Devoidless
Novice
I think we're all down for killing minorities, but we want to do it on our own time and on our own accord. We don't need Ubisoft telling us that these black women are bad.
That's what I'm most leery on when it comes to this. Loot shooters along the lines of Borderlines can be fine and dandy, but that seems to run counter to general consensus of Far Cry gameplay. But then again Primal sorta does that too (Though leaning on the "Far Cry is about being semi-sneaky in a sandbox" rather than the run and gun part) and was pretty well liked, so maybe it'll be alright. I've heard level differences can make enemies basically unkillable though which would be some major bullshit and turn me off quite a bit, but I guess it's not that big of a deal for me anyway since Far Cry games are shit I pick up cheap to dick around with anyway.Enemies lose chunks of HP when shot.
that makes you an oreoAnd if I play a black/brown woman?
I found FC3 as a whole to be pretty poor and even worse then 2, but I'd guess most people who enjoyed it like Vaas as a villain and enjoyed the more streamlined open world. Doubt anyone was thinking to hard about the story (who would, it's Far Cry) and just treated it like a bit of fun.
Seriously reaching to be going over a Far Cry story with a magnify glass and acting like people are dumb for "failing to understand it".
All of the progression changes in New Dawn feel like they serve a dark master: microtransactions, which are front and center in the crafting menu. Need more components to upgrade a weapon? Buy a components pack! Can’t wait to unlock that fancy new car? Buy it with Far Cry coins instead! You can even buy extra skill points with money. The in-game economy is more dystopian than anything you find in New Dawn’s irradiated landscape, and even though you can see and do everything the game has to offer with time and patience, the continual reminders that you can skip the grind for a few more bucks just feels gross.
Apparently the game is only 8 - 12 hours long. I'm surprised they managed to shove in time saving microtransaction and padding RPG progression into such a short game by Far Cry's standard.
New Dawn isn’t quite so free. Instead, the way you upgrade Prosperity is by collecting ethanol which, conveniently, can only be found at enemy outposts. But you need a lot of it, and there are only a handful of outposts to conquer. The solution Ubisoft came up with is that you can unliberate outposts, and then take them over again fighting even tougher enemies, acquiring more ethanol in the process. Not only does this make zero sense, but it proves to be incredibly tedious. Worse still, it’s not optional; in order to do things like craft high-level weapons, which you need for late-game battles, you’ll have to go through this process a few times.
New Dawn isn’t quite so free. Instead, the way you upgrade Prosperity is by collecting ethanol which, conveniently, can only be found at enemy outposts. But you need a lot of it, and there are only a handful of outposts to conquer. The solution Ubisoft came up with is that you can unliberate outposts, and then take them over again fighting even tougher enemies, acquiring more ethanol in the process. Not only does this make zero sense, but it proves to be incredibly tedious. Worse still, it’s not optional; in order to do things like craft high-level weapons, which you need for late-game battles, you’ll have to go through this process a few times.
(from polygon's New Yawn review)
I hope the base building is good.
New Dawn isn’t quite so free. Instead, the way you upgrade Prosperity is by collecting ethanol which, conveniently, can only be found at enemy outposts. But you need a lot of it, and there are only a handful of outposts to conquer. The solution Ubisoft came up with is that you can unliberate outposts, and then take them over again fighting even tougher enemies, acquiring more ethanol in the process. Not only does this make zero sense, but it proves to be incredibly tedious. Worse still, it’s not optional; in order to do things like craft high-level weapons, which you need for late-game battles, you’ll have to go through this process a few times.
(from polygon's New Yawn review)
I hope the base building is good.
Yeah hope so. Would be nice if finally could go back to something more similar to Farcry 2's basebuilding
In an effort to combat the Highwaymen in New Dawn, a character in the friendly settlement of Prosperity will suggest enlisting the help of Eden's Gate, the remnants of Far Cry 5's cult. They're living off the land in seclusion far to the north, having essentially sworn off technology. They wear animal skins and hunt with bows and arrows. Basically, they've gone prehistoric. On your first attempt to talk with them, you're silently greeted by a masked figure who won't let you in.
Only later, after undertaking a quest to recover a book of Joseph Seed's writings will you be allowed in, again by the masked figure. Joseph Seed's son is running things in Eden's Gate, and later the masked figure, known as The Judge, will become one of your companions.
The Judge never speaks. Attempts to talk to them result in just vague hisses, as if they no longer have a tongue. And when you investigate the bunker on what's left of Dutch's Island, you'll find notes here and there, presumably written during the time your Far Cry 5 character spent with Joseph, trapped underground.
"God tells you," one note reads. "If I listen to you, it's good, and right, and I can help, and I can save people, and make it right, and everything will be okay. If I judge as your judge, the judgment is right and just, the judgment is God's Word. I see now. I am so sorry."
"Please give me a mask I am afraid."
"Thank you Joseph thank you Father."