Oh, but this statue looks so much better in Stockholm.
The only good game they've ever done is the first Darksiders.
I welcome this. It will mean that Kingdom Come will be in THQ Humble Bundle sooner rather than later.
Doing basic napkin math the game is 50€ for each copy, they have announced 2 million game sales and 500,000 DLC sales but no doubt many copies were sold at discounts. Just 50x2mil comes to 100,000,000€, but there's a flat 30% storefront cut, various miscellaneous taxes and some other nonsense of the sort so you can basically take out as much as 50% of that €100m. Of course I won't know the exact numbers and this is just theory, but I honestly don't think KCD made above €80m in revenue so €33m is a fair bit.Shouldn't KCd brought more profit than 30m? It sold millions, 2 to 3 times their expectations.
I can understand they agreed to the deal, but 30m seems pretty low for a studio with a million seller on their first try.
Breaking news! "Kingdom Come Saga: Cumans Strike Back" to be released exclusively on Epic Store.
Publisher now has 77 games in development, including 48 unannounced projects
Growing publisher THQ Nordic has released its interim financial results for 2018, showing dramatic increases across the board.
For the 12 months ended December 31, the company reports net sales of $447.6 million, up an impressive 713% year-on-year from $55.1 million. EBITDA rose by 257% to $105.7 million, while operational EBIT rose 139% to $52.5 million.
As with all THQ Nordic's results this past year, the significant year-on-year increases can largely be attributed to its acquisition of Koch Media/Deep Silver last February, now reaping the revenues from that publisher's titles.
The year's takings were boosted by a particularly strong fourth quarter, with total net sales from games coming in at $59.9 million -- more than each of the previous three quarters, which peaked with net sales of $52.5 million in Q2.
In Q4, THQ Nordic's titles accounted for 64% of the total net sales at $38.2 million, while games from Deep Silver and Coffee Stain generated $20.3 million and $1.5 million respectively.
Total net sales for the whole company in Q4 came in at $149.6m, up 441% from $27.7 million last year. EBITA rose more than doubled to $35.4 million, while operational EBIT rose 84% to $21.1 million.
In his statement, CEO Lars Wingefors described the last three months of 2018 as "a stable quarter with continued growth", and attributed much of the success to the release of Darksiders 3.
He said the game has not only performed within expectations, it has already recouped all the costs of development and marketing. This year, several DLC add-ons will be released to "give the game a further boost", with Darksiders firmly established as "one of the Group's key IPs."
Wingefors notes that Deep Silver had no significant releases during the fourth quarter, but this is largely because it's gearing up for this week's release of Metro Exodus, which he describes as "the Group's biggest release so far."
The CEO added: "We look forward to our most exciting year ever. By the end of the quarter, we had a record 77 games under development. 48 of these are still in the pipeline waiting to be announced, including a few that are scheduled for release in 2019."
The publisher's financial report also gave an insight into the size of the company. By December 31, THQ Nordic employed 1,142 people, up from 233 the previous year -- again, the acquisitions of Deep Silver and Coffee Stain were significant contributors.
It was also working with 1,484 game developers by the end of the quarter, including 613 internal staff and 871 at third-party studios.
Wingefors said the firm will "continue to patiently execute on our M&A strategy", as demonstrated with the announcements that it has acquired Australian publisher 18Point2 and Kingdom Come: Deliverance developer Warhorse Studios.
Publisher now has 77 games in development, including 48 unannounced projects
Nope, Piranha Bytes is next. You hear it here first.Next: Owlcat Games?
Nope, Piranha Bytes is next. You hear it here first.
THQ Nordic are building a reputation for safe sequels and iterations on old formulas to target established audiences.
Zdeněk Bakala was major investor and afaik got to own the majority of the company for the purpose of them staying alive during development. They did a deal, and then after not finding a publisher or other major investors they went back to him and offered him a large share in the company to stay alive or something. They talk a little bit about it in the documentary. So I don't think it was up to them.Shouldn't KCd brought more profit than 30m? It sold millions, 2 to 3 times their expectations.
I can understand they agreed to the deal, but 30m seems pretty low for a studio with a million seller on their first try.
Původně ji vlastnili finančník Zdeněk Bakala (70% podíl) a vývojáři Daniel Vávra (17 %) a Martin Klíma (13 %)
We're just gonna buy it from the caliphate later.Oh, but this statue looks so much better in Stockholm.
Please. Invest in some useful skills!lol Smejki and others thinking "th-things won't change! we will be the same devs we always were"
we need a naive button
Well, things aren't quite that simple. As I said, on my theoretical higher end the game probably made circa €60m not counting DLC for a ~€36m project over the course of 5 years.Yeah, why do they need a publisher? It's because of all the payrolls? They could have stayed indie, like Tobyfox, he must be a freaking millionaire by now.
Vavra and friends had at best 30% of the total number of shares in the Warhorse Studios. Everything else was sold to various investors to finance the first KCD. The total cost of the game was $36 million and it took 5 years in development. That's a lot of money and a lot of waiting to get paid on your investment. The investors didn't want to wait as the sequel would most likely take as much time if not more to make, especially with Vavra in charge so the pulled out. The DLCs were met with mixed feelings and a lot of the investors lost faith in the project and a possibility for a successful sequel now. Warhorse was sold. The studio was a victim of its own success.
They can't make KCD quality games (yeah, yeah, jank, whatever) without money. As far as I understand it, and Smejki might call me a moron here, they had to give a large share in the company to Bakala to have enough dosh to make the game. That would mean he took a large part of the profits meaning that they could just reinvest everything into the sequel and if he did not want to fund them anymore, they were kinda fucked.Yeah, why do they need a publisher? It's because of all the payrolls? They could have stayed indie, like Tobyfox, he must be a freaking millionaire by now.
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