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Visceral Games shut down by EA, Amy Hennig's Star Wars game cancelled - LOL new game cancelled too

fantadomat

Arcane
Edgy Vatnik Wumao
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Do VR really have that big of a userbase or good vr games are rare and the few VR owner wilkin to buy all half decent looking VR games or what?
It is a marketing strategy,the same way MEA sold really well and ended up closing a studio and scraping dlcs and books. They can't just say "Lol guys VR is dead but we already begun making this shit,here buy it."
 

Heinrich

Scholar
Joined
Apr 5, 2017
Messages
120
I really don't think that 'VR is the new mobile'.

The vast majority of people isn't looking for perfect immersion/outstanding visuals/'quality' in general, but for convenience/accessibility. Mobile games are games that everyone can play, even non-gamers, on a device that everyone already has and everyone has time to play, because you can just whip out your phone during your lunch break or during your commute.

In contrast to that, for VR you have to buy special equipment costing hundreds of dollars. You have to convince normal people, that might by sympathetic towards just pressing a button in their play store, to set up VR, and you can only play it at home at limited times. Add to that, that most VR games are barely functional, while mobile games are pretty much perfected skinner boxes and I just can't see VR going mainstream in the near to medium future.

VR will have it's niche in porn of course; be it the literal, 'muh immurshion', or 'look wacky social media thingy' kind. But it's just not convenient enough to penetrate into the general population, or even the general PC gaming market for that matter.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Last October, EA shut down Visceral Games, which had been working on a secretive under-wraps Star Wars project led by Uncharted creator Amy Hennig. The game - codenamed Ragtag - was said to be too linear by EA bosses and development was instead "pivoted" to EA Vancouver.
http://archive.is/7lpGV
EA Cancels Open-World Star Wars Game
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Jason Schreier
vbslzl4hgsug5kzuvlkq.jpg

Concept art from Visceral’s canceled Star Wars game, Ragtag.

Electronic Arts has canceled its open-world Star Wars game, according to three people familiar with goings-on at the company. The game, announced alongside the shutdown of Visceral Games back in 2017, had been in development at EA’s large office in Vancouver.

EA Vancouver, a large studio that mostly handles support for a variety of the publisher’s games including FIFA and Battlefront, had been working on this open-world Star Wars game since October 2017, when EA closed Visceral Games. Until then, Visceral—best known for its popular Dead Space horror series—was developing its own Star Wars game. That project, code-named Ragtag, was a linear action-adventure game directed by Uncharted director Amy Hennig. EA Vancouver had been assisting on the project, and when EA closed Visceral Games on October 17, 2017, the Vancouver studio took it over.

But it wouldn’t be accurate to say that EA Vancouver’s Star Wars was the same game as Ragtag. When EA Vancouver took over, it rebooted this Star Wars project entirely, keeping some of the art assets but transforming it into an open-world game.

Now, that project is canceled, too. (EA did not immediately respond to a request for comment.)

EA had not shown any of EA Vancouver’s open-world Star Wars game publicly, but the publisher talked about it when it announced Visceral’s demise. “It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design,” the company said at the time. “A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project.”

In June 2018, EA announced that it had expanded its Motive studio—previously a single office in Montreal led by industry veteran Jade Raymond—to a Vancouver location as well. That one would also be located in the publisher’s large office in Burnaby, British Columbia, as a division of EA Vancouver.

On October 22, 2018, EA announced that it had installed executive Samantha Ryan to oversee Motive. Subsequently, Raymond left the company.

It’s not clear what EA Vancouver’s next new game will be. We’ve heard it might be a different Star Wars project. Respawn, the Los Angeles-based studio responsible for Titanfall, is also making a Star Wars game, called Jedi: Fallen Order. That game is currently scheduled for fall 2019.
 

Cool name

Arcane
Joined
Oct 14, 2012
Messages
2,147
fuck me dead, how did EA shit the bed so completely with what should've been a license to print money?

they've had an exclusive license for Star Wars for 6 years now, and have released only 2 PC/console games during that period: Battlefront and Battlefront 2

I checked to make sure I wasn't missing anything but it really is just those two and a handful of (mostly not very successful) phone games. And Battlefront 2 fell well short of sales targets.

good luck explaining that to shareholders :lol:

comparing this to Lucasarts' 1993-2007 run of consistently releasing decent-to-great stuff is just sad
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,326
Location
Flowery Land
The only good thing to come of this is someone at Disney decided the best damage control was to update all the old games to work on modern systems and have working multiplayer. I suspect it has brought in more money than both titles EA has released under this exclusivity.

Whoever thought that up deserves a promotion. Hell, I wouldn't object to putting them in charge of the entire franchise, since they know how to make money and can't .
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,616
fuck me dead, how did EA shit the bed so completely with what should've been a license to print money?

they've had an exclusive license for Star Wars for 6 years now, and have released only 2 PC/console games during that period: Battlefront and Battlefront 2

I checked to make sure I wasn't missing anything but it really is just those two and a handful of (mostly not very successful) phone games. And Battlefront 2 fell well short of sales targets.

good luck explaining that to shareholders :lol:

comparing this to Lucasarts' 1993-2007 run of consistently releasing decent-to-great stuff is just sad
Get woke, go broke. :smug:
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,582
What's funny is that even a complete retard could see that the easiest way to make money off the Star Wars franchise is to just make a new KOTOR game and reboot/remake the old X-Wing/TIE Fighter games.

This procedurally generated trainwreck is rather amusing to watch, though.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
fuck me dead, how did EA shit the bed so completely with what should've been a license to print money?

they've had an exclusive license for Star Wars for 6 years now, and have released only 2 PC/console games during that period: Battlefront and Battlefront 2

I checked to make sure I wasn't missing anything but it really is just those two and a handful of (mostly not very successful) phone games. And Battlefront 2 fell well short of sales targets.

good luck explaining that to shareholders :lol:

comparing this to Lucasarts' 1993-2007 run of consistently releasing decent-to-great stuff is just sad
That's the exact same thing I was thinking about. It boggles my mind that in 6 years, all they could muster up is 2 mediocre multiplayer FPS. How the fuck do you do that with a license like SW? Compare it to all the different kind of games we had in the last 30 years. We had first person shooters, third person action games, RPGs, even fucking dancing games, RTS games, space combat games, multiplayer shooters, MMOs. And now they have Battlefront 1 and 2? Dafakk? This just proves that how insane Disney is. I would boot EA out of that contract in a blink if they were wasting my 4 billion dollar license like that.
 

Cool name

Arcane
Joined
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Messages
2,147
How is that a bad thing, starwars sucks massive balls.
Doesnt matter if you like star wars in general or not; if you think the likes of TIE Fighter and DF2:JK werent good games you're either trying way too hard for edgy coolguy points or are a legitimate tasteless manboon
 

BlackAdderBG

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How is that a bad thing, starwars sucks massive balls.
Doesnt matter if you like star wars in general or not; if you think the likes of TIE Fighter and DF2:JK werent good games you're either trying way too hard for edgy coolguy points or are a legitimate tasteless manboon

These games were good despite the license, dummy.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Messages
37,083
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Bulgaria
How is that a bad thing, starwars sucks massive balls.
Doesnt matter if you like star wars in general or not; if you think the likes of TIE Fighter and DF2:JK werent good games you're either trying way too hard for edgy coolguy points or are a legitimate tasteless manboon

These games were good despite the license, dummy.
The only good SW games were jedi knight series and Kotor. The rest is just shit,SW have really poor universe and it amazing how better it become after Kotor.
 

Zibniyat

Arcane
Joined
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Messages
6,536
comparing this to Lucasarts' 1993-2007 run of consistently releasing decent-to-great stuff is just sad

And then LucasArts decided that the "future" belongs to consoles only, and that PC isn't worth bothering with; their "next-gen" Star Wars The Force Unleashed meant for consoles only ultimately proved to be a failure ironically enough, and after that they decided to release the "PC edition" in order to offset some of the losses. And LucasArts did not bother to give us (on PC) a sequel to a number of their either genuinely good games or very successful ones, games such as those from the Jedi Knight series, Republic Commando, KOTOR (II), and even the Empire at War RTS.

The culprit for the demise of at least decent Star Wars games, not counting the more "childish" ones from the LEGO Star Wars franchise, is LucasArts first and foremost. I still remember LucasArts shitting on PC and glorifying consoles post-2006, and at that point I wished that they'd just die already. Which they did a couple of years later, and good riddance to a company so stupid so as to be unable to see the potential of their own franchise(s) and certain games and at the same time having the arrogance to incessantly shit on their previous fans and platforms (the PC).
 
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Cool name

Arcane
Joined
Oct 14, 2012
Messages
2,147
How is that a bad thing, starwars sucks massive balls.
Doesnt matter if you like star wars in general or not; if you think the likes of TIE Fighter and DF2:JK werent good games you're either trying way too hard for edgy coolguy points or are a legitimate tasteless manboon

These games were good despite the license, dummy.
so if there was a decent history of games coming out that there were good regardless of the license, do you see why someone might think it's a bad thing that the current state of affairs is one shitgame every 3 years? if so congrats you've answered your original question

comparing this to Lucasarts' 1993-2007 run of consistently releasing decent-to-great stuff is just sad

And then LucasArts decided that the "future" belongs to consoles only, and that PC isn't worth bothering with; their "next-gen" Star Wars The Force Unleashed meant for consoles only ultimately proved to be a failure ironically enough, and after that they decided to release the "PC edition" in order to offset some of the losses. And LucasArts did not bother to give us (on PC) a sequel to a number of their either genuinely good games or very successful ones, games such as those from the Jedi Knight series, Republic Commando, KOTOR (II), and even the Empire at War RTS.

The culprit for the demise of at least decent Star Wars games, not counting the more "childish" ones from the LEGO Star Wars franchise, is LucasArts first and foremost. I still remember LucasArts shitting on PC and glorifying consoles post-2006, and at that point I wished that they'd just die already. Which they did a couple of years later, and good riddance to a company so stupid so as to be unable to see the potential of their own franchise(s) and certain games and at the same time having the arrogance to incessantly shit on their previous fans and platforms (the PC).
this is true but it makes EA's failure all the more embarrassing. Lucasarts' rise and fall provided pretty clear idea of what to do and what not to do if you want success with the license

instead of learning from that company's successes and failures, they elected to continue the nosedive Lucasarts set in motion

The only good SW games were jedi knight series and Kotor. The rest is just shit,SW have really poor universe and it amazing how better it become after Kotor.
so you're saying KOTOR is great and the TIE Fighter + XWing series is shit. also that KOTOR somehow improved the universe despite being pretty much a copy paste of the prequels' universe and aesthetic just with a few more red lightsaber bad dudes running around and cliche ancient aliums added in

interesting take
 
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Infinitron

I post news
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fuck me dead, how did EA shit the bed so completely with what should've been a license to print money?

I wanted to post something about how Star Wars isn't a license to print money anymore, and how EA would rather have had a Marvel license instead.

But actually, I think you could go further than that. I think licensing, even if you have access to the most popular IPs, is increasingly out of step with the modern AAA gaming industry. If you're as big as EA, it's something that just limits you.

"Let's make Fortnite, but with the Star Wars IP so everybody has lightsabers!" <-- The industry has learned that nobody wants this.
 
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SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,048
But actually, I think you could go further than that. I think licensing, even if you have access to the most popular IPs, is increasingly out of step with the modern AAA gaming industry. If you're as big as EA, it's something that just limits you.

"Let's make Fortnite, but with the Star Wars IP so everybody has lightsabers!" <-- The industry has learned that nobody wants this.
EA employees are on a strict paint chip diet and cannot produce anything worth getting excited over, the issue is with the hands that hold the license and not the license itself.
 

Dexter

Arcane
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Messages
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"Let's make Fortnite, but with the Star Wars IP so everybody has lightsabers!" <-- The industry has learned that nobody wants this.
Fortnite is just another fad that will disappear from people's consciousness in 2-3 years just as fast as it appeared. Besides your point doesn't make any sense, since Fortnite makes ample use of licensing:
 

BlackAdderBG

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How is that a bad thing, starwars sucks massive balls.
Doesnt matter if you like star wars in general or not; if you think the likes of TIE Fighter and DF2:JK werent good games you're either trying way too hard for edgy coolguy points or are a legitimate tasteless manboon

These games were good despite the license, dummy.
so if there was a decent history of games coming out that there were good regardless of the license, do you see why someone might think it's a bad thing that the current state of affairs is one shitgame every 3 years? if so congrats you've answered your original question

Two OK-ish games for 30 years of licensing doesnt't make "decent history", retard. They produced tons of crap and wasted everybody's time, just as the picture above shows EA have to be commended for lowering the quantity of shit.
 

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