Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

RTS Neverdark -post ITZ society rebuilding

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,939
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Sure, in one of the greener cities you might have quite a few usable parks and golf courts. But at the same time you'll have massive competition for the same land, which will make thing go funny real fast.

And if you happened to be in a country that doesn't produce their own food currently... well, you're fucked.
I kinda hope the game will be moddable as that would really make some interesting difference in playthrough.
I'd imagine that the actual city you're playing would make quite the difference.
Just take a look at the different park percentages: http://www.worldcitiescultureforum.com/data/of-public-green-space-parks-and-gardens

Good luck in Tokyo with its 7.5% of parks compared to something like London with 33%.
Add to that that some cities are just in a climate better suited to low-tech living than others.

Want the most hardcore experience? Try a Dubai playthrough.
 
Last edited:
Joined
Jan 7, 2017
Messages
1,370
Are you sure you live in Finland? Do tell me where the deep countryside starts
I think he's confusing "the countryside" for "a residential community".

If your water is supplied by a utilities company and everyone has a huge tank of fuel oil for heating, as a general rule, it's not in the sticks (at least in my experience). In a village you get water from the river, a well, or a spring (that's usually the best, as you don't get chocolate out of the tap everytime a moron crosses the river with his tractor just to save 5 minutes).
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
19,117
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
http://www.slitherine.com/news/2852/Neverdark.-.Dev.Diary.#1.-.What.is.Neverdark?
Neverdark - Dev Diary #1 - What is Neverdark?
Posted: Wednesday, May 22, 2019 by Alberto Casulini


Today we start a new series of Dev diaries coming directly from the developers of Neverdark, Simteract studio.

In this first entry they will speak about their vision for the game. It's an introduction to what the game will be about, and it will be followed by future dev diaries going more in detail about specific features. The word to them!



What is Neverdark?

A question we’ve been asked time and time again at conferences, but one we’re excited to answer for you as well! We’re very eager to talk directly with all of you about what our game is, and how it came to be. This will be the first of many dev diaries showcasing both the game and the development of Neverdark as it progresses towards release.

Neverdark, at its core, is a love child between a society management sim and a tactical, turn-based combat game. You, the player, act as the leader of your society after a man-made blackout has destroyed the world’s electrical grid. You’re tasked with the not-so-simple burden of reclaiming cities that have fallen under the control of unfriendly factions and gangs. How you reclaim these cities, however, is a choice only you can make.



Blackout

Post-apocalyptic settings are not new, and we knew that in order to move forward with the idea we needed to differentiate Neverdark from other games in the genre. With an electrical blackout we have the opportunity to focus on our society and the hardships that come with managing groups of scared, desperate people. Old-world technology exists, but is nonfunctional. Remnants of cities stand as hollow reminders of how much mankind was able to achieve. Memories of what used to be “normal” will never fade, but it will not be an easy task to restore even a fraction of those memories.





Neverdark levels – real-world cities’ maps: Tokyo, New York and Paris



Restoration & Rule

A leader can progress and reign with a variety of methods, and we want players to explore these methods to find their unique preference with ruling. Edicts are proclamations that give you the freedom to steer your civilization towards peace and prosperity, or war and militarism.

Each of your decisions carries weight. Your citizens react to the way you treat them, and the sacrifices you make for them… or using them. The happiness, obedience and safety of your citizens is tracked through our Social Parameters system. Let any of those three parameters fall too low and the consequences could be disastrous.



Unfriendly Faces

When the blackout occurred, the innocent and scared fled from the chaos of the cities. The opportunistic and less honourable stayed behind to pillage, murder and destroy without reprimand. As you attempt to wrest control from the gangs and factions that now rule the city, you’ll find yourself having to play their own game in your desire to succeed.

Bribe, pacify, ignore or attack these factions. Pit groups against each other as you gather your own strength, or build up prosperity and pay off each faction to keep the peace. Do whatever is necessary to persevere, whether that means making allies or destroying enemies.



More to Come

This is just the first of many dev diaries from us at Simteract! We have more features and mechanics to show off over the coming months, as well as giving you an inside view of the development process. We look forward to answering any questions you may have about Neverdark, and we’re eager to share more in the next diary!



 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom