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Completed Let's Play Drakensang: the Dark Eye

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part 68: Return of the King

The Grolm king pops up as soon as the party steps on the stairs.

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The Grolm king spawns crystals that spawn endless Grolm ghosts.

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The party thus ascends the stairs to the carbuncle stone, destroying crystals and Grolm ghosts along the way.

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Here and there are trapped switches to build bridges.

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Eventually the party reaches the end and a fight with Grolm king ensues.

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The Grolm king casts annoying spells like Corpofrigo, Plumbumbarum… and Ignisphaero. Ignisphaero takes a while to cast and can be interrupted but spells like Guardianum are a big help here.

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The prick goes down eventually.

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Martin goes to pluck the carbuncle stone but… there is a barrier.

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The barrier is impregnable but touching it opens a door below. There’s no choice but to go check it out.

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The corridor ends in the room from the game intro.

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Below is an actual living cyclops.

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It seems all is to be revealed.

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You ... You know my name? The Oracle of Hesinde in Ferdok and the Dragon's Eye led me to this place. My way was full of trials and foul enemies. Your voice ... it sounds like the voice of the Oracle in Ferdok! Are you the Oracle? What can you tell me about the Armor of Fire? And the Adamantine Heart - is it really the carbuncle of a gigantic Dragon?

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So many questions for one so small. Come now! Rest your feet and I will answer your questions soon enough. This will be your new home for a long time. Until eventually you grow old like I have and choose a successor to take up your eternal guard.

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Home? What are you talking about? I'm supposed to guard the Adamantine Heart?

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There's no need to be so excited, Little Foot. Let me start from the beginning. I will tell you a tale of Dragons and treachery. Of patience and carbuncles. My tongue is rough and slow. I have had few opportunities to speak in the many centuries of my time here.

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I am the last of many generations of Cyclopean guardians. We were chosen to guard the glowing gemstone: the carbuncle of the Ancient Dragon Umbracor. You have already seen his mighty skeleton.

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Do you mean the same Umbracor as the one that is worshiped by the church of Hesinde and that we humans know as one of the five Guardians of the Balance? But how can he be dead?

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Many thousands of years ago Umbracor was a wise and powerful Dragon Emperor, and he ruled over the Dragon Isle. But his son Ardakor was full of envy and his heart was full of treachery. Ardakor lured his father to the summit of Drakensang Mountain and slew him. From then on Ardakor ruled in his father's guise. While Umbracor's bones and carbuncle lay rotting in Aventuria, the tyrant ruled his empire from the Dragon Isle of Myranor.

Geography update:

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That's outrageous! How could that have gone unnoticed so many thousands of years?

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The greedy Grolms stole Umbracor's skeleton and hid it deep in the Anvil Mountains, fearing that the loathsome Ardakor and his servants would discover them. But the Grolm city of Corumbra was destroyed by envy, greed and their war with the Dwarves.

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So the Adamantine Heart was the gigantic treasure stone that the Grolm's once possessed ...

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Yes. Once the Grolm city had fallen, Ingarosh, God of fire and magma, commanded that the Cyclops should watch over Umbracor's carbuncle for all eternity. Ardakor lusts for the carbuncle. He has been looking for it for thousands of years ...

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But why is he looking for it?

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He needs the stone if he is to become immortal. He is the son of an immortal creature, but he is not immortal himself. But once he possesses his father's Adamantine Heart his triumph will be complete. When the dark Dragons rule the world, the younger races will vanish in a fiery blaze and our world will disintegrate.

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That must not happen!

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We have watched over the carbuncle for many, many years. But so few Cyclops remain ... vengeful ghosts from the Age of the Grolms have killed so many and robbed us of our courage. Now I am the only one of my kind that remains, but I am trapped here by the magic of the Grolm King and separated from the stone!

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A voice from the carbuncle spoke to me here in the forge and commanded me to ordain a successor from among the younger races that have peopled Aventuria like the bees upon a meadow. My successor must prove his heart, wisdom and strength.

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The Dragon Quests!

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Yes, that is what you call them. Some 800 years ago, I presented the Oracle to the disciples of the Divine Serpent. With the aid of the Oracle a new guardian was to be found. Only one would be able to reach the Carbuncle Cave. None but that Chosen One - and certainly no disciple of the Dragons - must ever step foot in this cavern.

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Nine times did I read in the visions that came to me from Umbracor's carbuncle stone. Nine times I spoke through the statue of the Oracle. Nine times I hoped to be rescued from the magic of the Grolm King. But it was not until the tenth quest that my successor was found. You.

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Actually, I’m here to…

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It was I who forged the Armor of Fire - indestructible and touched by divine blessings. And I hurled the pieces out into the world. It was a treasure to be reunited by the one who would take up my task.

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I have all the pieces. This part of your prophecy has been fulfilled.

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It is your divine duty to watch over the carbuncle and to hide it from all the world from this day on. The balance of the powers and the future of the young peoples, who only now are beginning to flourish, lie in your hands. Everything that you will need in your new life is here in the Carbuncle Cave. The forge, the remains and the Soulstone.

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But what am I supposed to do here?

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It is your duty to consign all those who would steal the stone to their fiery deaths in the lava. You will renew the stone's protective magic. And when your bones grow old, you will speak through the Oracle and choose your successor. My work is done. Soon my hands will grow weak and lose their powers. And I will return to the Sea of Fire from which the mighty Ingarosh once forged me.

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Now you know everything. And now you are the Guardian of the Adamantine Heart.

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I am honored by this mighty task. The mortal remains of one of the five Ancient Dragons must be protected. But ... do I really have to end my days here in this cavern?

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That is your destiny, two-eyed one. You have wrestled Umbracor's carbuncle from the clutches of the Grolm King and bear the blessed Armor of Fire. You are my successor and you will watch over the carbuncle in the centuries to come ...

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No! I don't believe it! The Dragon Cultists are hot on my heels! I snatched the Dragon's Eye from under Malgorra's nose and she won't give up until she has exacted her revenge. I'm afraid this place won't be safe for long! After all the battles I have fought and the trials I have overcome ... this simply cannot be my final task!

Yes, it seems Martin-kun will never fulfill his life ambition.

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With time, you will come to accept your destiny. The Grolm King has lost his power and the stone is safe once more. Your watch has already begun.

Feels a tad anti-climactic… but whatever.

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lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,205
That's it? This cannot be all! Surely the destiny of the Chosen One is more glamorous than being an eternal guard, right?

Also, where's the cyclops' pic from? And the manga pic?
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,569
That's it? This cannot be all! Surely the destiny of the Chosen One is more glamorous than being an eternal guard, right?

Also, where's the cyclops' pic from? And the manga pic?
Cyclops is the one from the movie Krull, I believe.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part 69: But thou must

Apparently the cyclops can be convinced.

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If one of the six Ancient Dragons has been dead for thousands of years, how does that affect the world balance?

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Umbracor's death led to much suffering and misery. Too much. For thousands of years now the world has suffered more damage with every passing year. It would be a blessing if he could return to life. But that is just a dream ... But I am sure he will speak to you in visions and dreams when you take up your post and watch over the carbuncle.

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Did Umbracor speak to you from within the Adamantine Heart following his death?

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Indeed, he did! The immortals never truly die. Umbracor's spirit reveals wonderful visions to me from time to time. One day you will also feel the power of his presence.

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Judging by the way this place has been secured, the Adamantine Heart can't be far away now ... I wonder how I can get past this lava fall.

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What do you mean, two-eyed one?

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You can sense the flickering of his soul. His spirit is still there, it's still alive! There must be some way to awaken Umbracor, surely? Some way that we can conjure up a body for him? I know a spellcaster. His name is Master Rakorium and he has spent many decades studying carbuncles. He would like to speak with you.

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Hhhmm ... You are unsure of whether you should accept this duty ... We are in danger of being discovered by Ardakor's henchmen and you insist on entertaining the vague possibility of awakening Umbracor in the hope that he might restore the balance ...

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The chances of success aren't that bad. There is much that a powerful spellcaster can do. If I understood him correctly, Master Rakorium is working on a method to awake the spirits inside gemstones such as carbuncles. I'm sure that a magician of his caliber could ... er ... awaken Umbracor ... perhaps.

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Do you mean…

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Give the stone to me, Pal'Na'Thar, and I will end your eternal watch. If you give me the stone, it will no longer be necessary for you to watch here. The Ancient Dragon will reclaim his throne and incinerate Ardakor with his fiery breath. And?

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Wait, Little Foot, wait. Your idea is not as stupid as I thought. Yes ... if the spirit in the carbuncle awoke, perhaps it could find a new body ... Hmm, Ardakor must consume the carbuncle in order to use its powers. But if he were to consume the Soulstone after the spirit had awoken, then carbuncle would take over the greedy Dragon's body and destroy Ardakor. What a stroke of luck that you know of such great magic.

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Hmm. yes ... well ... me? ... But I'm sure Master Rakorium would be capable ... He has spent months studying this ... years even!

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Then so be it: I will disable the magical barrier surrounding the Adamantine Heart. Take the carbuncle and awaken Umbracor! But do it before Ardakor can take the stone from you. As he will sooner or later no doubt.

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Martin and co get the rug swept from under them. Malgorra pops up like some animu villain.

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By all the fires of Ingarosh - the enemy has seized Umbracor's Holy Soulstone!

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My powers ... are fading. Soon ... They will be gone completely ... All is lost ...

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But nothing is lost! You chose me! I am the champion of the Dragon Quests. And as long as I still live, there is a still a chance that the forces of good can win!

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You must stop Malgorra! Ardakor must not swallow the Soulstone.

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If you fail, Ardakor will become immortal and wreak fiery doom upon this world.

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Follow me! I will show you a way out of the Carbuncle Cave.

As parting gift Martin receives an OP weapon.

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I choose the saber.

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Hurry now and fulfill the destiny that the Gods have assigned you.

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The saber is obv. the best in the game.

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It is time to leave and save the world.

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The portal goes straight to Murolosh throne room.

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There's more bad news: I found the Adamantine Heart! But Malgorra captured it! It is my fault that Malgorra has unleashed the dragons' firestorm ...

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Angrosh has never let us down, friend! We Dwarves can stand our ground! This won't be our last battle! And anyway, a famous human magician arrived in Murolosh while you were away. He has been looking for you everywhere! He's rather confused and quite excited. He awaits you in the throne room!

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That ... that must be Master Rakorium! I hope he has some good news for us. We've had more than enough bad news already ...

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lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,205
Good thing you can (and must) convince the giant to let you resurrect the dragon, as otherwise your companions would be forced to stand around awkwardly for all eternity. In fact, this scene would play better if only your MC could be here.
Will you have to craft a body for the uber-dragon though? This is prime fetch-quest material if they wanted to pad the game.

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Select? This is a bit of an odd word for the situation here. Anyways, sadly the cutscene stupidity is played straight here instead of having the villain blasted to death like the previous one.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
I lost an entire update because of clipboard fuckery.

I'll just fast forward to the final battle next update.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Part 70: Drakensang Mountain

What happened between last update and now is not that important. The heroes are now on the summit of Drakensang mountain (after a chitload of trash combat). Basically, they closed three Limbus portals that were spawning endless enemies (mostly lizards). Most importantly, Martin has in his possession a ‘thesis crystal’ given to him by Archmage Rakorium. Touching the Adamantine Heart with the thesis crystal will reawaken Umbracor’s spirit so when Ardakor swallows the Adamantine Heart, Umbracor can take over his body. This is the key to saving the world.

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Malgorra is just protected by some really weak cultists.

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Malgorra in her slutty outfit is very weak as well, not even being able to unleash a single spell.

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Touching the Adamantine Heart with the thesis crystal ensures Umbracor’s soul is awakened and the world is saved already. Only the trash needs to be cleaned up.

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The miraculously still living Malgorra is apparently clueless that she has already lost.

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So Malgorra is a three-headed serpent. However, it just sits there casting some weak spells and summoning some weak creatures. Piece of cake.

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Our heroes happily unload their strongest abilities and soon Malgorra loses one arm, then another.

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With the third head down Malgorra is destroyed for good.

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The clueless Ardakor comes flying to swallow the blue pill.

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Ardakor is transformed just as he’s about to attack the heroes.

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All the heroes get, is a khtxbai.

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Umbracor then flies off to Myranor.

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lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,205
That's it? That's the end for real? Do we get an ending reel for our companions' fates or something?

Touching the Adamantine Heart with the thesis crystal will reawaken Umbracor’s spirit so when Ardakor swallows the Adamantine Heart, Umbracor can take over his body. This is the key to saving the world.

Good thing they thought about this "I'm missing muh body!" issue.

Malgorra in her slutty outfit is very weak as well, not even being able to unleash a single spell.

That was disappointing.


Oh, it's one of those. Also, what's wrong with her neck?


All the heroes get, is a khtxbai.

Well...


Having this said by the equivalent of God and being in friendly terms with Him pretty much ensures you good luck at least, as well as some unique opportunities in the afterlife once the heroes' time is up.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,307
I dropped the game at that exact moment that you lost, the one with the three portals and lizardmen.
Had enough of the trash combat by that point and i see that i didn't miss much on the fun parts.
 

loki_ita

Barely Literate
Joined
Jan 24, 2021
Messages
1
sorry for ask somthing about old game but i have reinstalled drakensang dark eye (antology)
in dark eye i arrive to silverfall castle. after spider cave i'm enttered in the castle.
at level off cellwing (where orchish captain is trapped in cell. and you must active 3 lever under 3 shield.
in north-west part of map is a room that i can't open, acces is closed by Iron bound wood door.
i have founf in the same level 2 lever that can be actived only one time.
i have found another 2 lever that control the door close to it (open and close door)
in cell room i have opened all room and killed all orchish.
i have 2 keys one is for opend a gate i cell room and another not open nothing
two man is closed in cell and don't whont be free.

i continue and i have activated the 4 tourch, i take the cristal, i continue and little bit before exit i have noticed anothe lever under a wood structure, this lever can be activated all time that you like, but i not see reaction in entire map.

somebody know how to open Iron bound wood door in north west of map (one level under cristal level with fire ball trap) ?

i think to have checked all torch in the 2 map, i have checked back of any box, crate and barrel.

this map, north-west corner, over number 11, a room like a large cross

thx

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