TheHeroOfTime
Arcane
https://pastebin.com/qpNDasmU
Here you have a document with information about the game's dynamic difficulty, weapon damage, enemies health and more. Here's some highlights (I realised about some of them after all my playthroughs):
- Having your reticle shrinked increases your damage and critical hits too.
- Shooting against the body (Torso) of a zombie with a pistol is more worth it than trying to shoot to the head and miss.
- Blowing a zombie's head works with a damage threshold. With pistol only critical hits can achieve that, its more useful to use the shotgun or the magnum if you want to blow a head regularly.
- Flame rounds don't only inflict damage per impact, they do with the flames too (Burning the enemies). That's why they can kill with one shot a Licker on the floor, but not one on the ceiling (Using acid rounds against them on ceilings and walls is better).
- Knifes are incredibly useful for causing damage, since they cause damage during every frame of their attack animation.
Here you have a document with information about the game's dynamic difficulty, weapon damage, enemies health and more. Here's some highlights (I realised about some of them after all my playthroughs):
- Having your reticle shrinked increases your damage and critical hits too.
- Shooting against the body (Torso) of a zombie with a pistol is more worth it than trying to shoot to the head and miss.
- Blowing a zombie's head works with a damage threshold. With pistol only critical hits can achieve that, its more useful to use the shotgun or the magnum if you want to blow a head regularly.
- Flame rounds don't only inflict damage per impact, they do with the flames too (Burning the enemies). That's why they can kill with one shot a Licker on the floor, but not one on the ceiling (Using acid rounds against them on ceilings and walls is better).
- Knifes are incredibly useful for causing damage, since they cause damage during every frame of their attack animation.
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