Lacrymas
Arcane
- Joined
- Sep 23, 2015
- Messages
- 18,009
Hire better programmers maybe. Unity is shit, yes, but it isn't unsalvageably shit.poe2 stretch goal $5.5M - use better engine
Should have been this.
Hire better programmers maybe. Unity is shit, yes, but it isn't unsalvageably shit.poe2 stretch goal $5.5M - use better engine
Should have been this.
I've only played the first couple of fights in turn-based, but my impression from that limited testing is that combat is too slow in turn-based mode. The first fight in the game stood out as being painfully (and pointlessly) slow and not tweaked for turn-based at all.I still haven't played this yet. Thinking of doing so soon(ish). Is turn-based actually good or just stick to how it was designed?
You have two sliders with 9 total possible values. Not only is it a useful system in the mechanics of the TT game, it's also very easy to implement in a computer game. And please explain how [Benevolent: 3, Cruel: 3] is a better descriptor of an individual's ethics or goals than "neutral".Side note, I’m not fond of D&D’s alignment system, finding it both reductive and limiting. (”Neutral” is not valuable as a description of an individual’s ethics or goals.)
The patriarchy of quantification is so repressive.Llengrath: Team Long Term Stability
Tayn: Team Shake Shit Up and See What Happens
Arkemyr: Team Status Quo
Maura: Team Rightfully Royally Pissed
To which I’d add Fyonlecg: Team Screwed Over and Upset About It, But Probably For the Wrong Reasons
That's pretty much what he says in his blog post that he links to. Then he replaces Good/Neutral/Evil and Lawful/Neutral/Chaotic with Creative/Sustaining/Destructive and Orderly/Pragmatic/Chaotic, respectively.The D&D alignment system comes with an omniscient objective judge. That omniscient objective judge happens to be the conventional, mainstream Western morality. You see where I'm going with this.
That omniscient objective judge happens to be the conventional, mainstream Western morality. You see where I'm going with this.
There no such thing, as "mainstream Western morality" since principles "do not kill, do not steal and etc." isn't unique to Western culture, it's basic shit for ANY culture. Personally I consider D&D alignment system as broken crutch that simply doesn't work properly, but let's not blame whole culture because some lazy ass decided not to make decent fraction system.mainstream Western morality
Do not kill and do not steal are too basic rules for this conversation. That doesn't even include alternative lines of thought within Western philosophy/politics, the most famous being extreme nationalism, or colonialism, or even meme examples like Stirner. More fringe examples includes Hegel's pronouncement that good and freedom is the right to obey the law. So, yeah, there is a thing that exists that can be called Western mainstream morality. Even then, these basic rules aren't set in stone, stealing isn't considered an evil action in D&D, it's a chaotic one. While every character ever kills because it's a combat game. The whole rule should be "do not kill innocents", but that is also flexible because of the very famous example of killing lizardfolk babies. They are innocent, but they will grow up and be a threat to other innocents, what happens then?There no such thing, as "mainstream Western morality" since principles "do not kill, do not steal and etc." isn't unique to Western culture, it's basic shit for ANY culture. Personally I consider D&D alignment system as broken crutch that simply doesn't work properly, but let's not blame whole culture because some lazy ass decided not to make decent fraction system.
I'm pretty far in turn-based mode, and it has greatly improved my experience. That said, the further you get, the longer battles get and the more outrageous HP bloat becomes. I would wait until a balance patch drops before starting, but I'd imagine that will be fairly soon.I still haven't played this yet. Thinking of doing so soon(ish). Is turn-based actually good or just stick to how it was designed?
I would wait until a balance patch drops before starting, but I'd imagine that will be fairly soon.
Sure, the discrete -1/0/1 values on each slider will not perfectly match any semantic continuum of interpretation/judgement in the wordplay you overlap on the system. Even if the two axes are not perfectly orthogonal, though, one advantage the system has is that you can assign a defining trait to your character at creation, and then clarify that trait later through nuanced gameplay.The problem is not the words used to describe the alignment, but the ever-present judge that actually exists in-universe and even judges the gods in such a way (some gods are evil, some good). I'd dare say alignment is the actual god of D&D settings. That judge, however, is the already mentioned conventional Western morality. There is also the problem that the spectrums of Lawful - Chaotic and Good - Evil don't exist separately like the system is implying. I was having this exact conversation with a friend of mine recently, where I mentioned that Paladins have it extra tough because it's never clear what the "lawful" part of Lawful Good depends on. The two can frequently be at odds if lawful refers to the laws of the country you are in. If it doesn't, however, and it only refers to personal rules the Paladin follows, then the good part becomes ...flexible. "I will never kill another living creature, but I'll use any means necessary to extract knowledge that will help me battle evil or preserve the good" means you will torture and keep alive a goblin for however long it takes, which is arguably worse than outright killing it. I know the lore says if there's ever doubt between Good and Lawful, a Paladin must take the Good option, but it's more of a band-aid than anything and shows the weaknesses of this system.
So, yeah, the two sliders don't exist separately and there is a problem however you look at it. If there wasn't a metaphysical power that watches your every move, maybe it'll be a little more satisfying and useful, but as it stands now, it comes with a lot of baggage, including real life baggage that can't be separated in a video game. I feel like this has been talked about since the alignment's inception in D&D, though.
The god stuff is a lot better in the DLCs. Eothas is likeable though at leastIt's about a million times better than PoE 1, and with some turn-based balancing, I'd say it could become a modern classic, yeah. I've had so many really satisfying edge-of-my-seat moments in turn-based mode. I can't speak much for the story, because I'm not that far into it yet, but the exploration is very enjoyable and I do like the various factions and am looking forward to seeing how they play into potential choices I can make later.
I'm leaning towards supporting Rauatai, because they don't make their peasants eat trash thrown off the edge of a cliff. We'll see how the god stuff plays out, I'm not far enough yet to know what's going on, but the god stuff was the only part of PoE 1 that I enjoyed.
Daddy Sawyer > MCA