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Mount & Blade II: Bannerlord

Terra

Cipher
Joined
Sep 4, 2016
Messages
896
Games been in development for 6+ years, probably mired in development hell, community feeling has long since turned from hype to anger, what shall we put out an update on? Horse rein physics. Meanwhile a spear clips straight through the shetland pony's rear.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Games been in development for 6+ years, probably mired in development hell, community feeling has long since turned from hype to anger, what shall we put out an update on? Horse rein physics. Meanwhile a spear clips straight through the shetland pony's rear.
Don't tell them that, they'll spend the next two years implementing soft-body collisions between weapons and horses!
 

disposable

Novice
Joined
Apr 1, 2018
Messages
33
We were pretty insistent before setting out to make this change that it shouldn’t impact gameplay in any way
When you still have no game but choose to work on inane "features" that have fuck all to do with gameplay, that's time well spent.

This is why "when it's done" is bullshit. Beware of those who utter these cursed words, for they are hacks. Especially in cases like TaleWorlds, also known as the Egosoft of middle east.
It's going to be jank. Doesn't matter if it stews in development hell for 10 more years, it's gonna be jank.
When it's finally out it will still take the modders a year of furious work to beat it into shape.
Unreleased is unmodded, unmodded is worthless.

What I mean to say is REMOVE KEBAB
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,522
We were pretty insistent before setting out to make this change that it shouldn’t impact gameplay in any way
When you still have no game but choose to work on inane "features" that have fuck all to do with gameplay, that's time well spent.

This is why "when it's done" is bullshit. Beware of those who utter these cursed words, for they are hacks. Especially in cases like TaleWorlds, also known as the Egosoft of middle east.
It's going to be jank. Doesn't matter if it stews in development hell for 10 more years, it's gonna be jank.
When it's finally out it will still take the modders a year of furious work to beat it into shape.
Unreleased is unmodded, unmodded is worthless.

What I mean to say is REMOVE KEBAB
You shut your lyin commie mouth. Bannerlord is going to be perfect.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
7,938
Oh thank God they delayed the game to add in reins. Where would we be without those?

At this rate they might as well go down RDR2s path and leap all the way into horse dong physics.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,055
If this comes out, then I bet it will just be as disappointing.
You heard it here first: this game will be nothing but an improved version of Warband, despite so many years of development. Make of this what you will. Some people want just that, something that's akin to Warband, while others expect the next best thing since sliced bread.
 
Joined
Oct 15, 2018
Messages
862
Location
Ali Ghaylān
Oh wow, can they come up with more inane blog subjects? How about interactive horse shoeing or horse training, maybe implementing your troops to do mandatory horse prostate exams whenever you cross to a different region? Oh I know, maybe shield reflections or interactive looting, where you need to go pick up all loot individually?
 

Got bored and left

Guest
They should get an honest-to-God Project Manager to put the reins on this dev cycle.

Get it? Ahaha. Haha. Ha.

plz just release this game already for the love of Christ why is this taking so long

Edit. Oh fuck someone made this dumb joke already everything is pain
 
Joined
Nov 21, 2014
Messages
410
Dev Blog 21/03/19
blog_post_82_taleworldswebsite.png

Greetings warriors of Calradia!

As an enterprising adventurer in Bannerlord, sometimes it feels like your party never goes fast enough. Those pesky steppe bandits that are pursuing you keep closing up; Queen Rhagaea was expecting that quest to be finished yesterday, and all that butter you are carrying to the market isn’t getting any fresher! You need to go faster… but have no worry, dear reader, for this week’s blog is about party speed. Just read on and you will master the art of outrunning your opponents in Bannerlord in no time.

Now, previous Mount & Blade games already had rather detailed systems for determining party speed that took into account things like party size, mounted units, carried goods, prisoners, character skills, morale, terrain and day/night cycle. This allowed for some unusual gameplay options like dropping your loot or releasing your prisoners to escape pursuit. Of course, for Bannerlord we cannot have players feeling any less stressed about their speed, so we came up with a system that takes into account all these factors and even adds some new stuff to worry about...

One thing is that, while adding more detail, we also wanted to make the mechanics a bit more transparent. The game, after all, can bring your party to a crawl but it should at least have the decency to explain to you why everyone and their cow can move faster than you on the map. Our previous titles were a bit lacking in the transparency department since they didn’t share much beyond the end result...

blog_post_82_taleworldswebsite_02.png

Mount & Blade: Warband

For Bannerlord, we decided to include player’s party speed on the info bar, so that you could check it at your leisure. Also when you mouse over this bit, the game helpfully shows a tooltip, explaining the break-up of the factors that contribute to the final value.

The tooltip may look like a small addition, but it showcases one of our most favorite new features: In Bannerlord, we use a system we call “explained numbers” that are useful for not only doing arithmetic as usual, but can also explain how a particular result was obtained. This system is used for calculating almost all in-game stats, and makes it trivial to put detailed tooltips all over the place as well as removing the potential for error in showing the break up of a particular stat.

blog_post_82_taleworldswebsite_03.png

Mount & Blade II: Bannerlord

Now let’s move on to the details of speed calculation. For calculating party speed, Bannerlord continues with Warband’s tradition which can be summed up as: “Four legs good, two legs bad.” Your cavalry, mounted on fine steeds will pull you forward, while your infantry will sluggishly slow you down. Fortunately, you can mitigate this to some degree by carrying additional horses in your inventory: When any number of spare mounts are available, the game will consider that number of your footmen as mounted infantry. Mounted infantry is considered halfway between cavalry and infantry regarding speed, as they travel on horseback but are not quite as proficient riders as dedicated cavalry.

While the makeup of your party is important, its size is also a concern. Typically, the more soldiers you have in your party, the slower it is. This nicely balances the game since it allows weaker parties to outrun stronger foes, and is also quite realistic as anyone who has taken part is a class trip can attest to: More people means more traffic jams and getting in each other’s way, more stragglers, more pee breaks and more opportunities for getting lost while everyone has a different opinion on which way to go...

Another factor to watch for is cargo. This has a marginal effect on your speed as long as it’s below your party’s carrying capacity. However any amount above carrying capacity is very detrimental and will quickly bring your party to a crawl. Fortunately, you can increase your carrying capacity by having pack animals (mules, sumpter horses and pack camels) or by just having more men. Finally, in accordance with “Four legs good, two legs bad” philosophy, cows and other kinds of livestock aren’t counted as cargo as they helpfully carry themselves.

Now it may seem like the answer to all your problems is having more spare horses in your inventory, and this would be true to a degree, however there’s a catch: We also have an extra “Herd” effect for party speed, and having an excessive number of horses and other animals in your party will have a detrimental effect, as the game assumes that your troops will be having a hard time trying to herd all those animals.

blog_post_82_taleworldswebsite_04.png

Bannerlord Horse and Mule

So far so good, but what happens when you are in an army? This is easy enough as the army speed is calculated in exactly the same way as party speed, with the entire army being regarded as one big party. This means that parties in the army not only combine their strength but also behave as if they pool their resources such as spare horses, inventory capacity etc. together.

So, that explains Bannerlord’s party speed mechanics in a nutshell. There are still a few aspects we left out such as the effect of terrain and seasons and leader and companion skills, but we’ll hopefully touch upon those in other contexts.

It will never be released. :negative:
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,582
We need to ask the hard questions here: is what we read in the "REINS" update going to be applied to mule reins as well? This could make or break the game, folks.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
3,558
What an exercise in frustration this has been. Taleworlds has to be in the running for worst community management ever.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,258
The real question. Can i create mule cavalery ?

You can already in warband. You need dedicated units, giving mules to infantry won't work.
Mounted infantry is already in warband too. Swadian sergeants are labeled as mounted and travel very fast on map. Only difference is that in Bannerlord ALL you can infantry and archers can be mounted and you need the actual mounts on inventory. On the other side game isn't too realistic else the party would travel with the slowest unit speed.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,925
https://www.taleworlds.com/en/Games/Bannerlord/Blog/103

We realise that this overview of Skirmish has probably raised a lot of questions about multiplayer in general, especially for Warband veterans. However, fear not! We will discuss much more about multiplayer in future blogs, including Bannerlord’s new class system, matchmaking, additional game modes, and, of course, details about the upcoming closed beta!

including Bannerlord’s new class system, matchmaking, additional game modes, and, of course, details about the upcoming closed beta!

details about the upcoming closed beta!

:yeah:
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,258
But they said future blogs, not next blog. What if after other 20 blogs they say "yeah, closed beta next year it will last one year, then open beta the year after" ???
 

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