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Hitman (2016) is dumbed down shit.

anvi

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I had some fun with Blood Money but the series always bugged me really. But this one I think is probably the worst of all. The maps are amazing, but the game is just so willingly goofy and silly. I get that they are happy to have some sort of comedy element to them, but the gameplay itself is just so shit. It is not much more than a basic memory/puzzle game. You follow some mindless NPC around the map doing the exact same 3 routines over and over, even if that is having the exact same conversation with the same 3 people forever on repeat. You set a trap at one of the locations and wait. Or I do what feels like exploiting the shitty mechanics and wait for them to go around a corner, out of sight of the bodyguard or whatever, and I just gank them and walk away.

It is amazing that the locations are so elaborate yet the gameplay itself is so retarded. I am also amazed by so many positive reviews. I completed the whole thing in just a few days and although I can replay the same half dozen maps again to try a different approach, it just seems like a shitty excuse for content. Blood Lines Money had a lot of missions, this has about 6 and somehow it is ok now to expect people to replay them over and over. Why is that? Are they considered bigger? Because most of the space is not even used. So you have a hotel with 100 rooms but if the guest you have to kill goes from the lobby to the restaurant and back to his room, then the 100 rooms are fucking pointless.

Not only does it seem dumb, but the endless reloading is idiotic. You try something out, fail, reload, gank them the second time now that you know exactly where they go and what they do. Reloading makes it more fun if anything because you get to try more elaborate things that you would never pull off first time. But a game designed around endless reloading is just weird. They should have done some Sands of Time shit so you can reverse time 20 seconds and try something again instead of all the goofy reloads.

Also there just aren't many mechanics at all in the game. You sneak up on people and gank them. Or you can can poison their drink which makes them throw up in a nearby plant pot and then you sneak up and gank them... Big deal. Or you drop a heavy object or blow something up/electrocute them. Every single kill is done one of these ways. It seems so linear. Also the punishment for killing none target people seems to fly in the face of its own design. So you turn on a hose, break a plug so you now have a trap. But all sorts of people wander through it, so you have to reload to know exactly when just your target will walk over the puddle and you set the trap then. It seems so artificial and stupid. Also I hate how easy it is to escape. You gank someone and walk out the room and guards run in like !!!!! but because you walked around a corner it is fine. And there are big body sized lockers all over the place, and every location has 100 bathrooms.

This isn't a Hitman game, it is a dumb as shit console tard 1 click to win game. Only you have to reload several times to work out when that 1 click should be done. Just another typical shitty modern game, that only exists because the average gamer is a low IQ fuckwit.
 
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anvi

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"I am playing this game designed for experimentation and replayability in the most uncreative, boring way possible. Why is the game so boring?"
That's a shit excuse. And also not true, I played it like they want me to play it, poisons, electricity, disguises, killing the heart, I did it all. It is still shit. You are just a mindless idiot so think it is fine.
 

Hamziz

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I agree with most of what you listed. What really distilled it for me was playing hitman go on my phone; they're the same game mechanically. Follow one of a couple feasible routes and gank target. It's all so....sterile.

Come to think of it, that complaint has applied to pretty much all of the hitman games. There's zero impact or visceralness to any of your kills, people just fall over like they're playing dead. Kinda lame, IMO.
 

CyberModuled

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There's zero impact or visceralness to any of your kills, people just fall over like they're playing dead. Kinda lame, IMO.
Last time I've played Contracts and Blood Money, I clearly remember there being some pretty satisfying kills even with using basic weaponry like the neck snap sound effect of the fiber wire and even some nice blood splattered on walls when shooting enemies and while a shot target does just rag doll, I find the rag doll physics themselves funny enough to give it a pass. Honestly though if you're talking about something like a proper "gore" system or whatever, I don't see the point when you're not really supposed to admire whatever assassination you've done when it's better to get the hell out of an area before a guard gets suspicious (along with just not fitting 47's character considering he's meant to be sterile with who and what he's killing).
 
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unfairlight

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I agree with most of what you listed. What really distilled it for me was playing hitman go on my phone; they're the same game mechanically. Follow one of a couple feasible routes and gank target. It's all so....sterile.
Hitman games are a lot more liberating if you actually understand game rules and AI behaviour. If you just follow "intended" paths you will eventually get tired of it, that is obvious.
 

Belegarsson

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Steve gets a Kidney but I don't even get a tag.
I agree with most of what you listed. What really distilled it for me was playing hitman go on my phone; they're the same game mechanically. Follow one of a couple feasible routes and gank target. It's all so....sterile.

Come to think of it, that complaint has applied to pretty much all of the hitman games. There's zero impact or visceralness to any of your kills, people just fall over like they're playing dead. Kinda lame, IMO.
Think of Hitman like the Devil May Cry of stealth games. You are not there to kill targets and blast through levels in a one off playthrough. You're there to figure out the possibilities that the game provides, explore them, combine them, mix them up to create a perfect/entertaining/wacky run based on your preference, like how you switch up your fighting style in a DMC game to earn high rank and fight stylishly. You can choose to play the game in the most boring way possible, that doesn't make the game boring at all.
 

Hamziz

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Hitman games are a lot more liberating if you actually understand game rules and AI behaviour. If you just follow "intended" paths you will eventually get tired of it, that is obvious.

You're right, and I got a fair amount of enjoyment from that experimentation. However, when shit actually pops off, and you snipe a guy in the head in the middle of a block party from a treehouse there's no real consequence, or feeling that someone just died in front of 20 people...you calmly walk out front and 99% of the a.i. routines go back to normal.

I'm probably not expressing myself well, I just felt that the payoff of a well planned and executed mission was never really there because when things go sideways the a.i. just becomes retarded. Maybe they didn't want to risk being too graphic or whatever, which I can understand, but there's zero tension or excitement as a result.
 

shihonage

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The worst parts of Hitman 2 are:

1) Horrible garish bloom effect which cannot be turned off.
2) All women have saggy B-cups at best. And one of your targets is a tranny. Because #feminism.
 

anvi

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I agree with most of what you listed. What really distilled it for me was playing hitman go on my phone; they're the same game mechanically. Follow one of a couple feasible routes and gank target. It's all so....sterile.
Hitman games are a lot more liberating if you actually understand game rules and AI behaviour. If you just follow "intended" paths you will eventually get tired of it, that is obvious.
What rules or AI? There is none... They walk a linear path, stop at the same 3 spots, say the same 3 conversations every time. The AI is so non existent you can kill someone while another character has their back turned and just walk away. This game was especially bad because it put a bunch of forced easy options in for storfag dimwits. Like a loud dumb obvious conversation OH MR SMITH LOVES DRINKING COFFEE! HINT FUCKING HINT. Or THEY WILL BE MEETING UP ON THE BALCONY. Or HIS HEART WILL EXPLODE IF YOU PRESS THE REMOTE CONTROL, or some shit. All it amounts to is running half way across the map to pick up another item and then you click it.

Face it, the game is incredibly dumb. It is an extremely basic puzzle game and nothing more. Take character A's clothes, go to B, click on C, go to D, press something, go all the way back to A, then go all the way to E, walk away looking smug when really you are just a monkey.
 

Master

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However, when shit actually pops off, and you snipe a guy in the head in the middle of a block party from a treehouse there's no real consequence, or feeling that someone just died in front of 20 people...you calmly walk out front and 99% of the a.i. routines go back to normal.

I'm probably not expressing myself well, I just felt that the payoff of a well planned and executed mission was never really there because when things go sideways the a.i. just becomes retarded. Maybe they didn't want to risk being too graphic or whatever, which I can understand, but there's zero tension or excitement as a result.

Big part of old Hitman games was the music which upped the cool factor by 200%. Like when you take out your targets in the Opera House in BM, or when you change into Fuchs in Contracts and the main theme starts playing; if you are a 15 year old kid you will get goosebumps and think how this is the coolest thing ever. The new game has nothing like that.
 
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unfairlight

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That's not true. The new game does have that kill music, and I think the new music is pretty good.
 

anvi

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The music was ok but there are no goosebump moments, nothing even comes close. Just thinking about some of the kills in this game is depressing how bad it is. Like the woman that wanders the big hillbilly drug compound. She goes into a little greenhouse to drink some water and gather her thoughts. Her two bodyguards guard the door. I just waited in there for her, she walked in, I shanked her, guards that are 3 feet away didn't notice, I walked out. Mission complete. Most of the kills are exactly like this they just require a disguise to get there. It is far too scripted and far too easy, far too dumb. I wouldn't mind if the game failed but all the positive reviews and the copy paste sequel makes me even more disappointed with gamers than I already was.
 

maydaymemer

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The worst parts of Hitman 2 are:

1) Horrible garish bloom effect which cannot be turned off.
2) All women have saggy B-cups at best. And one of your targets is a tranny. Because #feminism.
sierra knox is a lesbian not a tranny lol. also why is killing people you dont like a bad point?
I agree with most of what you listed. What really distilled it for me was playing hitman go on my phone; they're the same game mechanically. Follow one of a couple feasible routes and gank target. It's all so....sterile.
Hitman games are a lot more liberating if you actually understand game rules and AI behaviour. If you just follow "intended" paths you will eventually get tired of it, that is obvious.
What rules or AI? There is none... They walk a linear path, stop at the same 3 spots, say the same 3 conversations every time. The AI is so non existent you can kill someone while another character has their back turned and just walk away. This game was especially bad because it put a bunch of forced easy options in for storfag dimwits. Like a loud dumb obvious conversation OH MR SMITH LOVES DRINKING COFFEE! HINT FUCKING HINT. Or THEY WILL BE MEETING UP ON THE BALCONY. Or HIS HEART WILL EXPLODE IF YOU PRESS THE REMOTE CONTROL, or some shit. All it amounts to is running half way across the map to pick up another item and then you click it.

Face it, the game is incredibly dumb. It is an extremely basic puzzle game and nothing more. Take character A's clothes, go to B, click on C, go to D, press something, go all the way back to A, then go all the way to E, walk away looking smug when really you are just a monkey.
https://www.youtube.com/watch?v=rgcofIo_qag well finding this thread has been interesting but I can give you an example of using the game's systems to work the mechanics and do stuff youre not supposed to. I shoot this roof in a specific way to cause the target to panic, this leads the guard to usually escort the target to a specific room but the way I did this causes the guard to jump the gun and leave too early isolating the target for a fibre wire kill. no need for scripted kills or disguises. as for the people having short routines, isnt that how most stealth games are? i find hitman's target routines to be way more complicated than for example the dishonored series'
 
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HereticGuy

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Hitman peaked at 2. I don't get the popularity with this series.

I don't get it either; original Hitman games were niche, don't know how 2016 reboot become popular.
 

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