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Anime Albion Online

Revenant

Guest
The gameplay is more twitch based
And that's why I prefer Albion over Eve - because of its skill-based combat, like that of Ultima Online. Eve's combat is too passive for me, though I guess there's preparation for combat because of which people like it.

Albion Online also has a pretty shitty solution to sieges as those pit two small groups of players chosen by each side against eachother in some sort of moba match, which completely goes against the nature of the open-world territorial pvp gameplay it otherwise wants to provide.
This gives smaller guilds an opportunity to obtain and hold territory, though I can understand why some people might not like it. However, ZvZ has its place in Albion too, as during the start of the season massive groups of players fight each other in the open world during the initial territory split.
 

Revenant

Guest
Game is not dead, in fact it's in the best state it's ever been. A good video came out for aspiring free players:

 

Revenant

Guest
It's not boring if you participate in :obviously: activities, i.e. PvP. There is a 2v2 hellgate mode, just find a bro and jump in to full loot action instead of doing whatever boring farm crap everyone else is doing.
 

Scruffy

Ex-janitor
Patron
Joined
May 16, 2008
Messages
18,150
Codex 2012 Torment: Tides of Numenera Codex USB, 2014
i enjoy being some kind of crafter in games like this, from that standpoint this game is terrible
 

Revenant

Guest
Well crafting is an occupation for losers according to this post, but crafters are rather important in Albion because all gear is player made IIRC. So if you can get your crafting spec high enough and develop your personal island etc., you should be successful in guilds IMO.
 

Revenant

Guest
It's not dead lol, city regions have been overpopulated since the F2P launch
 

Kane

I have many names
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PC RPG Website of the Year, 2015
Queen Update - Ver. 1.16.392 / REV 158262 - 20 January 2020
Features
New Outlands

The Queen update completely reworks the Outlands, with lower-tier zones at the outer edge and higher-tier zones at the center. This allows guilds of different strengths to compete at their own levels, and alongside numerous additional new systems such as Hideouts and Open-World Territory Battles (see below), allows guilds to truly live in the Outlands.

The updated Outlands continent contains three small towns: Arthur's Rest, Merlyn's Rest, and Morgana's Rest. Each has a bank, repair station, and local marketplace, as well as a shrine for an invisibility buff lasting 30 seconds or until departing, allowing players to choose their exit in secret.

All clusters within an Outlands region now share the same prefix for improved search and navigation, and portal clusters are indicated by name.

Overview of changes: https://albiononline.com/en/news/devtalk-new-outlands

Player/item migration: https://albiononline.com/en/news/player-item-migration-queen-update

The distribution and spawn behavior of resources in the Outlands have been reworked: https://forum.albiononline.com/inde...urce-Distribution-Changes-in-the-New-Outlands

Additionally, the temporary changes to construction / demolition (to assist players moving buildings prior to the update) has ended. Constructing a building gives general Fame once again, and demolishing a building returns 90% of the original resources used to build it.

Avalonians, Elite Dungeons, and Avalonian Armor

The Avalonians are a new elite faction found in Elite Randomized Dungeons, which spawn in all T6-8 Outlands zones and offer a high-level challenge to groups of 10-20 players. Along with the highest-value loot in the game, these dungeons contain a shrine that offers a week-long Fame increase for killing mobs.

In addition to the Avalonian Basilisk mount, tools, and foods already introduced with the Standalone Season, players can now obtain artifacts and shards from defeated Avalonian mobs which can be crafted into three different sets (cloth/leather/plate) of Avalonian Artifact Armor with a wide range of new abilities. (Currently all levels of this armor have the same appearance when worn, tiers will be differentiated in an upcoming patch.)

Hideouts

Hideouts allow guilds to place underground bases in open-world black zones. After a construction phase, during which the Hideout can be attacked, it becomes a powerful, autonomous "home base" with a guild bank and building spaces, and at higher levels can include a Marketplace, Artifact Forge, Energy Manipulator, and Guild Hall. Hideouts can also be used as respawn points, filling the role formerly played by territories (see "Open-World Territory Battles" below).

Requirements and limitations:

  • The player placing a Hideout must be in a guild
  • Max. 1 Hideout per guild per cluster
  • Max. 6 total Hideouts per guild across the whole gameworld
  • Cannot be placed too close to critical objects and game areas, including other Hideouts
  • Can only be placed during cluster primetime
More details, including crafting and refining bonuses: https://albiononline.com/en/news/devtalk-hideouts

Open-World Territory Battles

Guilds now claim territories via open-world battles, with the zerg debuff (introduced with the Standalone Season) ensuring that armies cannot triumph on numbers alone. Via the Crystal League (see below), Watchtowers can also be upgraded for cluster-wide bonuses.

Territories and siege camps have been removed from the Royal Continent. (Two siege camps still exist in Birken Fell and Wyre Forest for attacking Caerleon.) Additionally, Outlands territories will no longer have banks (though battlevaults are still available), and can no longer be used as respawn points, with Hideouts now playing this role.

There is now a maximum of one territory per Outlands cluster. Upkeep, claim, and attack costs for territories have been adjusted to reflect this change.

Crystal League

The Crystal League offers Silver, Fame, Season Points, and rare mounts, with rewards increasing with each successive bracket. Crystal League battles require a token of the correct level, and are accessed either via Energy Manipulators in cities / Lv.3 Hideouts (by any premade team) or owned territory towers (by the owning guild). Winning via the latter gives tower level upgrades that grant improved defense, resources, and mage efficiency to the entire cluster.

Lv.1 Tokens can be purchased from the Energy Manipulator. Winning gives each member of the winning team a token for the next-higher level. In addition to the Energy Manipulator in Caerleon, there are now Energy Manipulators in the other Royal Cities, found inside Conquerors' Hall.

Timeslot / IP cap details: https://forum.albiononline.com/index.php/Thread/121753

Cluster bonus details: https://forum.albiononline.com/index.php/Thread/122485

Smart Cluster Queue

When a yellow, red, or black zone is overcrowded, players now queue to enter. This queue assesses guild, alliance, and strength, and lets in players from various teams as evenly as possible to prevent zone-locking and ensure fair fights. Guilds can assign preferred access to certain members via the Guild Rights Management interface.

Wardrobe Skins and New Vanity Items

Wardrobe Skins include new items as well as old costume items that have been converted to skins. These can all be purchased via the Marketplace or unlocked in the Appearance section of the player menu.

For converted costume items with spells, such as the Portal Gun or Fox Crop, an additional button appears in the spell UI for casting "vanity" spells.

List of affected items: https://forum.albiononline.com/index.php/Thread/122487

Enchanted Stone

  • Enchanted stone now appears in T4-8 zones, like all other enchanted resources
  • It can be gathered normally and refined at the Stonemason at the following rates:
    • Uncommon: 2 blocks
    • Rare: 4 blocks
    • Exceptional: 8 blocks
  • The bonus does not apply to blocks needed for refining - e.g. 1 Tier 5.3 Enchanted Stone produces 8 T5 Stone Blocks, but also requires 8 regular T4 blocks
  • As with all other resources, local refining and Focus bonuses give raw enchanted stone in return
  • The tool levels required for gathering Enchanted Stone are the same as those for other enchanted resources
Enchanted stone makes it easier to build Hideouts and makes territory tower boosts more meaningful for stone gatherers, as well as making leveling stone gathering easier and more rewarding.

Improvements
Cursor Improvements

  • Added additional cursor colors for improved visibility (Gold and Crystal in addition to the default Iron)
  • Updated all cursor icons for maximum visibility
  • Added new cursor icons that appear when mousing over resources, mounts, and entrances
  • Limited cursor sizes to 32x32 so all platforms have the same-sized cursors
UI/Chat Improvements

  • Added keyboard shortcut to inspect currently selected player (Default: Y)
  • Hold shift while drag-and-dropping stacked items to place half the stack into the target slot
  • Improved and streamlined farming UI
  • After crafting an item, the crafting UI stays in place rather than returning to the top
  • When both the Marketplace and Inventory UI are open, you can now shift-click on an item in inventory to automatically search for it in the Marketplace
  • Disbanded alliances are now automatically removed from island access rights
  • Chat now remains active when CTRL-clicking items
  • Zooming on the Destiny Board now centers at the cursor's position
  • Typing /wiki in chat now opens the Albion Online Wiki, and following it with a page name opens that page directly
  • Tabs in the Settings menu have been reorganized and simplified
  • Avatars and Avatar Rings can now be selected via the Appearance UI
  • Emotes are now listed in the Character menu, and 4 new emotes are available: "yes", "no", "charge", and "sleep"
  • Guild account logs have been reworked and are all now accessible from one UI
Item Sort Improvements

Pressing "Sort" in any inventory display (chests, personal inventory, etc.) now sorts items as follows:

  1. Equipment items, further sorted by slot (Weapon, Armor, Accessories, Mounts, Tools, Gathering Gear)
  2. Consumables
  3. Consumable from inventory (e.g. Tomes of Insight)
  4. Farmables
  5. Simple items (e.g. resources, cooking ingredients)
  6. Furniture items
  7. Journal items
  8. Any other items (Uncategorized, etc.)
Within each of these item types, the sorting will work as follows:

  1. Shop Category
  2. Shop Subcategory
  3. Item Name (e.g. Hunter Jacket)
  4. Tier
  5. Enchantment Level
  6. Quality
  7. Stack size
  8. Durability
Sort order is descending, i.e. highest power, enchantments, etc. are listed first.

Audio Improvements

  • Lowered and adjusted the ambience and music levels throughout the game to make sound effects more audible
  • Adjusted default audio settings with this new balance in mind
Mobile Improvements

  • Larger HUD layout
  • New right-aligned Spell button layout
  • Context menu replacing many HUD buttons - can be closed by swiping it right or tapping anywhere else on the screen
  • Increased size of important UI elements
  • Automatic UI scaling option based on screen size
  • Auto landscape screen rotation
  • Screen now stays active while game is running (does not enter sleep mode)
  • Main game and minimap can now be zoomed by pinching the screen
  • Minimap zoom levels optimized for mobile
  • Input box now appears when typing
  • Double-tap to move items to and from containers
  • Added tap-guards to corners of HUD to prevent accidental character movement when using UI elements
  • Cluster map can now also be opened by tapping the cluster label under the mini-map
  • [iOS] Fixed blackscreen issue when loading game
  • [iOS] Notch support for iPhone X and newer
Additional Improvements

  • Updated World Boss icons to better indicate boss type
  • Reworked Veteran, Elite, and Boss mob Avatar Rings
  • 9 new achievements related to Elite Dungeons, Crystal League, and Territory Claiming have been added
  • Reworked numerous spell effects for more accurate visual feedback
  • Added a new potential uncommon boss encounter to Keeper Randomized Dungeons
  • Visuals for all Judicator Armor sets have been reworked and improved
  • Reworked visuals for T8 Legendary Explorer's House
Changes
Item Power Progression Changes and Mastery Modifiers

Item Power progression has been streamlined and simplified, and now increases in a linear manner. More details: https://forum.albiononline.com/index.php/Thread/121085

In addition, Mastery Modifiers have been added to the Mastery Bonuses of high-tier equipment:

  • 5% on all T5 items
  • 10% on all T6 items
  • 15% on all T7 items
  • 20% on all T8 items
This bonus applies to all Armors, Weapons, and Offhands, and includes IP bonuses from basic Specializations as well as advanced Masteries. Enchanted gear will be calculated at the level of its base tier, i.e. T5.0 through T5.3 all receive the same 5% bonus.

Sample case: if you get an additional 100 IP from your Destiny Board Masteries for swords, using a Tier 6.2 Sword will give you a 10% additional boost to that Mastery bonus, for a total bonus of 110 IP.

Tier 7 and 8 Mob Fame Changes

With increased quantity of and access to high-tier zones, the Silver and PvE kill Fame given by T7-T8 mobs has been reduced. The Avalonian Grail Buff (see above) gives high-level players additional opportunities to earn increased PvE Fame.

Royal Zone Changes

  • Ten T5 red zones have been changed to yellow zones:
    • Forest: Willow Wood, Hornbeam Wood
    • Steppe: Snapshaft Trough, Slowtree Plain
    • Highland: Gutras Hill, Lewsdon Hill
    • Swamp: Nightcreak Marsh, Sleetwater Basin
    • Mountain: Cairn Glascore, Cairn Fidair
  • Additionally, the rate of enchanted resources in the red zones around Caerleon has been increased
Realmgate Changes

  • Portal access to the Outlands from Caerleon has been removed
  • Each of the other five Royal Cities (Bridgewatch, Martlock, Thetford, Fort Sterling, Lymhurst) retains its Realmgate
  • Realmgates can now be found within Conquerors' Hall, which now appears in each city
  • With the launch of Queen, all existing portal locks will be removed - the next Realmgate used will then activate a new portal binding
City Crafting Bonus Changes

  • Improved display of city crafting bonuses
  • Increased city-specific refining bonuses of Royal Cities and their islands from 35% to 40%
  • Caerleon gained a city-specific crafting bonus of 15% to gathering tools, demolition hammers, food, and potions (also applies to Caerleon islands)
Avalonian Crafting Changes

  • Removed "Avalonian Items" tab from the Energy Manipulator
  • Avalonian items can now be created at the following locations:
    • Avalonian Basilisk: Energy Manipulator (now accessed via "Rare Mounts" tab)
    • Avalonian Foods: Cook
    • Avalonian Tools: Toolmaker
Outlands Treasure Changes

  • Lesser Outlands treasures spawn every 5 hours
  • Greater Outlands treasures spawn every 7 hours
  • Treasures spawn at castles and castle outposts at cluster prime time on Saturdays and Sundays
Randomized Dungeon and Dungeon Map Changes

  • Chests no longer unlock if too many mobs have been alerted but not killed en route to the chest - this includes mobs that have aggroed and de-aggroed AND mobs bypassed while invisible
  • You can now transmute 5 Solo Dungeon Maps into 1 Group Map and 5 Group Maps into 1 Elite Map at the Artifact Foundry
  • The maximum distance maps will find a dungeon has been reduced (with zero being the current cluster):
    • Group: 3 → 2
    • Solo: 3 → 1
Other Changes

  • Adding resources to buildings during construction/repair/upgrading is now 5x faster and you can add up to 999 resources in one action (previously 30)
  • Cost of overcharge has increased from 1 Siphoned Energy to 10 to make overcharging a less clear choice on low-tier items
  • Global discount reference rate adjusted to match current gold market economy
  • Zerg debuff ("Disarray") no longer applies in red and yellow zones
  • The number of fragments needed to enchant items has been doubled as enchanting with fragments was too cheap and undermined crafting with enchanted resources
  • Trash icon updated for better visibility while looting
  • Changed main tutorial area name from "Hideout" to "Cove" to avoid confusion with the new Hideout feature
  • Changed Marketplace category for several items:
    • Dungeon Maps: Consumables/Maps
    • Chopped Fish: Products/Cooked
    • Undead, Keeper, and Morgana Mount Upgrades: Materials/Other
    • Avalonian and Siphoned Energy: Materials/Other
Combat Balance Changes
Axes

  • Rending Bleed (all Axes):
    • Removed the per-stack Healing Reduction
    • Instead, 3 stacks now applies a 20% Healing Received debuff for 3 seconds
    • The debuff itself cannot be stacked
Mounts

Mounts intended for transport have had their transport stats increased, while those intended for battle have had their transport stats decreased:

  • Saddled Direboar:
    • Carry Weight: 1252kg → 2623kg
  • Saddled Wild Boar:
    • Carry Weight: 739kg → 1477kg
  • Saddled Direbear:
    • Hitpoints: 1855 → 2847
    • Carry Weight: 2469kg → 5408
  • Saddled Winter Bear:
    • Hitpoints: 1689 → 2365
    • Carry Weight: 1231kg → 2462kg
  • Grizzly Bear:
    • Hitpoints: 1770 → 2686
    • Carry Weight: 2146kg → 4498kg
  • Elder's Command Mammoth:
    • Carry Weight: 3977kg → 1187kg
  • Venom Basilisk and Flame Basilisk:
    • Carry Weight: 3311kg → 946kg
  • Siege Ballista:
    • Carry Weight: 1505kg → 499kg
  • Crystal Tower Chariot:
    • Carry Weight: 4118kg → 989kg
  • Gold Tower Chariot:
    • Carry Weight: 3579kg → 788kg
  • Silver Tower Chariot:
    • Carry Weight: 3142kg → 623kg
  • Crystal Battle Rhino:
    • Carry Weight: 3293kg → 791kg
  • Gold Battle Rhino:
    • Carry Weight: 2862kg → 630kg
  • Silver Battle Rhino:
    • Carry Weight: 2514kg → 499kg
  • Bronze Battle Rhino:
    • Carry Weight: 2141kg → 391kg
Miscellaneous

  • Healing Sickness:
    • Healing Received Reduction (2 Healers): 25.9% → 30%
    • Debuff Duration (2 or more Healers): 5s → 8s
Fixes
Spell fixes:

  • Displacement Immunity now only resists the displacement effects of a spell as intended, rather than all effects - e.g. for a spell with Knockback Slow, and Damage, a target with Displacement Immunity will only resist Knockback and will not resist Slow or Damage
  • Dodge:
    • Replaced whole-spell immunity with just CC effect immunity (similar to Displacement Immunity changes above)
  • Frost Shot (all Bows):
    • Fixed an issue where Frost Shot had no Jump effect when used directly after Dodge
  • Morgana Raven (Carrioncaller):
    • Damage now ticks 5 times instead of 4 as intended
Other fixes:

  • Fixed an issue where Reflect Damage spells caused Hellgate boss kills to count multiple times, spawning the final boss early and locking other players out of the Hellgate
  • Fixed an issue where players were not put into combat mode when attacking a mob without receiving damage from it
  • "Browse to my position" now works as intended in the Season Rankings UI
  • Editing a guild tag now updates the tag in the Access Rights dropdown menu
  • Numerous audio fixes, including replacing missing ambiences in all mob camps and faction homebases and correcting reverb settings in steppe clusters
  • Numerous additional visual, animation, terrain, and localization fixes
Known issue: the tooltips for Rending Swing (Axes) and several emotes and vanity items appear in English for some non-English languages. This will be fixed in an upcoming patch.
https://albiononline.com/en/changelog/QUEEN UPDATE

 

Kane

I have many names
Patron
Vatnik
Joined
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Messages
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Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
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INTO THE FRAY
On June 8, 2022, the Into the Fray update goes live. Albion Online's twelfth major post-release content update brings a host of new features, changes, and improvements to make combat, exploration, and economic activities in Albion more fun and thrilling than ever, while also allowing players of all types and levels to get into the action more easily. First off, this update sees a massive overhaul of the game's Magic Staffs. Alongside notable improvements to visuals, audio, and animations, numerous new and reworked abilities bring renewed depth and strategy to Staff gameplay, allowing Mages to feel powerful and in-control in battle while offering diverse cooperative and counterplay options for non-Staff users.

In the Outlands, new Portal Towns extend the Royal Cities into Albion's black zones, offering a safe and convenient entry point while reducing overcrowding in the Royal Cities. Castles and Castle Outposts have been upgraded, with reworked layouts and graphics giving them more immersive and unpredictable gameplay, while changes to their timers and chests will make them a more dynamic element of guild warfare. Albion's 5v5 scene also gets two major new features: the Crystal Arena, a ranked Arena system with quick signups and rewards that increase with progression, and the Non-Lethal Crystal League, which offers newer PvP players a way to participate in the Crystal League without huge starting costs. Both these match types offer new rewards, including new Wardrobe Skins unique to each, along with Fame and Silver. And for PvP players, Victory Emotes offer a range of eye-catching ways to celebrate kills.

New Dynamic Events offer bonuses to all players for participating in a wide range of time-limited activities, encouraging new gameplay experiences while rewarding dedicated crafters, gatherers, and fighters. And along with a new Activities UI, the update brings many quality-of-life improvements like Muted Player and Custom Match UIs, Lost Equipment Loadouts for quick regearing, improved and reworked Resource Graphics, Training Dummies on Islands, Mobile Controller Support, and much, much more.

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MAGIC STAFF OVERHAUL
Into the Fray kicks off a complete overhaul and rework of the entire Magic Staffs line. Alongside new and improved VFX, animations, and sound, many staffs will receive completely reworked and even some brand-new abilities, for example:
• Thorns reworked to improve solo PvE for Healers
• Pyroblast is now a channeled skillshot to reward positioning and timing
• Anguished Soul (Demonic Staff) fears enemies based on Vile Curse stacks
• Rejuvenating Flower, a unique, multi-part spell

Each staff line has a distinct color associated with it for better combat readability, and numerous changes have been made to mechanics, giving Mages more options while keeping combat dynamic and fair. Fire, Holy, Cursed, and Nature Staffs are fully reworked in this update, with Arcane and Frost Staffs receiving similar treatment after the update goes live.
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PORTAL TOWNS
This update introduces Portal Towns, which replace the former portal zones and serve as extensions of the Royal Cities in the Outlands. These towns will make entering the Outlands smoother and less confusing for newer players, while also offering greater convenience and saving valuable time for experienced Outlands fighters and gatherers.

In addition to major NPCs and buildings such as Energy Manipulators and Repair Stations, each town shares its Bank and Marketplace with its corresponding Royal City, allowing for straightforward buying, selling, and regearing. Alongside invisibility shrines with fully reworked visuals and protection bubbles when re-entering from outside, these towns can also serve as a convenient respawn point in the Outlands. And last but not least, Portal Towns will reduce overcrowding in the Royal Cities and Conquerors' Hall, making it easier to carry out tasks on both sides of the portal.
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CASTLE AND CASTLE OUTPOST IMPROVEMENTS
This update brings big changes to Castles and Castle Outposts in the Outlands. Improved layouts and visuals make fights more dynamic, fair, and visually varied, while allowing Castle owners more options for defensive formations. Different rarity levels and synchronized timers for chests encourage fighting on multiple fronts simultaneously. Chests appear on the world map an hour before being claimable and broadcast their rarity in advance, offering smaller guilds a chance to compete for these coveted objectives.

Additionally, Castle Chests now spawn frequently each day to encourage large-scale fights throughout the week. Castle and Outpost Chests now also grant Might, and Season Points are awarded through a new Might Challenge rather than via passive control. All in all, these changes offer increased opportunities for large-scale fights, while providing smaller guilds more chances to claim lucrative rewards.
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ACTIVITIES OVERVIEW AND DYNAMIC EVENTS
A new Activities Overview UI gives players a quick, streamlined overview of active challenges, including the Adventurer's Challenge, Faction Warfare, and Conqueror's Challenge, allowing easy tracking of these ongoing events at all times. In addition to these existing activities, a wide range of new Dynamic Events have also been added to the game. These events offer bonuses for a variety of activities, from additional loot and Fame in Hellgates to additional points from Faction Warfare to bonus yields from specific types of gathering.

Local production bonuses will also change daily to offer limited-time advantages to crafting specific items, providing benefits for active crafters as well as gatherers and traders. As a whole, these Daily Events will encourage players to try out new gameplay modes and activities, while offering significant bonuses for those already focused in specific areas.
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VICTORY EMOTES AND TWITCH DROPS
Victory Emotes are vanity spells that are automatically triggered by PvP kills, allowing players to celebrate their victories with a visual flourish. They include a variety of different celebrations and taunts, from custom guild banners to creeping vines to ghosts and tombstones. For those focused on battle, these emotes can be disabled, and limits are in place to keep too many from displaying at once in large fights.

The first Victory Emotes will be available via new Twitch Drops, which players can get by watching a wide range of Albion Content Creators. In addition to emotes, Twitch Drops include Wardrobe Skins and Community Tokens that can be traded for items, and are a great way to earn rewards while supporting the Albion community.
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CRYSTAL ARENA
A new ranked mode, the Crystal Arena, has been added alongside the existing unranked Arena. The Crystal Arena takes place in the Crystal League map and uses a non-lethal version of its match rules, offering newer 5v5 players a way to improve their skills and earn rewards without worrying about gear costs. Players can sign up solo or with varying party sizes, and will automatically be merged into teams of five when the match starts.

Players will earn Arena Rank Points for wins, allowing them to climb the leaderboards and earn new rewards including Silver, Fame, Sigils, and Crystal League Tokens. The original Arena queue is now also merged into a single signup for solo players and groups, and automatically creates 5-person teams.
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NON-LETHAL CRYSTAL LEAGUE
This update introduces a new knockdown-rules 5v5 Crystal League that runs alongside the existing full-loot League. This new mode uses the same rules as the existing League system, but as gear is kept after each kill, it allows a much more accessible entry point for newer players. Rewards are below the full-loot level, but still offer big incentives to improve and climb through the ranks, with high-level matches offering lucrative payouts. Matches will take place at different time slots from the full-loot League, so players can participate in both, and the non-lethal League allows qualification for the prestigious Crystal League Championship during the offseason, which remains full-loot.
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UPDATED RESOURCE GRAPHICS
Graphics for all four static resource types (Stone, Ore, Wood, Fiber) and their Treasure versions have been updated and improved for greater readability, allowing newer players to more easily identify different tiers of a given resource, while helping veteran gatherers find resources more easily in dangerous zones. The new base visuals and enchantment effects reinforce each resource's individual identity, making them easier to spot and more enticing to collect. The increase in value between tiers is more clearly indicated, and Treasure-sized nodes now have updated graphics which call attention to the large amounts of resources they offer.
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QUALITY-OF-LIFE UPDATES
Into the Fray brings a huge number of UI improvements to the world of Albion. Lost Equipment Loadouts allow for an easy rebuy / regear after death, letting you get quickly back into the open world. Crafting UIs now include search and filter fields to quickly find desired crafting recipes. A new Muted Players UI gives an overview of mutes with quick management options, while a Custom Match UI allows for the quick setup of no-risk training battles, and an improved Party UI gives more options for party management. The new Journey Back ability and Gathering Tomes cut down on long travel and leveling times for adventurers and gatherers alike. Finally, Controller Support has received numerous improvements and fixes, and is now also available for mobile devices.
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ADDITIONAL CHANGES AND IMPROVEMENTS
In addition to all the above features, this update includes many more additional changes and improvements, such as:
• Training Dummies on Islands
• New map tooltips with information about adjoining zones
• Automatic use of Demolition Hammers on hostile buildings
• Improved and expanded low-tier zones for new players
• 12 new ability icons and 5 new Achievements
• Numerous balance changes and UI fixes
• …and much more

https://albiononline.com/en/update/into-the-fray

 
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