simplisticCan somebody tell how the character system is?
simplisticCan somebody tell how the character system is?
Can somebody tell how the character system is?
Hard pass.M&M X combat/character options are definitely better.
GameSpot 8/10:
Operencia tells a wonderful story derived from Central European folklore, mythology, and history, and it does so with unwavering confidence in its makeup. Companion characters are funny, and the banter between them makes for a fun experience that's not without its heartfelt moments. In terms of combat, the strategizing is so engaging that you'll likely end up charging rat warriors headfirst instead of hopelessly attempting to avoid bumping into them. Best of all, though, this world is so stunning that you'll just look at the trees, the water, the rocks--everything. It’s a shame that some of the puzzle solutions are needlessly frustrating and present significant obstacles in getting through the story, but aside from that Operencia provides a truly special experience.TheXboxHub 4/5:
Operencia transports you somewhere far, far away, and once you get there, you'll probably want to stay a while.
Operencia: The Stolen Sun on Xbox One is gorgeous as well; graphically impressive and a consistent joy to look at. The textures are intricate and deep, the lighting is wonderful, and it uses Unreal Engine 4 to great effect. I was in awe at some of the environments from the dripping wet walls of a sunken castle, the pulsating mushrooms of an infinite tree, to the moonlight piercing through stone windows. Operencia never disappoints when it comes to visuals, and it never slackens off in the audio department either. The music is wildly original and sets the mood for many of the areas and fights in the game.
Operencia: The Stolen Sun is wildly ambitious for Zen Studios and for their first RPG it is incredibly impressive. It’s filled with passion and the team clearly love the genre. It does not get everything right, but if this is evidence of more to come, I can’t wait to see what the studio can do next.
Video Chums 8.6/10:
Although I absolutely loved my time with Operencia, it does have a couple of problems. The most notable of which is that some of the puzzles are abstruse to the point where you'll aimlessly pace around a dungeon for an extra hour or so while wondering what to do. Once, I had to enter a false wall in an isolated corner of a dungeon to retrieve a key item in order to progress. Other times, you'll need to search for glowing symbols on posts, discover hidden buttons next to other buttons that hurt you when you touch them, and figure out which order to activate certain switches. It can be frustrating stuff for sure. My only other complaint is that the menus can be quite cumbersome. Sometimes, I'd level up and not allot the earned points because I didn't feel like fumbling around in the menus. Even in battle, familiarizing yourself with what each skill specifically does takes a while due to the lengthy explanation of each.
It is not! MMX is a lot worst than this game. Later battles do become more challenging and you need to use some tactics to beat them. Later on even normal mobs do put up a fight and could be challenging if you are not conservative about the mana spend.Hard pass.M&M X combat/character options are definitely better.
It is not as much stale as the pic shows,every companion does have different skill threes while the stats does affect different shit. rashiakas 's fighter build is pretty garbage because he dumped everything on str. I will be surprised if he does anything in combat. You could even go for Intel build for a fighter,still you will do need a decent amount of str for landing a hit. Also the game is a lot more fun that BT4 and MMX.hmm even the char system seems to be to much copied from BT4 with its lack of options and only combat skills. Attributes at least look ok.
Maybe if on a steam sale, just too much other good stuff around/left for me to play by now.
I woudn't call it more simplistic,it is more of that they focused on the important parts like combat and exploration in a good levels. I do strongly disagree with the VA being not good,i personally like it a lot,it could be Slav thing tho.The game does have its charms. I've only reached the third zone/dungeon so far so take it with a grain of salt, but to me it feels like a more simplistic version of BT4. It is also more linear and the voice-acting is sub-par. Graphics are okay, a bit on the cartoony side in terms of textures/materials. It also feels far less repetitive than BT4 and the save system isn't as retarded, although it is restricted here too.
it feels like a more simplistic version of BT4
It is not as much stale as the pic shows,every companion does have different skill threes while the stats does affect different shit. rashiakas 's fighter build is pretty garbage because he dumped everything on str. I will be surprised if he does anything in combat. You could even go for Intel build for a fighter,still you will do need a decent amount of str for landing a hit.
Why are you so butthurt mate? Your warrior build was bad,maybe you could still pump up some agility. Also the middle skill tree is very potent.You should get more DUMBFUCK badges retard.
I "tried" this game. This game is shit don't bother.
Pros:
semi-decent Puzzles and a lot of them, if you into that. (may change later)
Cons:
Epic store
Over priced
Exploration is Real Time: enemies and you move in the map real time. In special zones (like underwater), hazard/resource meter (like oxygen) depletes/fills in real time. So not really a blobber
LONG animations. wtf is this shit.
Visual Art style is WoW shit. So the UE4 engine and crisp visuals mean nothing much.
Character progression is very simple. Only 6 active skill slots and 3 to 4 passive skill slots.
Fully voiced, with annoying amateurish voices for every damn line of dialogue/taunt.
max party of 4 people.
UI issues. if you keep the onscreen controls on, you cannot see the targeting reticule which makes interaction with environmental elements hell. Looks to em like it was phoned in at the last stage.
No wonder they shilled and went the Epic route; while it may look impressive to a popamoler; a semi-enthusiast of blobbers will notice all its deficiencies quite easily after playing for a bit.
No wonder weaboo kawaii desu desu blobbers are more hit with the market nowadays. For one they are real blobbers with Turn based exploration and combat. For another they have semi-decent to great combat and character progression.
I would rather take animu cancer of Etrian Odyssey on citra and play a real blobber, over this money-grab whose development effort clearly went into voice actors and (detailed) WoW stylized designs over actual gameplay and character progression.
Once my animu tolerance meter is overloaded I will play another run of RTwP buggy Kingmaker and stay away from this piece of shit.
Maybe if Japan moved on beyond copying Wizardry 1 for the 8 millionth time people would give more of a shit. The genre moved beyond Wiz 1, waaaay beyond.