Micromanaging small amounts of points on skills often doesn't matter.
It depends on how it's done, really. For example take what happened to the Wizardry formula in 6, 7 and 8: they just took what classes could already do beforehand, say a Fighter be able to be proficient in all martial weapons or a Ninja being able to decapitate with 1 blow, and eliminated those features from the class and then just re-added it back into something you need to pump points into as you level up in order to be able to do it again.
Instead of a mage being able to use a spell at will, now he has to put points into it. The strategy is shifted from tactical (what spells to use, when to use them and how to use them) and changed to busy-work (I can case any spell I want whenever I want, but I need to put points into them first).
Where exactly is the progression here?
It's the worst kind of fake progression, and one of the reasons I always get very triggered when someone says this kind of thing is "progress" when it's clearly not. It's just taking something that already worked and allowed flexibility and making it less abstract without adding anything meaningful, and (arguably) taking away from it by making it less flexible. These kind of useless point systems just serve to railroad gameplay.
EDIT: Another big offender for doing this kind of utterly useless point shit are those Etrian Odyssey games, where the entire progression hinges on leveling up and putting 1 point into something utterly banal like increasing your Axe Proficiency by 5% or whatever.
A lot of people look at these systems where the player has seemingly a lot of choice in what to increase during levelling, but when you take a step back and analyze it you realize it's all utterly retarded railroaded game-ification that ends up giving the player
less choice in the gameplay; however players are fooled into thinking this is "progress" because:
- it's new! It's different from what those old games did so it must be better!
- there's more stuff to choose from! you can put points into many different skills whereas in the old games you didn't do any of that! (Because your character could already do that stuff to begin with).