ProphetSword
Arcane
An RPG where you're a nobody on a forum about RPGs attempting to accumulate as many Brofist experience points as possible in order to level up. Roll initiative, bitches...
Then the ranger shoots an arrow into your head, getting an amazing critical, and killing you dead.
Moral of the RPG is nothing matters and nothing would ever change this outcome. Monsters exist to die.
Your character is a penis. You start small, but as you level up you get bigger.
The enemies are pussies and assholes. Tits are supporting characters.
- An RPG where you play as a supervillain. The main focus would be the character system and world reactivity (like in Arcanum), so you could RP as different types of villains. The generic warlord, the femme fatale, the shits-and-giggles villain (Mark Hamill's Joker), etc. The graphics would be hand-drawn, in a sort of
a Gargoyles or B:TASChris Avellone style. I'd call this one "Rule the world!".
A strategy RPG where you run an underground webshow about killing people. The more stylish you get with your kills, and the more repulsive victims you pick, the more money you make. For example, sending a suicide bomber to an anime convention, and getting a clear shot of what unfolds, would make you good money, while walking up to a random guy on the street and shooting him in the head wouldn't. Besides the kills, avoiding the police, and the resource management, an important part of the gameplay would be tracking the public opinion of your show and reacting accordingly (e.g. people might start thinking you're a neo nazi if you kill enough jews), and making deals with other media establishments (e.g. if you're planning to squash some furries, you could pay the local news station to show what happened at rainfurrest). I'd call it "Grindhouse".
RPG set in past Egypt. There's a brief intro where an archeologist explores the ruins of the game's city. Depending on what you find and how you interpret your findings, you will shape the playing world where your actual will play in. This could be some sort of visual novel intro, or something alongside the lines of Pillars of Eternity's interactive "cutscenes".
Companions would be entirely optional and difficult to acquire, and they would conflict with each other so you can't carry all of them with you. Plus which companions you decide to bring would affect which quests can you get and quest solutions. The latter is something I think isn't very common in RPGs, at least not the ones I have played. I've already played with this idea in the Codex before, but companions would consist of:
Regarding the main quest itself, after finding out the King is ill you are expected to cure him or else rot in prison to avoid spreading the truth.
- Female street thief.
- King's priestess.
- Belly dancer, fuck historical accuracy.
- Male King's guard.
- A slave you can set free, male or female, young or old.
- A stray dog that turns out to be Anubis and unlocks a different ending.
- A snake.
- A cursed mummy. His companion quest would be about retrieving suitable organs for him from those who betrayed him in the past.
- You can pick up a talking scarab amulet.
Combat would be tactical turn-based with ACTUAL tactics. You would have destroyable environments and you could interact with environments in different ways (move things around, break stuff to use as traps, etc.). Some locations can only be accessed by certain companions, e.g. the snake can enter holes and eat whatever it finds inside to bring it out to you; the dog can climb up places and pick up things; etc. Other abilities would include picking up rumours by the street thief, the guard can earn you favors, and so on. Oh, and the scarab amulet would be voiced by Brendan Fraser.
noice
I don't think you can talk about historical accuracy where belly shaking bitches are concerned. That shit IS ancient. Otherwise pretty sweet companion ideas except maybe for Anubis the dog (dog companions have been kind of done to death in general I think?) and the mummy.
As for the story premise, why are you expected to be able to heal the king? Is your character some sort of fixed magic dude/skill monkeydoctor?
As for destructive environments I would advise against it for Old Kingdom or just pre-Hellenistic Egypt; there isn't much evidence of a lot of material culture in Egypt before that. But since you're going for magic that may not be a concern anyways.
Check this out:
Dark Souls..... but in SPACE!
Thats a pretty good idea.This would be a level design idea I would do if I designed bloodlines 2. Expand that whole somebody knows you before u got vamped thing from the first game. Multiple people approach this time claim they know you and one of them is clearly waifu bait for players to get invested in. Thinking it would be a nice escape from all the horrors you seen thus far you agree to go along with them for "help". Turns out they vamp hunters and knock you out. You barely wake up in small chapel room seeing them now clearly dressed as hunters talking about bringing you to professor then fade conscious again. This time waking up strapped inside a big trailer truck in a very helpless state and its driving over a big bridge in a very big forested area. The bridge breaks and the truck falls down under. The state of the hunters is unknown. your free from your bounds but know in a big forested area surrounded by low humanity werewolves who rigged the bridge. Stealth is crucial for survival here as your in a weakened state and cant use your powers. Lucky for you some reason the insane werewolves can only transform into glabro form so if you manage to stealth kill and feed one you have a fighting chance against one but still not recommended. You find surviving hunters in very gloomy situations and can help them out or outright kill them. How you deal with this scenario determines the waifu hunters fate. If you drink the insane werewolf blood it causes frenzy or low humanity you have to pick the darker options but there is at least 2 of them.
Unlike the first game playing a low humanity vampire I wouldn't make it a outright disability. Its simply another path to follow and can help you get unique powers from a stronger blood or access to disciplines. I would also design more horror situations where you want stealth and run then fight like being chased by tzimiztie elder that turned in a pool of blood and war ghouls that cant seem to die.