Deleted Member 16721
Guest
Gold Box but RTWP since it's my favorite style.
will companions have morrowind pathfinding?
For the record I would be producing/designing it but working with a team of 5-10 devs to cover the coding and creation of the game itself.
I wouldn't be managing people, just be the ideas guy and maybe do some writing. We'd probably have to rent some office space as well.
good ideas are a lot harder than people realize
why make a game when making a thread about it gives you the same dopamine hit? oh
No. People like you should beIf I were to make a Morrowind-inspired RPG, with RTWP combat
So would a singleplayer Baldur's Gate in first-person be interesting? Better than zooming out for combat?
Good ideas are plenty. It's new good idea that is rare.good ideas are a lot harder than people realize
a lot of ideas fall apart once you begin implementing them
Budget I'm thinking of $150k-ish? I'm new to this so I still have to research a lot.
So, I actually worked as a programmer and a producer on a couple of projects. I hired former Ubisoft 3d lead artists that did some work for us for $8k/month and I hired no name, but stellar animators from Nizhny Novgorod that cost $3/hour. I know the indie gamedev industry.I wouldn't be managing people, just be the ideas guy and maybe do some writing. We'd probably have to rent some office space as well.
Don't listen to him. Grab your dream by the pussy!Honestly Fluent if I were you I'd Abandon this idea of making a whole game and start with a more realistic goal: Say a small mod for a game you like, Bethesda toolset or NWN for instance, make something and see if you can implement your vision.
This'll be a test for future projects and whether you have the ability and inclination to do it. Just my two penneth though.
huh, wasn't it that these days okay 3d art is considerably cheaper than pixel art, since there are so many people doing it versus pixel artists?