Tavernking
Don't believe his lies
The party aids in the defense of the great city against the dark lord, a hundred allies prepare for the breach of the gates.
In real time with pause: you see the chaos and control your party, allies handle themselves. You are manually selecting area of effect spells for your wizard to use while your ranger and fighter automatically auto select nearby enemies with you occasionally intervening to let them use their special abilities. When you need to - you pause the game for a brief moment to organize your party then continue the action. The game can auto-pause when one of your companions is low on health for example.
In turn based: the battle goes on for 5 hours and you tediously watch each ally make his move. slowly walking up to an enemy while hundreds freeze in time just for him. oh it's a miss, now the next ally needs to walk up to an enemy. You die of boredom or cardiac arrest
Turn based combat can not be used in epic large-scale battle events. If a turn-based combat game wanted to cover the invasion of the city, the developers would have you trying to escort the princess through the sewers or some equally lame shit, and 'oh it's just a coincidence that you happened to miss the big battle!'
In real time with pause: you see the chaos and control your party, allies handle themselves. You are manually selecting area of effect spells for your wizard to use while your ranger and fighter automatically auto select nearby enemies with you occasionally intervening to let them use their special abilities. When you need to - you pause the game for a brief moment to organize your party then continue the action. The game can auto-pause when one of your companions is low on health for example.
In turn based: the battle goes on for 5 hours and you tediously watch each ally make his move. slowly walking up to an enemy while hundreds freeze in time just for him. oh it's a miss, now the next ally needs to walk up to an enemy. You die of boredom or cardiac arrest
Turn based combat can not be used in epic large-scale battle events. If a turn-based combat game wanted to cover the invasion of the city, the developers would have you trying to escort the princess through the sewers or some equally lame shit, and 'oh it's just a coincidence that you happened to miss the big battle!'