Lol, that's a terrible trailer.
that has literally always been the white wolf target demographic lol. there's a reason even d&d fans made fun of the VTM people back then
Here's the target demographic.
- You can choose your background, gender pronoun, employment history, body type and fashion
Bye. Killing myself. Was good 2 hours of hype
love 2 be an immortal killing machine but also throw a hissy fit when someone doesn't call me ma'am
See, Bloodlines had politics but I was free to spit any or all of the factions in the face. I could call LaCroix a jester or Nines a rebel without a clue.My initial impressions on all the information so far is pretty positive.
I'm seeing reports of no quest markers and some of limited quest markers. Does anyone have a source? Either way, a focus on real exploration and having to think for yourself is .
Also, apparently you can climb buildings?! This could be great for stalking prey over rooftops. Any confirmation on the open structure? (Full open-world or Bloodlines-like hubs)
Of course there will be politics in a Vampire: The Masquerade RPG set in modern times. A lot of people here have mocked other communities for doing exactly what you're doing now with RPGs like Kingdom Come: Deliverance. If you must take a hard stance on any game whose politics differs from your own, by all means, but enough with the bullshit hypocrisy. It also makes having any meaningful discussion on design pretty difficult.
Do you really believe this one won't favour "the right side of the history"?
This "of course it'll be political, it's Vampire!" is a weirdly common deflection toward something that isn't at issue at all. People would be pretty disoriented if Vampire was sanitized of politicking.
I don't get the allusion to KCD, though. Was that even about some in-game soapboxing? I thought they just hated the developer and period.
A developer that doesn’t have extensive PnP rpg Experience, developing a VTM rpg will more than likely be a disaster (unlike Troika). Good luck with that. Can’t wait to read the codex review.
I see no problem with backgrounds because, well, Arcanum FFS.
On the other side, progressiveness means that NoSFERATU NO LONGER HAVE TO HIDE IN SEWERS, becuase, well, trannies and other progressive people, especially due to closenessto San Francisco means people got used to ugliness.
On the other side, progressiveness means that NoSFERATU NO LONGER HAVE TO HIDE IN SEWERS, becuase, well, trannies and other progressive people, especially due to closenessto San Francisco means people got used to ugliness.
Guise, this sucker will be on Steam!
Pretty impressive that Bloodlines, a game from 2004, inspired the design of games like Thief (1998), Deus Ex (2000) and Arx Fatalis (2002).Fifteen years later, the vampires are still at each other’s throats.
Vampire: The Masquerade – Bloodlines 2 begins as the previous game did way back in 2004. You’re a newborn vampire, confused, taunted and about to be executed. You stand in a kangaroo court, with various bickering vampire clans prodding you for information that you just don’t know or understand.
And then it’s a flashback to when you were human and the night of your turning, as a swarm of vampires descend on humans in a chaotic slaughter for food. You wake later, with new talents and vague objectives. Stay alive, creep through the shadows, use your newfound abilities. This is an action RPG, but it also feels like an immersive sim in the vein of Dishonored.
“You could call it retroactive borrowing, ” says Martin Ka’ai Clooney, creative director developer Hardsuit Labs. “A lot of those immersive sims took a lot of their ideas and systems from games like Bloodlines. You play it now and it doesn’t really play as an immersive sim but there were a lot of those concepts that informed them.
“Bloodlines at the time was very much an RPG. It’s influence on immersive sims was important but it didn’t change the fact that at its core it was an action RPG. We loaned it out for a bit now we’re stealing it back.”
Guise, this sucker will be on Steam!
So was the Metro game.
Notice at the end of the trailer it just says "PC" — no Steam logo.
I see no problem with backgrounds because, well, Arcanum FFS.
On the other side, progressiveness means that NoSFERATU NO LONGER HAVE TO HIDE IN SEWERS, becuase, well, trannies and other progressive people, especially due to closenessto San Francisco means people got used to ugliness.
Getting around by sewer as a Nosferatu in Bloodlines was a real pain in the ass anyway.
Pretty impressive that Bloodlines, a game from 2004, inspired the design of games like Thief (1998), Deus Ex (2000) and Arx Fatalis (2002).Fifteen years later, the vampires are still at each other’s throats.
Vampire: The Masquerade – Bloodlines 2 begins as the previous game did way back in 2004. You’re a newborn vampire, confused, taunted and about to be executed. You stand in a kangaroo court, with various bickering vampire clans prodding you for information that you just don’t know or understand.
And then it’s a flashback to when you were human and the night of your turning, as a swarm of vampires descend on humans in a chaotic slaughter for food. You wake later, with new talents and vague objectives. Stay alive, creep through the shadows, use your newfound abilities. This is an action RPG, but it also feels like an immersive sim in the vein of Dishonored.
“You could call it retroactive borrowing, ” says Martin Ka’ai Clooney, creative director developer Hardsuit Labs. “A lot of those immersive sims took a lot of their ideas and systems from games like Bloodlines. You play it now and it doesn’t really play as an immersive sim but there were a lot of those concepts that informed them.
“Bloodlines at the time was very much an RPG. It’s influence on immersive sims was important but it didn’t change the fact that at its core it was an action RPG. We loaned it out for a bit now we’re stealing it back.”