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Operencia: The Stolen Sun - turn-based blobber by Hungarian pinball devs

waterdeep

Learned
Joined
Feb 28, 2017
Messages
223
Location
Noregr
Guess this is what the developer meant when he came on the news thread and said he wasn't sure about a GOG release. I mean, what the fuck are these kind of devs even doing here? They clearly don't give a damn about blobbers or RPGs in general
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,230
Location
Ingrija
Is the choice of systems done for the sake of gameplay, or to appeal to the playerbase that he'll be potentionally alienating by weakening his brand name?

Yeah yeah, abandoning your complacent audience of a hundred and jumping on whatever fad sells best at a given time is so very brave and stunning. :roll:

just a turn-based engine that auto-passed all non-combat turns to give the illusion of real-time.

That's called "ticks" and that's what every single computer game ever has.

find me a video that shows where a Wizardry 8 player has to overcome some kind of in-game obstacle in a real-time environment. You know, dodging a trap, solving a puzzle dependant upon timing, something along those lines.

"find me a video", do you need a sandwich and a blowjob to go with that?

Ask your betters about Umpani testing grounds. Thanks for reminding that realtime is like cancer, tainting and corrupting everything it touches.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Last paragraph...

"Not only is Operencia an XBox One exclusive"

:not sure if serious:
iseewhatyoudid.png
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,163
Location
Bulgaria
:hmmm:

It seems that the EPIC cunts snatched this one too,it is coming to steam 2020. Shame,i was going to buy it if it came to GoG,now i will just pirate it.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,163
Location
Bulgaria
Infinitron you could buy one more for me,to offset my evul wayz :). You could gift it to some homeless californian or some stupid codexer that actually have a epic app.
 
Last edited:

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Interview with gameplay footage: https://www.gamereactor.eu/grtv/432493/GDC+19:+Operencia:+The+Stolen+Sun+-+Gameplay+Demo+&+Interview/

https://news.xbox.com/en-us/2019/03/22/gdc-2019-hands-on-operencia-the-stolen-sun/

GDC 2019: We Go Dungeon Crawling with Operencia: The Stolen Sun
By Mike Nelson, Xbox Wire Editor posted on March 22, 2019 at 1:00 pm

Operencia_CopperForest-hero.jpg


After playing through many excellent open world fantasy adventures, I found it refreshing to be kept to a grid while exploring the dungeons of Operencia: The Stolen Sun. Earlier this week at GDC 2019, I finally got my first hands-on time with this dungeon-crawling Xbox One exclusive and it was great to see that it’s shaping up nicely to carry that mantle of classic dungeon crawlers with its hybrid of new and old-school RPG ideas, coming together in a refreshed adventure that I can’t wait to play more of when it drops on Xbox One and with Xbox Game Pass on March 29.

Having such fond memories of playing classics like Eye of the Beholder and the more recent Legend of Grimrock on PC, the console has yet to have a high quality, grid-based dungeon crawler. Enter Zen Studios, who are largely known for their excellent Pinball FX series, tackling what is largely a passion project for the studio, looking to not only fill this genre void on console but also try to reignite it for those who may have never experienced it.

operencia_03.jpg


If you’ve never played an “old school” dungeon crawler, it plays out a little like this: It’s all from a first-person perspective and you manage your group of adventures through catacombs, crumbling castles, or dense forests. You navigate along a grid – where in some cases it helps to have a pencil and grid paper nearby as you plot your journey, making note of dead ends or items that may come in handy later. But crawling through dungeons, solving puzzles, and avoiding traps is just part of the fun. Encounters with all sorts of dastardly creatures is the chewy goodness that makes this a challenging and captivating experience.

These encounters can be a mix of turned-based or real-time strategy; Operencia leans into the more turn-based approach, giving you time to plan your moves and anticipate attacks. You manage your hero abilities along the right side of the screen while seeing the order of attack along the left side. In front of you will be your enemies, each at one of three range distances – you can cycle through each range to determine which enemy you’d like to strike first. Whittle down the weaker enemies and save the stronger ones for later, or focus your attacks on the heavy hitter? From my brief hands-on time, it appears you will have a lot of freedom in how you want to plan and then execute your attacks.

operencia_01.jpg


Each of your heroes that join you on this adventure – in addition to the custom character you create at the start of the game – will each have their own unique talents and attacks, and you’ll come to rely on each of them as the difficulty of these encounters grows further into the adventure. In classic RPG party-based fashion, you may have to mix and match against certain enemy types to find that perfect attack blend to exploit an enemy’s weakness.

And then there’s the story and lore that has all the right hooks in place to bring you along on this journey. Inspired by Central European mythology, Operencia’s story involves the Sun King Napkiraly being abducted, leaving the land of Operencia in a state of perpetual darkness. Sounds ominous (I love it) and it’s up to our heroes to save the day. Each of the characters you meet along this journey will each offer unique perspectives. Sometimes these interactions will play off one another depending on who your activity party members are, throughout the game helping you relate to your adventurer’s goals and desires.

operencia.jpg


There’s still so much to dive into and explore here, but I’ve loved everything I’ve played so far. From the battle system, to solving a few head scratching puzzles, to the well-detailed environments and character banter, has confirmed everything I had been hoping to see and play: Operencia: The Stolen Sun is shaping up to be a gem of a title that satisfies both the classic and modern RPG adventurers out there. Look for it next week when it comes to Xbox One and with Xbox Game Pass on Friday, March 29.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,163
Location
Bulgaria
And i do pirating with extreme prejudiced and without intention of buying down the line for any EPIC exclusive!
 

Morkar Left

Guest
Wow game is really a BT4 eastern europe ripoff. Just better polished :lol:
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
Tbh Bard's Tale 4 seems more appealing to me, both in visuals (not much) and combat (definitely better).
 

LootSeeker

Educated
Joined
Jul 14, 2017
Messages
73
And i do pirating with extreme prejudiced and without intention of buying down the line for any EPIC exclusive!
I'll buy it when it hits Steam. I'd buy it now if it wasn't being held hostage. Nevertheless, thank you for your service in the fight against The Epic Store.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,597
anyone that played both this and bt4 can do a comparison?
would be funny if bt4 gets outdone by pinball devs
 

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