By the way, why does nobody develop a kind of spiritual successor to the original Resident Evils? With prerendered backgrounds and fixed cam angels? Wouldn't that be an untapped niche worth serving with a AA budget? Almost every discussion about RE2 Remake I've glanced over has a sizeable portion of people being disappointed by the decision for 3rd person.
Pre-rendered backgrounds wouldn't really fly at all anymore in this day and age. I assume it's also kind of a hassle for iterative level design.
As for fixed camera angles, it just won't be popular. I like them, many people like them, but there's shittons of people who are incapable of processing space in that way and therefore complain about how they don't understand where they are or where they're going. Besides, people these days are less and less willing to put up with restrictions: if you can't rotate camera anyway you want and can't move fluidly, it's considered Bad Design.
Mind you, you have to put some thought into it how you do those angles, since 90s are chock full of games that went for the fixed angle approach and have some really terrible choices of angles. RE games are in fact one of the tightest and best in that regard.
There's definitely space for indies to do it, but not AA. First QA or design committee session and all that shit will be thrown the fuck out of the office windows, including the person who even suggested it.