Micormic
Unwanted
- Joined
- Mar 25, 2009
- Messages
- 939
Anyway, back to the railroading argument, this complaint was exactly why Paradox gave up on the idea of being a historical game and instead created games with a historical theme.
You can play Spain in EU2 and complain about the Netherlands revolting even though you kept the populace there extremely happy, about getting bancrupcy events from the new world even though you kept your inflation in check, about the treaty of tordesillias firing even though you conquered most of Portugal and them not having a single colony and so on and so forth, sure, that stuff sucks.
But to me, it's 1000 times better than having Algeria conquering the Balkans and becoming a major colonial power in the new world, along with Cologne and Novgorod, Tirol owning most of Italy and having somehow gotten Ireland and North England, some sub-saharan tribe westernizing and conquering most of china, Turkey trying to get to their historical strength, but being stopped in their tracks by a coalition of Austria, The Hanseatic League, Burgundy, the Illkhanate, the Aztecs and Norway, working better than the NATO would centuries later - none of which even sharing a common border with the Turks ... all on a world map that looks drastically different from the real world (border-wise), with only some recognizeable names, completely fictional leaders and monarchs .... you get the point.
Actually, I vastly prefer the weird ahistorical outcomes from the new Paradox games. In my games of CK2 with all expansions, usually things happen relatively believably, but in some games you just get some weird shit that makes things more interesting. It's boring to have the exact same results every time you play a new game. It's much more interesting when anything can happen - and if we're honest, during history things often only happened the way they did because circumstances were exactly one way, and not another. So if you change a few variables, things might turn out very differently. Yes, Byzantium surviving past 1453 is a possibility. Prussia never becoming a major power is a possibility. Scandinavia never getting Christianized is a possibility. Etc.
And the simulationist approach means that even if the results are weird and wonky, at least they're systemically believable. And they make the games more interesting because you never know how the world will end up in the end.
This tbh, who wants to see the exact same thing happen every time? lol
Some people on this thread are trying way too hard to be edgy 'oooo paradox was always shit!!!!' While they probably play those fucking garbage civilization games and yes I think alpha centauri is garbage too.