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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,852
Totally not interested in self-contained, separate story with separate characters.
It's an interesting idea. Because this new character becomes your companion in the main game.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,985
Totally not interested in self-contained, separate story with separate characters.
It's an interesting idea. Because this new character becomes your companion in the main game.
Does it?

I found this part interesting
  • Import your achievements into the main campaign! After you finish the DLC, a new event will unlock in the main story: Maegar Varn will invite you to visit the dungeon once again — to witness the consequences of your decisions...
I hope witness means you get to do the dungeon again with your main party with type of enemies now based on decisions you made on your first run :)
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,549
Location
Kelethin
This game is so good! Somewhere in Chapter 2 now. The kingdom management is pretty intimidating but I seem to be doing ok with it. I also was a bit disappointed that there are 10000 directions to travel once you become the Baron, and no indication which way you should go first. Some places lead to enemies higher level so you wasted that journey time or have to reload. Besides that, I'm loving it. I have proper spells now, fireballs and lightning and stuff. My ranger finally has some buffs and is doing decent damage with his bow. Cleric can finally pump out some decent heals. Did some more big regions with lots of xp and loot and fun. I was feeling a bit stagnated but one good direction and suddenly I am almost level 7.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,549
Location
Kelethin
How much save scumming do you guys do? Every failed trap disarm and lockpick fail? Only sometimes? Never?
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
I savescum too often in ch1 but not later thanks to all buffs/items that make your bonus >= DC. It is really useful to keep one good specialist at every skill in the party. Perception is crazy important since you can miss whole locations with a bad roll.
There is also huge DCs in the late chapters worth up to 0.5 kk XP so P:K is the only D&D game where taking Skill Focus early seems a worth investment.
 
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Incendax

Augur
Joined
Jul 4, 2010
Messages
892
Often in Chapter 1 because RNG.

I also savescum chests and locks. I could just come back later and try again, but I don't want to bother so I load the game.
I did have two Trickery characters with Trickery items so it wasn’t a total cheese fest.

I live with trap failures, kingdom event failures, and conversation failures.

Obviously load if everyone dies. :P
 
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anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
7,549
Location
Kelethin
Thanks =) I have been living with failed traps unless they kill ppl. But I've been scumming every lock.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,985
I only load the save if somebody dies and I have no way to bring them back and I am far away from my city. I don't savescum anything else unless I find a bug that fucks me over.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,985
So if you fail a lock you just go back later?
Or I don't go back at all. Or I don't fail locks as I have skill focus Trickery, keep all Trickery items on and use stuff like Heroism and bard song if I feel I need to. Rolling 1 on skill checks is not a failure. It is fairly easy to get Trickery to never fail status.
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
If you fail to lockpick chest you either use other character or wait till you level up ( it gives you what now? 2 tries per char per char level). Too much hassle - reload.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,985
If you fail to lockpick chest you either use other character or wait till you level up ( it gives you what now? 2 tries per char per char level). Too much hassle - reload.
That is wrong way of thinking. Pathfinder like DnD is designed around one try approach, savescumming should be used as little as possible. Instead you should be building characters so they don't fail, it is how it is designed.
By savescumming you are not using your limited daily resources as expected and you are not using your limited amount of feats as expected.
As a result by savescumming you are making the rest of the game easier now as you can focus into combat more and then later complain how combat is too easy.

Same like people min maxing companions with mods and then complaining how the game is too easy. Not having a perfect min maxed team of murderers is how D&D and Pathfinder have always been balanced.
 

Risewild

Arbiter
Joined
Mar 23, 2018
Messages
494
Location
Australia
That is wrong way of thinking. Pathfinder like DnD is designed around one try approach, savescumming should be used as little as possible. Instead you should be building characters so they don't fail, it is how it is designed.
While I totally agree with savescumming should be used as little as possible. I have to disagree with the "designed around one try approach". In DnD (I don't know about Pathfinder, since I never actually played it, only read the rules ages ago when it was first "released"), you do not only have one try, if you fail a lockpick, you can try again, and again and again, if you can't unlock it, you can call the party's heavy hitter to smash the lock/chest apart, you can call your wizard to magically unlock it, you can use acid on the lock to destroy it and open it, if everything fails, you can just take the entire chest with you and pay a professional locksmith to unlock it for you.

In terms of lockpicking, DnD offers way more ways of opening that stubborn lock than just one try. And even if you fail the first lockpick, you can keep trying, unless you roll a natural 1 and the DM uses critical failures for skills and makes it so the lock gets messed up and you can't try lockpicking anymore. But then you still have all the other options to get that damn thing open.
Does Pathfinder: Kingmaker allows us to force locks, like Baldur's Gate does? :shittydog:
 

Thonius

Arcane
Joined
Sep 18, 2014
Messages
6,495
Location
Pro-Tip Corporation.
Dude I aint coming back for that chest after I level up because I forgot to cast Inspire competence. It's reload now or wait till level up, mark the chest somewhere to remember to come to it again. Endure extra loading screens and what not.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,170
Pillars of Eternity 2: Deadfire
Good luck with the 1-try approach vs DC 50 checks. Of course you can treat them as a sort of Jackpot/Lotto reward, something you don't expect but are happy when you succeed once in a blue moon. I prefer to bemore.. resourceful.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,985
Good luck with the 1-try approach vs DC 50 checks. Of course you can treat them as a sort of Jackpot/Lotto reward, something you don't expect but are happy when you succeed once in a blue moon. I prefer to bemore.. resourceful.
I don't remember any DC 50 checks, at least not on challenging difficulty. And my Octavia had 44 Trickery before other buffs like Luck or morale. As for non Trickery checks, well I just rolled with the blows, you don't need to succeed all checks, there is always another playthrough.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,985
That is wrong way of thinking. Pathfinder like DnD is designed around one try approach, savescumming should be used as little as possible. Instead you should be building characters so they don't fail, it is how it is designed.
While I totally agree with savescumming should be used as little as possible. I have to disagree with the "designed around one try approach". In DnD (I don't know about Pathfinder, since I never actually played it, only read the rules ages ago when it was first "released"), you do not only have one try, if you fail a lockpick, you can try again, and again and again, if you can't unlock it, you can call the party's heavy hitter to smash the lock/chest apart, you can call your wizard to magically unlock it, you can use acid on the lock to destroy it and open it, if everything fails, you can just take the entire chest with you and pay a professional locksmith to unlock it for you.

In terms of lockpicking, DnD offers way more ways of opening that stubborn lock than just one try. And even if you fail the first lockpick, you can keep trying, unless you roll a natural 1 and the DM uses critical failures for skills and makes it so the lock gets messed up and you can't try lockpicking anymore. But then you still have all the other options to get that damn thing open.
Does Pathfinder: Kingmaker allows us to force locks, like Baldur's Gate does? :shittydog:
Baldur's Gate is a wrong example since forcing locks was not a matter of lucky rolls. You either had enough to open the lock or you didn't. And for any higher level chests, breaking them open never happened. Also lockpicking was impossible if your skill was too low.

And yes in PnP you can take 20 unless lock is a special one. But then DM fucks you up because you are retards that take 20 on every locked thing in a dangerous dungeon.
Here they just removed that option and let you roll instead. If you fail your character does not understand how to open the lock (I think 5th edition works like this as well) and needs more skill ranks to be able to do try it again. Bashing could work but they would need to implement a feature where bashing has a chance to break stuff inside (or nobody would bother lockpicking stuff) and as you can see they could not even release the game in a polished state with current features and options.

So it is as it is. Game is still designed around not savescumming just like PnP.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,170
Pillars of Eternity 2: Deadfire
Good luck with the 1-try approach vs DC 50 checks. Of course you can treat them as a sort of Jackpot/Lotto reward, something you don't expect but are happy when you succeed once in a blue moon. I prefer to bemore.. resourceful.
I don't remember any DC 50 checks, at least not on challenging difficulty. And my Octavia had 44 Trickery before other buffs like Luck or morale. As for non Trickery checks, well I just rolled with the blows, you don't need to succeed all checks, there is always another playthrough.

Yeah, non-trickery. Already in Act 4 there's an Intimidation 50 check. Of course you can make it trivial by passing the other, lower conversation checks before it, but then the XP reward sucks. You are kinda encouraged to save-scum to succeed - or treat success as a Jackpot of sorts.
 

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