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STALKER Lost Alpha Director's Cut

  • Thread starter Deleted Member 16721
  • Start date

Deleted Member 16721

Guest
Is very good. Don't listen to the naysayers, it's not *that* empty, it adds RPG skills to upgrade, small details, survival elements, restored mutants and content that is quality stuff. I highly recommend it. It's less pew pew at the start than Shadow of Chernobyl but deeper and more robust. Any questions, ask.
 

Deleted Member 16721

Guest
You must not have played Lost Alpha DC because it's very open and far from a corridor shooter. It also has much more realism than the released versions of the game. It's really good.
 

Bester

⚰️☠️⚱️
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No, I played Stalker on release day. I thought the gameplay was absolutely ridiculous - storyfaggotery, realism and corridor shooter don't match. So I activated godmode in console and just went through hoards of mindless enemy soldiers. Finished this garbage in one day. The story was shit too.
 

Yosharian

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  • Lost Alpha recieved a mixed reception
  • Lost Alpha was released earlier than intended, and the finished product is incomplete and broken. Despite being highly hyped prior to its release, the release was met with a large backlash. Prior to release, the mod was very highly rated on Moddb based on teaser content, but after the actual release, the majority of reviews have been strongly negative.
  • The worst criticisms center on the broken and unfinished game design. Unlike SoC, the large levels are nearly empty and NPCs have little to no A-Life; meaning the player will spend excessive time just moving from point-to-point to finish quests with almost no action in between - resulting in an extremely boring and tedious experience (a player may have to run for 15+ real-time minutes simply to finish individual quests).
  • The initial release was also full of many game breaking bugs, though patches have been released to correct the worst bugs. Nevertheless many serious problems still exist, such as broken vehicle mechanics, and the ability for key characters to be accidentally killed (resulting in the game being uncompletable without reloading an earlier save).
  • The in-game voice acting and cinema sequences were also widely criticized as being very bad and harming the immersion; the deviation of the plot from the original SoC (ex. including Illuminati references) is also very unpopular with STALKER fans.


Doesn't seem very good
 

Feyd Rautha

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Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
  • Lost Alpha recieved a mixed reception
  • Lost Alpha was released earlier than intended, and the finished product is incomplete and broken. Despite being highly hyped prior to its release, the release was met with a large backlash. Prior to release, the mod was very highly rated on Moddb based on teaser content, but after the actual release, the majority of reviews have been strongly negative.
  • The worst criticisms center on the broken and unfinished game design. Unlike SoC, the large levels are nearly empty and NPCs have little to no A-Life; meaning the player will spend excessive time just moving from point-to-point to finish quests with almost no action in between - resulting in an extremely boring and tedious experience (a player may have to run for 15+ real-time minutes simply to finish individual quests).
  • The initial release was also full of many game breaking bugs, though patches have been released to correct the worst bugs. Nevertheless many serious problems still exist, such as broken vehicle mechanics, and the ability for key characters to be accidentally killed (resulting in the game being uncompletable without reloading an earlier save).
  • The in-game voice acting and cinema sequences were also widely criticized as being very bad and harming the immersion; the deviation of the plot from the original SoC (ex. including Illuminati references) is also very unpopular with STALKER fans.

Doesn't seem very good
So is that fixed in the DC or not?
 

Master

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1,160
No, I played Stalker on release day. I thought the gameplay was absolutely ridiculous - storyfaggotery, realism and corridor shooter don't match. So I activated godmode in console and just went through hoards of mindless enemy soldiers. Finished this garbage in one day. The story was shit too.
:edgy:
There wasnt much storyfaggotery

And what about the soundtrack

You cant be indifirent to it at least.
 

Deleted Member 16721

Guest
Director's Cut probably does fix those issues. I have no problem with the world feeling 'empty' for example, there's some slight dead space here and there but nothing too bad. There is some running back and forth at first for quests but it gets better and stays immersive. It's not bad I'm enjoying it a lot.
 

CappenVarra

phase-based phantasmist
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Ardamai
tried Lost Alpha a while ago (year and a half?), was curious since i :luv: goddamn stalker :thismuch:

start game.
a few minutes in, a long cut scene with some guys talking to each other (gee, this is like that thing i detest).
scene ends, i move Strelok to the location it happened in.
find corpses of the cut scene characters: 2 sig 550's with SUSAT scopes, suppressors, and underbarrel launchers.
a few minutes in a stalker game!

:notsureifserious:

fuck this shit, back to SoC + ZRP was my conclusion.
 

Jack Of Owls

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I don't like the sometimes faulty AI in otherwise ambitious mods like Anomaly but I understand this is expected with huge open world games modded to incorporate THREE entire games where all invisible walls are removed (almost) and you can go anywhere and do anything. The modder of that mod resized some of the mutants for variety so instead of a man-sized porcine-like hopper you got this GIANT grub-thing looking like a BBW call girl/escort hired to sit on the face of a client and smother him when the AI guard it was attacking was just standing there, taking it, doing nothing as the sounds of suck are heard on the soundtrack. But it's a good enough series that's based on a cool but desolate Tarkovsky movie.
 
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Deleted Member 16721

Guest
Did they fix problems with enemy spawning?

Not sure what problems you mean, the game is fine for me, no bugs, no problems. Enemies spawn as they are supposed to, are terrifying and hard to kill. Everything works, it just works. :)
 

Icewater

Artisanal Shitposting™
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Freedomland
Project: Eternity Wasteland 2
LA made a lot of retardo "additions" but I still had fun playing it. The maps were awesome, it's a pity they were used so poorly and are mostly empty. I wish one of the freeplay mods derived from CoC would use them. Being able to upgrade things other than weapons and suits was a nice touch that I haven't seen replicated in any other mod despite seeming like an obvious improvement over the base game.

Overall kind of a letdown and a huge missed opportunity for greatness. Playing Anomaly right now and really enjoying it. I'd jizz in my pants if I could have the best parts of LA (maps, upgrade more stuff, maybe some other things) retrofitted onto Anomaly.
 

Deleted Member 16721

Guest
I don't understand what you mean by maps being empty. When does this start, because I'm a dozen hours into the game at the Agroprom Center and the maps have been full of stuff. The beginning area running from Sidorovich and back for quests was kind of empty, but enemies spawn at certain points and anomalies still keep you on your toes. I have yet to see what anyone means by 'empty maps'.
 

Icewater

Artisanal Shitposting™
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Joined
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Messages
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Location
Freedomland
Project: Eternity Wasteland 2
There are a lot of areas that have few to no quests, stashes, artefacts, or other points of interest. It's been a while since I've played so I don't quite remember the names but there's the Great Factory—I think it's called?—that has one of the Labs in it that has a lot of empty buildings with nothing in them. There's the Construction Site. Darkscape. The huge forest with a road through it that connects to Rostok, or was that a different mod? Those are just what I remember off the top of my head.
 

Deleted Member 16721

Guest
Understood. I haven't reached those areas yet, but all the ones I have were quite good. Cordon, Garbage, The Forest, Agroprom Center, etc.. The Forest appears empty but the forest is full of Bloodsuckers, if that's the one you're talking about.
 

Mikeal

Arcane
Joined
Dec 19, 2016
Messages
3,446
Location
Polish-Lithuanian Commonwealth
Not sure what problems you mean, the game is fine for me, no bugs, no problems. Enemies spawn as they are supposed to, are terrifying and hard to kill. Everything works, it just works. :)

During my first visit in Agropom Undergrounds I didn't meet anything and nobody but after reloading the game enemies were everywhere and mostly around me violating my personal space. Also during my no man\mutant time I triggered controler and he was hitting me from place when you meet him even when I was 2 floors above.
 
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