time I chose the second option (slash at it), and lost a veteran brother (plus big morale hit). That's what I call a tactical challenge.
Have you actually read the event?

It's just a fucking nightmare, you don't lose anybody. Throwing a fit serves you right for not caring about your company. You should at least have noticed later.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
Be amazed by my awesome display of brain power:
saved new game on my ironmeme save.
Seriously not sure what happened. But it was too easy and to be honest companies should have separate saves and when trying to save on ironmeme you should get BIG warning
At this point I am not even angry. Just little tired.
 

vmar

Savant
Joined
Oct 17, 2015
Messages
210
Early game should I be spending most of my gold on better armor for my bros? I've read in a few guides about how you want to get like 210/250/etc armor for your non-expendable bros asap, but they're pretty pricey. Is it better to just buy cheaper armor for everyone, or give the expensive stuff to a few of your best men and let the rest of the company have the scraps? I'm on my 3rd campaign, haven't actually finished a crisis yet but for my first two campaigns I feel like I was taking too long to gear my company up, cause they were taking some heavy damage around late game.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
7,338
My practice has been to switch to daggers and try to get intact armors from brigands.

Yeah, you will have somewhat frequent opportunity to do this. If a brigand leader or other enemy wearing a fine armor is one of the last enemies still standing, surround them, equip daggers and use puncture to kill them while preserving the armor as possible loot.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
vmar my take is

>Dagger bandit raiders for the 80-120 armours and rely on those until you have a good cashflow and a decent company going (e.g. a full dozen, able to take on contracts without dying horribly, enough money for essentials...)
>Where necessary, you might spend 200-300 gold each on a couple of those armours.
>Abandon 0% / superlow durability armours instead of repairing them, often costs more to repair.

I think some other players upgrade more aggressively, but I find it's OK on veteran to wait a bit until going to the 200 armours etc.

But then, I also find that if you lose that Iron Lung brother, it really isn't the end of the world - it sucks, but you'll find other great bros in the future, and that's what makes the game fun.
 

Prime Junta

Guest
Daggers are one of the most effective ways to kill heavily armoured humans anyway.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
Daggers are fine but early flails are even better. You can one-two shots most enemies that no wear helmets or caps.
In my recent run I get my hands on 2nd tier flails early from thugs and got plenty of cloth armor from them too.
Same goes for early raiders who often do not wear hats or even young orcs and bers(but they are much more risky).
Also zombies are great source for mail armors and even helmets. Just kill the trash and stab the ones with desired armor.
To be honest after early game I usually don't buy any armor other than rare. With current Nimble I can do well with expendables and mail shirts.
Sometimes I only buy some cloth before/after tutorial contract and that is all.
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
IMO a leather scale (140 hp @ 1k Gold) with a direwolf mantle is a godly early investment for your vanguard bro. I make a point of befriending a small town with armorer and a small town with weaponsmith in order to secure the items I consider to be early game power spikes (mentioned a couple pages back).
 

Yarddog

Novice
Patron
Joined
Jan 5, 2019
Messages
28
Location
the yard
Insert Title Here
Hey, bros. Do certain mobs move faster on the world map than others, regardless of pack size? For example, would a pack of six direwolves be able to outrun a four man company?
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,249
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
bq-5c3e1e810878a.png
 

vmar

Savant
Joined
Oct 17, 2015
Messages
210
To be honest after early game I usually don't buy any armor other than rare. With current Nimble I can do well with expendables and mail shirts.

I was planning on experimenting with Nimble for this run, in my previous 2 runs I've only tried BF. How viable is having light armor+Nimble on all your frontliners, with maybe like 1 or 2 full plate bros?
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
961
Codex Year of the Donut
To be honest after early game I usually don't buy any armor other than rare. With current Nimble I can do well with expendables and mail shirts.

I was planning on experimenting with Nimble for this run, in my previous 2 runs I've only tried BF. How viable is having light armor+Nimble on all your frontliners, with maybe like 1 or 2 full plate bros?
My first though was: 'Not very'. Late game at least.

However, it also depends a lot on what Bros you bring and how they're equipped. Will the heavy armor Bros be 'Taunt Tanks'? Do the nimble Bros get shields or defensive perks like 'Dodge'? Swords for 'Riposte'?

My experiences with 'Nimble' are quite limited though - I just gave it to a couple of duelists (didn't end well) and back row Bros like archers (advisable).
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
To be honest after early game I usually don't buy any armor other than rare. With current Nimble I can do well with expendables and mail shirts.

I was planning on experimenting with Nimble for this run, in my previous 2 runs I've only tried BF. How viable is having light armor+Nimble on all your frontliners, with maybe like 1 or 2 full plate bros?

Its actually bretty gut.
Its lack resistance of heavy armor(especially rare heavy armor with attachments) but offer other advantages like higher initiative and bigger fatigue pool. Also with high HP build it make your bros almost invulnerable to injuries. It also have great synergy with plenty other perks(like Indomitable, Colossus). Bigger Fat pool let you use more skills and make Recovery more efficient. It also allow you to buff Resolve/HP instead - if you get Iron will your main line with 80 Resolve is possibility.
And it works great with Overwhelm builds. Resilient is perk to consider as it greatly reduce effectiveness of bleed and poisons. Steel brow is welcomed. Its also very cost effective build as you save money on tools and medicine and you can go around with raider helmet and mail shirt for long.
Nimble is Gods gift to all ranged bros, polearm users, shield tanks and sergeants. Its even solid for a Two hander specialists. But you need high Attack skill to fully utilize it.
No big fan of Duelists in this build to be honest.

Core shield-man:
http://tumult.cc/bb-calc.html?1-8&1-3&3-5&5-4&5-2&6-3&4-1
Sergeant/polearm user
http://tumult.cc/bb-calc.html?1-8&1-3&5-2&6-3&4-8&2-4&3-6&5-5&6-1&7-3
Archer
http://tumult.cc/bb-calc.html?1-8&1-3&6-3&5-5&6-1&7-3&5-2&2-2&4-11
Two hander:
http://tumult.cc/bb-calc.html?1-8&1-3&6-3&6-1&7-3&5-2&4-6&3-5&5-4&5-1

You can also go Battleforged&Nimble medium build but it only efficient enough with rare medium armors&helmets. Still its worth to go for the cool look and merc swag.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
961
Codex Year of the Donut
Hey, bros. Do certain mobs move faster on the world map than others, regardless of pack size? For example, would a pack of six direwolves be able to outrun a four man company?
Unless the DLC changed it, your Company should always be slightly faster than anything else on the map and the size of a group has no impact on its speed.

(Now that you mention Direwolfs though - I think a group hunted me early game and I wasn't able to escape. That might have been just different terrain, of course.)
 

Brancaleone

Liturgist
Joined
Apr 28, 2015
Messages
1,005
Location
Norcia
Hey, bros. Do certain mobs move faster on the world map than others, regardless of pack size? For example, would a pack of six direwolves be able to outrun a four man company?
Unless the DLC changed it, your Company should always be slightly faster than anything else on the map and the size of a group has no impact on its speed.

(Now that you mention Direwolfs though - I think a group hunted me early game and I wasn't able to escape. That might have been just different terrain, of course.)
At night monsters move faster than your company and can catch up with it.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
961
Codex Year of the Donut
BTW, if you're watching this, rapsdjff: the painting items are extremely overpriced. By the time I can throw 200 coins at cosmetic stuff, I'm already not using shields anymore. Greetings.
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
BTW, if you're watching this, rapsdjff: the painting items are extremely overpriced. By the time I can throw 200 coins at cosmetic stuff, I'm already not using shields anymore. Greetings.

This. Would also like to see the introduction of outer garments:

03c82c3a5e651cb01f9f623117d6f567--knights-templar-middle-ages.jpg


There is a "Heraldric Mail" in the game displaying a Noble House's color. The ability to make your own in your company's colors would be cool.
 
Last edited:

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,440
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://battlebrothersgame.com/update-1-2-0-24/

UPDATE 1.2.0.24

This update brings a rework of everyone’s favorite opponent, the Alp, and fixes a couple of more obscure bugs.

THE ALP
In reworking the Alp, we wanted to have fighting them feel more varied and interesting than up to now, but at the same time not compromise their theme or identity. The Alp is a nocturnal predator that haunts you with nightmares and feeds off of it, and fighting it is supposed to have a puzzle-esque aspect to it as you navigate a maze of nightmares. In order to achieve the above, we’ve changed the mechanics of the Alp quite fundamentally.

Alps no longer inflict the ‘Sleeping’ or ‘Nightmare’ status effects – those are gone. Instead, they cast the new ‘Realm of Nightmares’ spell on ground near your men. Any tile such affected has the boundary to the world of dreams erased for two turns, which allows living nightmares to manifest and haunt your men.

realm_of_nightmares.jpg

Nightmares are a new type of opponent that goes down with just one hit, but whose attacks always hit and ignore armor. The more resolve a character has, the less damage they’ll take from these attacks. A single hit doesn’t do terribly much damage in any case, but nightmares can slowly eat away at your men’s sanity, health and morale. If the ‘Realm of Nightmares’ effect runs out, the living nightmares will also fade from the world.

With the new Alps, you’ll have to face off against nightmares holding you in place and damaging you a bit more literally, but you’ll also be able to get use out of more skills, perks and equipment than with the previous incarnation, and battles should end up feeling more varied and faster-paced. They’re also a bit less unique than before, which is a price to pay, but should still feel unique enough compared to fighting all other opponents in the game.

CHANGELOG
  • Changed mechanics of Alp. See above for details.
  • Changed AI to perform better when defending with and against ranged units.
  • Changed Black Monolith to always drop the Emperor’s Countenance as loot again when destroyed. It’s no longer dropped as loot by the Conqueror himself, as players might retreat from battle without realizing that this meant that the armor would be lost forever.
  • Fixed some legendary locations potentially getting sucked into nearby combat without the player having to first unlock them properly via event dialog. Requires a new campaign to take effect.
  • Fixed game potentially not continuing as characters with equipped wardogs get devoured by a Kraken.
  • Fixed Kraken sometimes not dropping loot.
  • Fixed issue with necromancer twist of ‘Root Out Undead’ contract.
  • Fixed player strength calculation for scaling purposes not always updating properly.
  • Fixed another cause for combat between AI parties on the worldmap potentially not ending.
  • Fixed issue with characters retreating without properly taking into account all opponents that can catch up with them, and thus taking improper routes.
  • Fixed potential issue with contracts not continuing properly after losing your entire deployed roster in battle, but still having people in reserve to carry on with.
  • Fixed various minor issues.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Hrm. Will have to see how it goes in practice. Feels like the way to go would still be to get pathfinders run ahead and put dogs on those Alps, but it depends on just how threatening/damanging the nightmares are.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,267
Age of modding has begun, bear Knut will will be revived!
 

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