Piotrovitz
Savant
I went with multiverse for my first run and it was perfectly fine - supports hi-res, no noticeable bugs, couple of char backgrounds added etc.
Magnus Shalefist in Tarant has quite a few dialogues, also connected to a big quest regarding ancient dwarf clanCharisma 20 Playthrough.
Who are the most talkative followers?
I want a whole pack of chatty people.
Fuck yeah Arcanum. I always liked to imagine that it's because the more technologically inclined characters are so advanced and integrated with technology that they simply do not believe that all that magical stuff actually works and deem magic as ineffective and obsolete, being firmly convinced in the superiority of technology and science. Like "Magic is fake, so it won't do anything to me".Without a high magic rating, potions may heal less...and do nothing if you're very technologically inclined.
Following tips are universal:
1. Turn based is generally better.
2. AG is pretty important for AP. STR for weapons requirement and damage. Even if your STR is below the weapons requirement, you can still equip it with penalties.
3. Melee Skill / Any weapon skill is important - because missing a lot is the least harm you could do - critically missing will hurt / kill you eventually.
4. Magic is as good as your magical rating. Some basic magic spell selections are really good - but will become less effective if you have a high technological rating. Without a high magic rating, potions may heal less...and do nothing if you're very technologically inclined.
5. For caster with duration spells like 'Fire Agility' 'Strength of Stone' buffs - they consume your stamina over time. Without a good CON, you're going to faint once the stamina hits negative. This is a bad thing. Try to have blue potions available.
Yes. DarkUnderlord wrote a comprehensive guide on terraarcanum. Seemed like that editor was a complete bitch to use, though, which is a shame.If I may butt in with a question...in the September 2000 issue of CGW page 35 it says Arcanum "is coming with a robust editor". Did that really happen?
Hol' up, does this also applies to using a tech-based melee weapon like Balanced Sword? Because fucking hell, it's so hard for my tech-char to have decent THC on those fucking golems.6. Guns are only as good as your tech rating. Whenever you fire a gun, your tech rating is tested against your target's mag rating. High mag enemies can be completely immune to gunfire if your tech rating is not equally high. If you want to build a tech/mag hybrid, use grenades instead of guns since grenades don't need to pass the mag check.
Is it viable ?
I remember in one of my games (I've never completed Arcanum though) I got bored with my tech build and put all the remaining skillpoints into combat-related attributes and skills, thus converting my character to melee - and we were demolishing EVERYTHING. Actually I think close combat characters are the easiest type to play as and can be quite powerful if developed properly. You should be fine if you stick to it.Is it viable ?be ERYFKRAD , refuse both magic and technology
high strength, high dexterity character with points in melee and dodge is unstoppable. Get a decent blade and you'll destroy every encounter.Is it viable ?be ERYFKRAD , refuse both magic and technology
technical aptitude if i recall right. Sort of assumed that we are talking no magic, no tech items.Fists are actually a much better weapon than most blades if you equip one of the damage increasing gauntlets. There're even some options for the late game.
There are plenty of neutral aptitude items for each slot. Would be funny if there existed trait that is both tech&magic phobic. Was using bandages neutral? trying to think how to heal such character
Hol' up, does this also applies to using a tech-based melee weapon like Balanced Sword? Because fucking hell, it's so hard for my tech-char to have decent THC on those fucking golems.6. Guns are only as good as your tech rating. Whenever you fire a gun, your tech rating is tested against your target's mag rating. High mag enemies can be completely immune to gunfire if your tech rating is not equally high. If you want to build a tech/mag hybrid, use grenades instead of guns since grenades don't need to pass the mag check.
Now one thing I'm wondering: does the same logic also applies, but in opposite? Say, you try to cast magic against a tech enemies, like an Automaton for example.Hol' up, does this also applies to using a tech-based melee weapon like Balanced Sword? Because fucking hell, it's so hard for my tech-char to have decent THC on those fucking golems.6. Guns are only as good as your tech rating. Whenever you fire a gun, your tech rating is tested against your target's mag rating. High mag enemies can be completely immune to gunfire if your tech rating is not equally high. If you want to build a tech/mag hybrid, use grenades instead of guns since grenades don't need to pass the mag check.
Yes. Use magical or neutral weapons against the golems unless your tech rating is high. Or just use grenades. Level 1 molotovs tear through them.
Now one thing I'm wondering: does the same logic also applies, but in opposite? Say, you try to cast magic against a tech enemies, like an Automaton for example.Hol' up, does this also applies to using a tech-based melee weapon like Balanced Sword? Because fucking hell, it's so hard for my tech-char to have decent THC on those fucking golems.6. Guns are only as good as your tech rating. Whenever you fire a gun, your tech rating is tested against your target's mag rating. High mag enemies can be completely immune to gunfire if your tech rating is not equally high. If you want to build a tech/mag hybrid, use grenades instead of guns since grenades don't need to pass the mag check.
Yes. Use magical or neutral weapons against the golems unless your tech rating is high. Or just use grenades. Level 1 molotovs tear through them.