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Hoaxmetal

Arcane
Joined
Jul 19, 2009
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9,161
The game seems too cramped and fast for Glaz to have any real use as a sniper. How one supposedly plays him?
By staying outside and using vantage points.
 

Valestein

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
He's good for providing overwatch when the rest of the team is advancing on the point and shooting at enemies through holes in walls and other openings, and the with the help of the aforementioned smoke grenades.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,782
Location
Rio de Janeiro, Brasil
The game seems too cramped and fast for Glaz to have any real use as a sniper. How one supposedly plays him?
By staying outside and using vantage points.
And missing all action because Bombs are in basement eith no LOS, while your teammates die and you're the last one alive? And then you go in anyway with a shitty rifle for CC and die too? (Or win, but then what's the point of being a sniper?)

At least this has been my experience so far. I'm still not seeing the point of this guy.
 

Silva

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He's good for providing overwatch when the rest of the team is advancing on the point and shooting at enemies through holes in walls and other openings, and the with the help of the aforementioned smoke grenades.
Apparently, I can do overwatch with a pistol in this game because any reticule (even iron) is always 100% accurate at any range.

Well, I'll play more to see. But so far it seems a design flaw having a specialist sniper in this game.
 

Berekän

A life wasted
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You could just not pick the sniper dude if you're going to attack the basement. Map/objective selection also plays a role when choosing ops.
 

Silva

Arcane
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Messages
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Rio de Janeiro, Brasil
That's possible. The game really screams for playing coordinately eith friends.

You could just not pick the sniper dude if you're going to attack the basement. Map/objective selection also plays a role when choosing ops.
What? Can you select Ops after finding where Bombs are? This makes total sense. How do I do it?
 

Berekän

A life wasted
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You could just not pick the sniper dude if you're going to attack the basement. Map/objective selection also plays a role when choosing ops.
What? Can you select Ops after finding where Bombs are? This makes total sense. How do I do it?

Not really, but at least in ranked the defenders choose the bomb location and you can usually predict where it will be since most maps have a better room to defend, after which if they win that round it can't be chosen again. I think this system was going to be partially implemented in casual or something like that, but I'm not completely sure.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,782
Location
Rio de Janeiro, Brasil
Fuck this game.

I'm at 100m with Glaz and my sniper rifle trying to hit the dude at the window.

The dude fast strafes back and forth laterally shooting me with a fucking pistol.

He headshots me.

images


If life imitated this game, snipers would be strafing pistoleers.
 

Silva

Arcane
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Messages
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Location
Rio de Janeiro, Brasil
Okay, after googling the topic "pistol dude kills my sniper" I came to a reasonable explanation: the devs purposefully decided to not simulate bullet drop or spread* because that would favor defense/campers too much and make the game boring. This way it gets more bapanced for both sides, which is desirable in such an e-sports game.

Makes sense. I'll stop whining now.

*actually there is bullet spread if firing from the hip. It vanishes when you bring up the reticle.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
some guns are quite inaccurate even with sights I think, like the P90 or the 249 SAW
 
Self-Ejected

A_boring_GOG_bot

Self-Ejected
Joined
Dec 29, 2018
Messages
338
Currently the Ultimate Edition 50% off on the Uplay store .

Too bad the game doesn't have a real single player part . :(
 

Silva

Arcane
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Messages
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Rio de Janeiro, Brasil
some guns are quite inaccurate even with sights I think, like the P90 or the 249 SAW
What you mean is their bursts are inaccurate due to recoil. Which is true.

But if you use them just to single shot they'll be as accurate as a sniper rifle, because the bullet always go where your reticle points 100% of the time. There's no bullet drop, spread, or penalty for moving in this game. In fact, I suspect there isn't even bullet trajectory here, being like those laser gun toys instead where you tags the opponent with light and he's dead. But I need more research to confirm this last part.
 

mck

Cipher
Joined
Nov 1, 2011
Messages
599
There's definitely a penalty for moving while shooting
 

Silva

Arcane
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Messages
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There's definitely a penalty for moving while shooting
Only from the hip. Once you bring up the reticle, you can do the Macarena falling from 3rd floor upside-down against a target 1 km away, and the bullet will go right where you're aiming, be it a pistol, a rifle or a LMG. (Oh, and the reticle will stay stable through the whole affair too).

Not bashing the game though. The explanation by the devs is reasonable - if they had real ballistics here the defender side would be hugely favored, since they'd be the ones camping with no penaties to shooting, while attackers need to be on the move by principle.
 
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Silva

Arcane
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Rio de Janeiro, Brasil
After a dozen or so hours, I feel the starting operators are the most useful overall. Sledge, Thatcher, Mute, Thermite, Ash, Bandit, etc. are almost always useful while the newer ops seem more circumstantial.

Makes sense?
 

Berekän

A life wasted
Patron
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Messages
3,101
They are pretty good, yes. Even when there are multiple operators with the same role (ie. hard breaching, thermite & hibana) the newest one usually isn't a straight upgrade, both have their applications.

For reference these are the picks/bans from the latest invitational, plenty of starter operators among the top picks:

7UD5DtY.jpg
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
they fucked blackbeard so hard.
The core idea behind his gadget was fundamentally flawed to begin with. Most other gadgets allow of some counterplay or require you to rethink your strategies. Like that brief synaptic connection that goes "oh shit, what now" when you see a Montagne pushing into obj or Buck breaking the ceiling above or Thermite delivering a big fucking hole right in your reinforced walls. Meanwhile BB's shield does nothing more than give him peeking superiority around corners because he can compensate shit reaction time and aim by having a shield which can tank two bullets first. Sure, he gets a movement penalty debuff if the shield's equipped, but it's negligible in the grand scale of things, and if you want an op which can hold down angles for a longer period of time effectively then Glaz is a much better pick.

Because BB's shield is so straightforward in application, you don't really need to rethink dealing with him because in most cases you can reliably kill BB through bodyshots or a headshot after breaking his flimsy shield anyways (going for the torso or trying to get a HS through the shield both take an equal amount of bullets usually). Confident peekers can take their chances against BB with his shield on and consistently get the kill. It's only in those rare cases where you do manage to have your crosshair right on his head, but get headshotted yourself by him just as you break his shield, that you know that the only reason the other guy survived was because he picked BB.

Your aim could be spot-on but you'd still be disadvantaged because the other guy had a lucky pick. It's cheap shit because like a Blitz in close quarters you can't do anything about it. BB is only tolerated because his shield got nerfed hard so most people don't notice the shield that much most of the time. But short of a fundamental rework BB adds fucking zero to the game. Characters which add straight un-counterplayable shit to the mix like BB, Finka and to some extent Blitz don't belong in the game and should get a rework post-haste.

(I know that Rook technically falls under the category of 'character who gives you/everyone a straight buff', but it's more fair for Defenders to have such a buff than with Attackers, as the Attackers already have tons of tools which let them remotely sniff out the location of the Defenders that puts Defenders at an inherent disadvantage. That and the armor bonus isn't often very noticeable as an Attacker since one headshot is still lethal and all, while the Defenders are happy to have a passive armor bonus for the whole team. So Attackers don't really mind while Defenders always appreciate it. Rook still fills the valuable niche of a noob character who can contribute to the team even if he isn't very good at keeping out Attackers; he's still my go-to for maps I'm not experienced with. Meanwhile BB's 'buff' is purely solo and nobody knows how to play Finka effectively for a minor recoil reduction bonus while they could have picked another op which can actually subvert the Defenders' plans and expectations instead.)
 

Valestein

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I would say Vigil has a very dubious gadget too, it doesn't contribute anything to the team and is of questionable value to the user itself, as it gives away his position (even if not the exact spot), even if a drone would've otherwise had not noticed him. He's saved by the fact that he's a good "fragger".
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
I would say Vigil has a very dubious gadget too, it doesn't contribute anything to the team and is of questionable value to the user itself, as it gives away his position (even if not the exact spot), even if a drone would've otherwise had not noticed him. He's saved by the fact that he's a good "fragger".
To be honest, if I'm droning out an entry point and instead get some static before my drone gets destroyed, I'd rather take another entry point than risk going in there. You don't really know where to peek and what to expect before breaching a room you just droned only to get some Vigil static, so being able to give away your presence but not your position can give the Attackers tunnel vision. That, and it's useful when rotating positions so any drones which are placed in spots with a large sight line can't spot you running to flank the others (unless the drone is really close to where you end up running and a dead guy is manning the drones 24/7). The cloak's uses are more for high-level flanking, but they're very subtle advantages. In any case it's balanced out by Vigil being a good "fragger" as you said, as a sidegrade to Caveira's superior Stealth Step (and ability to interrogate) but shitty primaries.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Because BB's shield is so straightforward in application, you don't really need to rethink dealing with him because in most cases you can reliably kill BB through bodyshots or a headshot after breaking his flimsy shield anyways (going for the torso or trying to get a HS through the shield both take an equal amount of bullets usually). Confident peekers can take their chances against BB with his shield on and consistently get the kill. It's only in those rare cases where you do manage to have your crosshair right on his head, but get headshotted yourself by him just as you break his shield, that you know that the only reason the other guy survived was because he picked BB.
His original shield was not so flimsy, it was a serious tank in a game where nearly everyone peaks and goes for headshots
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,888
Location
S-pain
There's a video from a spanish youtuber that I follow that recently speaked about the current state of Blackbeard, explaining that BB it's actually balanced or even near to OP. Because even with the current paper shields, he can protect himself from a couple of headshots, and that's more that any other character of the game has. His role is to be a strong angle keeper, and if you know how to use him it accomplishes his task very well.

The most trash thing in the game is Lion, next to Blitz. It's a poorly designed Dokkaebi.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,782
Location
Rio de Janeiro, Brasil
Any tips for playing Maverick? Just opened him but havent had much success so far. Cleared a round by making a bunch of kill holes for me and my teammates... then the other rounds opponents got aware of the trick and I never managed to repeat it.

Oh and the sound design in this game is amazing, no? In drone phase I've learned to hear where the sound is propagating from and most of times I can follow it to the objectives. And playing in headphones the degree of awareness you get is absurd. Can't play without phones anymore.
 

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