12 minutes of unfiltered gameplay (though with a suspicious timeskip at around 8 minutes). Not bad, but one thing I find worrying is how the UI has space/slots for only 5 guns? (or rather fists + 4 guns).
the ammo types promise at least 5 guns, and pistol/chaingun share the same ammo type anyways
I'd make weapons and enemies 3d with low res unfiltered textures. Since they insist on sprites, they could at least double resolution and animation frames, looks goofy when gameplay is so smooth and gore/explosions much more detailed than enemies.
Everything is also an obvious Doom ripoff, would prefer something a bit more creative, but otherwise looks fun.
Wew, there is 'lack of originality' and then there is Prodeus.
Looks neat, though I hate that they went with the keys design philosophy, I hate having to find keys to unlock rooms that maybe have more keys and eventually you find the exit.
This key shit is complete dog shit, so is the call of duty corridor design a pile of dog shit. The best design would be a metroidvania where you unlock new areas by getting upgrades instead of this retarded fucking key system (blue/red/green door in super metroid was shit too).Looks neat, though I hate that they went with the keys design philosophy, I hate having to find keys to unlock rooms that maybe have more keys and eventually you find the exit.
WTF are you talking about, you couldn't do a retro FPS like this without that design, which was core to the genre back then. Also it's way better than walking in a straight line to the exit like Call of Duty. Unless you're going to do open world or RPG hybrid it's the best way to go.
This key shit is complete dog shit, so is the call of duty corridor design a pile of dog shit. The best design would be a metroidvania where you unlock new areas by getting upgrades instead of this retarded fucking key system (blue/red/green door in super metroid was shit too).Looks neat, though I hate that they went with the keys design philosophy, I hate having to find keys to unlock rooms that maybe have more keys and eventually you find the exit.
WTF are you talking about, you couldn't do a retro FPS like this without that design, which was core to the genre back then. Also it's way better than walking in a straight line to the exit like Call of Duty. Unless you're going to do open world or RPG hybrid it's the best way to go.
this is supposed to ape doom, not hexen