fantadomat
Arcane
Fuck,i am half way my spain game and their three is halfassed on the max. Really shit one compared to dharma ones. The whole Iberia is halfassed even if it supposed to be the center of the dlc.
To be fair, there IS a Mea Culpa tone.
And endless loan spam. I do always disable mercs in the game's file and have a good game.They are realizing the problem with mercspam. That is enough to make me happy because mercs are the cancer of EUIV
That one will backfire epicly because they will make it bare bones and milk it by selling the same dlcs from EU4. I just remembered how i was finding copy paste code from EU2&3 back in the day. I was very confused at the beginning.The only real fix for the game is to make EU5.
That's a weird way of spelling Victoria 3.The only real fix for the game is to make EU5.
In an Immersion Pack you'll certainly find new Music for the region, new unit models, Dynamic Historical Events, features for the focused nation*, map changes and other revisions.
Oh yeah,because it was sooooo much fun running around killing of random stacks of rebels that popped up in places. Too much pointless randomness doesn't have a place in a Grand Strategy.Monthly/Yearly income split was in EU3. I think you got 1/12th of 25% of your tax every month and the 75% came on january 1st. Production and trade you didn't even get, they were invested in tech and you were penalized by inflation if you minted coins with them. I think this was completely unchanged between EU2 and 3, haven't played the original.
Aside from that, almost instant coring and too predictable rebels really make EU4 feel shallow. Getting cores fast means you get cash fast and never stay overextended for long, and the current rebel mechanics means you know you either never need to fight rebels or you need to fight them exactly once and you know when they'll rise up within a 3 or 4 month period. The EU4 devs really cut out almost all the uncertainty or feeling of being temporarily weakened by victory that previous games had. Pretty much the only thing random in EU4 now is combat and sieges, and both are also way less random than EU2 or 3.
Oh yeah,because it was sooooo much fun running around killing of random stacks of rebels that popped up in places. Too much pointless randomness doesn't have a place in a Grand Strategy.
*Talks about several different ways in which a degree of uncertainty can help gameplay*
"yeah but rebels sux too much randomness sux"
This might be memory playing tricks on me, but I seem to remember events being more capable of fucking your plans up in EU2/3. Or perhaps that was just AGCEEP at work? In Eu4 vanilla, there's almost never a moment in which you feel like the caprice of fate, a probabilistic bet gone sour, a bold risk taken, ends up screwing up your plans. It's more like you have a plan and you execute the plan and then you have another plan. About the only thing that can happen is France declaring war on you, or you being dumb enough to attract a big coalition when you're not ready.
It would have been better if there was positive and negative side to ideas.One reason that there are less negative events might be, because a lot of random events in 2 and 3 came from sliders. It was actually kind of interesting because it made your slider positions have consequences, and the more extreme your positions were, the more extreme were the bonuses or penalties.
EUIV, on the other hand, got rid of the Sliders and put focus on Ideas and Opportunity Costs, which ins't exactly bad design, but its pretty different.
Overall the entire problem with trying to do "ups and downs" in a grand strategy game is because that goes contrary to the game part. The downs in principle can only be consequence of you doing bad, having them happen because of fucking FRAMED! would be just plain stupid.
Something else that this patch marks the end of is something that has been requested quite a bit. 1.28.3 is be the last 32-bit version of EUIV, as we are going to upgrade EUIV to 64-bit in the next update. This comes with various advantages, but it also means that EUIV will no longer be supported by 32-bit systems for all platforms: Windows, Mac and Linux. 1.28.3 will be the last playable version of EUIV for 32-bit systems.
With a growing lack of support industry-wide for 32-bit, we have made this rather heavy decision. When we roll out the next update for EUIV, 32-bit users will either have to roll back to 1.28.3, or upgrade their system. We are letting you know this as soon as we can, so that users have the opportunity to upgrade in the coming months. This change will affect the 1.1% of our players who are currently playing EUIV on a 32-bit system.
We'll make further reminders regarding 32-bit support closer to the next update, but this will be months away.