evdk
comrade troglodyte :M
I have to say I am not feeling OoT. It all seems so small
Twilight Princess and Skyward Sword had a few dungeons like that, such as the old snowed in mansion in TP or the Ancient Cistern in SS. But yes, for the most part the level design in the series has declined a lot. The designers are just going through the motions at this point and barely try anymore. Skyward Sword in particular, most of its dungeons were very short and linear, and funneled the player through them in a straight line.When I picked up OOT again a while ago I was literally stunned by how well-designed that first dungeon was (and most of them are). Compare modern Zelda games to it. There's something very purposeful in the design, with its multiple levels, its themes, its quiet atmospheric music. There's a lot of love there that just can't be found in Skyward Sword or TP.
Good call about the snowed mansion; that was the one good thing I took away from TP. Plus, it had a really sweet item.
The problem with TP's dungeons were that they were all designed around using one item to navigate them rather than a combination of all the gear you've been acquiring through the game like in the older games. All the puzzles were based around the one item you find in the dungeon, and once that dungeon was finished you rarely ever had to use it again, meaning a lot of wasted potential.Good call about the snowed mansion; that was the one good thing I took away from TP. Plus, it had a really sweet item.
Most of the TP dungeons were pretty good.
Water Temple, Sand Temple, Snowed manison, sky temple,.temple of time
TP has arguably the best dungeons in the series. Skyward sword temples were mostly shit.
The problem with TP's dungeons were that they were all designed around using one item to navigate them rather than a combination of all the gear you've been acquiring through the game like in the older games. All the puzzles were based around the one item you find in the dungeon, and once that dungeon was finished you rarely ever had to use it again, meaning a lot of wasted potential.Good call about the snowed mansion; that was the one good thing I took away from TP. Plus, it had a really sweet item.
Most of the TP dungeons were pretty good.
Water Temple, Sand Temple, Snowed manison, sky temple,.temple of time
TP has arguably the best dungeons in the series. Skyward sword temples were mostly shit.
LTTP is the best zelda anyway
breathe of the wild didn't impress me with the open-world schtick, but WW's exploration with the random octopus attack roiling storms and rolling waves can't be beat.WW is my favorite Zelda. I may be, perhaps, the only person who enjoyed the sailing a lot. I feel like a kid again when I play WW due to its child-like charm. It really is a feeling like I'm back in the days when me and my friends would explore the backyard and pretend it was an adventure. To me, that is the core of what Zelda is all about.
It's funny that a lot of the "hardcore" things mentioned here 7 years ago were eased up on in the Wii U port. The game is mind-numbingly easy, I should have played in the hardcore mode.
but WW's exploration with the random octopus attack roiling storms and rolling waves can't be beat.
I'm playing through LTTP for the first time and I like some of the story bits but it's extremely straightforward and kinda boring. Link's Awakening and Oracle of Seasons are more interesting imo.
neverhere 7 years ago were eased up on in the Wii U port
nope, but I'm saying the sailing was definitely atmospheric. i'd like to see them tackle it again.Are you saying WW exploration is good?
neverhere 7 years ago were eased up on in the Wii U port
ever
ever
play zelda ports
ever
Well, the most extreme case was the Majora's Mask port but there's this weird habit where nintendo just unfortunate changes to the old games. Ruining MM's swimming controls was unforgiveable.neverhere 7 years ago were eased up on in the Wii U port
ever
ever
play zelda ports
ever
Other than some ease of use shit I don't see much of a negative to the HD port? It looked fine, played fine. I read about the changes and it was basically all "made this take less hassle" stuff.
Well, the most extreme case was the Majora's Mask port but there's this weird habit where nintendo just unfortunate changes to the old games. Ruining MM's swimming controls was unforgiveable.
Don't listen to people with anime avatars.
Well, the most extreme case was the Majora's Mask port but there's this weird habit where nintendo just unfortunate changes to the old games. Ruining MM's swimming controls was unforgiveable.
nope, but I'm saying the sailing was definitely atmospheric. i'd like to see them tackle it again.Are you saying WW exploration is good?
Don't listen to people with anime avatars.
I would say the main problem was: the repetitive encounters/events - very quadrant had a fucking tower and pirate''fort''; and lack of meaningful side content - the only islands worthwhile to visit were the ones that were linked to the main quest, which left the player with no reason to explore.