Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,869
I really dig The Messenger, but I think it loses steam at about the halfway point. The gimmick doesn't work that well and I feel the 8-bit early levels are vastly superior to what comes later.
Still, I can understand the need for padding for today's audience. I'd just much rather have a sharp focused 4 hour game than a not as tight 10 hour one.
I think I'm in that spot?
I got the hat and the character changed a bit. Was this supposed to be a reference to 16-bit ? If so I completely missed it. I'm currently fighting a snake-dragon boss.
Yep, the 'gotcha' moment in the game is supposed to be the 8-bit/16-bit switch, here framed as time travel. The game also shifts from being a linear platformer to sort of Metroid-like. Later levels also mix up 8-bit and 16-bit sections.