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Deus Ex Deus Ex: Mankind Divided

RoSoDude

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Over the last year I've been made aware of the larger narrative that the game hints at moving towards but was ultimately canned when the game was cut down to bring it to market (whether it's due to Square Enix fuckery or Eidos Montreal mismanagement is up to you). And if you'll indulge me as a huge Deus Ex nerd for a bit, it actually looked like it could have been pretty great.

There are two major plot threads that are teased during the game which never come to fruition. The less obvious (but not as wild) one is about weather manipulation and geo-engineering by the Illuminati. According to the Deus Ex Bible, which summarizes a lot of the background lore for the first game, the American West Coast is destabilized in 2030 by a massive earthquake which turns Los Angeles into Arizona Bay and cripples the United State's economy, leading to attempted secessions by many states and allowing FEMA to declare a state of emergency and seize military control over the US. Mankind Divided sprinkles many clues throughout the game about geo-engineering conspiracies which would dovetail nicely with this lore, from magazines hinting at tectonic weaponry and connections with HAARP research (conveniently located in Alaska where Jensen was revived) and the cover-up of the ionospheric manipulation arrays that caused the Cista Airlines 451 crash which was instead blamed on aug terrorists, to the Illuminati geo-bombs that would be capable of causing the 2030 earthquake one year later. The Illuminati motive would be to use false flag aug terrorist attacks as a vector for further control over civilian populations as well as to distract from their efforts to sow unrest and cripple key nations with natural disasters. I'm somewhat convinced that these weren't just notes to flesh out the conspiracy lore of the game, too -- the GARM facility which feels like a pointless inclusion in the actual narrative was itself a geological research facility, and numerous unresolved plot threads point to a planned mission at the the Roccasecca Beach Versalife facility off the coast of San Fransisco, the source of the Gray Death precursor in the Orchid (likely involving Megan Reed) and a future break-in is to be framed on the Augmented Rights Coalition. In theory, this location could have been central to some discovery about the nature of the Illuminati's geo-engineering plans, similar to JC's discovery that Versalife was manufacturing both the virus and the cure in Hong Kong.

However, I'll admit that this is really just speculation, and it's hard to say how much of those examples were supposed to be legitimate foreshadowing vs. details to flesh out the world. By contrast, I can say with 95% confidence that the actual big plot twist of the game was going to be the reveal that the Adam Jensen you play in Mankind Divided is actually a clone of the one you played in Human Revolution. There's an enormous wealth of evidence in favor of this theory, some of it oblique and some of it incontrovertible. The theory goes:
  • Adam Jensen woke up one year after the Aug Incident in a facility in Alaska where, he later discovered, he had a new set of augmentations installed by Victor Orlov. During this time he never appeared on any survivor logs, despite Sarif's comments that his aug serial numbers would have been easy to track and identify when he was recovered.
  • This is because the Adam Jensen that woke up in Alaska was actually a clone of Adam who was fitted with the previous Adam's augmentations and implanted with a (likely altered) set of memories.
  • In keeping with the original Deus Ex lore, this need not be a rapidly grown clone of Jensen, but rather a clone that dated back to the original White Helix Labs experiments which made him immune to rejection syndrome.
  • The fact that there is a clone of Jensen is indisputable fact -- there is a copy of Jensen's body in the Versalife vault in the Palisade bank with scars indicating the removal of his augmentations, corroborating the idea that this is not a backup Jensen but in fact the original. An NPC in Prague also makes an enigmatic reference to this: "It is you in the box. In the dark. That's where they have kept you."
  • Memory implant technology is well-established in the Harvester sidequest, where a small segment of a serial killer's "neural code" intended to treat a personality disorder caused echoes of the implanted identity to consume the patient. With the full "neural code" transferred to the clone, the new Adam Jensen would possess all of the memories and self-identity of the original. Futhermore, Dr. Orlov was involved in the Harvester patient's memory transfer and was responsible for their new combat augmentations mirroring Jensen's.
  • In addition to recapping the previous game's events and allowing the player to express their opinion on them, the purpose of Delara's psychological evaluation of Adam before he goes to Golem City was to confirm successful acceptance of his implanted memories, and she later remarks that Adam is "remarkably stable" in the end credits. The new clone is some form of Illuminati sleeper cell, who I hypothesize would have had some role in Majestic 12's coup against the Illuminati.
  • There are many clues to the Adam Jensen in MD not being the same Adam Jensen in HR. Most notable is the Eliza Cassan sidequest, where she states that Jensen is "not consistent with our memories of [him]", and that "The nature of [his] discrepancy is unclear, even to her", among other cryptic clues to Adam not being the same Adam as in HR, just as Eliza is not the same Eliza.
  • The title screen image depicting two tesselated silhouettes of Jensen facing one another is a retroactively obvious motif on Adam's split identity, which makes "Mankind Divided" a phrase with a double meaning.
This plot revelation connects the major unresolved plot threads in the game, and would have made for a satisfying twist, especially in the service of some larger conspiracy narrative that implicated Jensen and set up some crucial events in the Deus Ex timeline. Moreover, "What does it mean to be human" is a dumb question when we're talking about prosthetic limbs, but a supremely interesting one when we're talking about cloning and its effect on memory and identity.

I would be shocked if the original intention was to leave this all as sequel bait, because the actual ending is so abrupt, low-stakes, and nonsensical (not to mention that it actually leaves little in the way of direct conflict to motivate a sequel, since the events of the game tally up to some arbitrary conclusions on the state of aug regulation and the possible death of a character who ultimately had low plot significance). Instead, we were left with a plot that stayed within the confines of the counter-terrorist bounds of the first act of Deus Ex played straight, with barely any development of the plot hooks that could shift the story into a higher gear. Even if they made a sequel, I don't see how they could salvage things where they left them -- the theories are probably better than reality at this point.

...Nu-DX gameplay is compromised anyway, not a colossal loss.
 
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AW8

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Pillars of Eternity 2: Deadfire
Even if we ignore the fact that the plot could have moved further than the terrorist attacks and the Human Restoration Act, the story of the game would have been better off if some characters and factions had been merged.

The big finale is about saving Nathaniel Brown. But who the hell is Mr. Brown? You've never met him before, only briefly heard him on TV. If only the game had another pro-Aug leader that could speak at the convention, someone much more established in the world... Oh wait, it does. His name is Talos Rucker, and he is wasted showing off the Orchid, which except for setting up the Gray Death doesn't really have that much of a weight in the overall plot. The story would have been much more interesting if you arrested Talos in Golem City as planned, protected him from getting killed in custory by Illuminati agents, and then escort him to London for the finale. Hopefully the player would care for him more than they would Nathaniel Brown, or at least understand why this character is so important to Augmented people.

Chang and Smiley should be one person. There's no point in having two tech guys when both have so little content. Fuck, Koller should probably merge with them too.
Aria and Mac (literally who???) should have been merged into "the only established TF29 field agent other than Jensen". Preferrably an Illuminati Agent who you may fight (or talk down) as a mini-boss in London.
The whole Church of the MachineGod faction felt unnecessary - homeless loonies want to put themselves into a computer like Bob Page, but since this is homemade they'll just end up drinking the Kool-aid. Doing this mission lets you meet the woman who made the terrorist bombs, but who really cares who made the smokescreen bombs? Even the reward you get turns out to be pointless in the final mission. They should probably just have been an extreme faction of ARC, and the reward should have been the killswitch for Marchenko.

Then there's your pilot, Chikane. He actually has a fuckton of potential, but since the player barely interacts with him he ends up being forgettable. See, Chikane is an Illuminati agent who's telling the bad guys where you're going. This should be a huge plot twist - this is Jock spying on you. This is Malik spying on you. But it's never brought up and even if it did it wouldn't have been a big thing, as he's barely in the game.

Human Revolution balanced the amount of characters much better. You have one tech guy whining in your ear, Pritchard. You have one pilot, Malik. You have one boss, Sarif (not Miller, and Vega, AND Janus). You got the pro-Aug Zhao, the anti-Aug Taggart, and the "let's all be friends!"-Darrow, and they all turn out to be part of the same conspiracy who's controlling everything behind the scenes. That's not to say that HR is without faults, of course. After Darrow sets off the Incident, the game randomly has Zhao as the final boss where you have to stop her from doing... something. At least Marchenko has a claim to be the final boss (dude's even on the cover). And I can't mention Zhao without mentioning the most cringe-worthy cutscene in the entire game, featuring an absurd amount of cutscene stupidity. I'm sure there was a discussion whether the final boss should have been her, Taggart, or Sarif (because why not) because it feels so random.
 

Alienman

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How do you figure out Chikane works for the Illuminati? And can you confront him if you do? Never knew he worked for them.
 

Athos

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  • Adam Jensen woke up one year after the Aug Incident in a facility in Alaska where, he later discovered, he had a new set of augmentations installed by Victor Orlov. During this time he never appeared on any survivor logs, despite Sarif's comments that his aug serial numbers would have been easy to track and identify when he was recovered.
  • This is because the Adam Jensen that woke up in Alaska was actually a clone of Adam who was fitted with the previous Adam's augmentations and implanted with a (likely altered) set of memories.
  • In keeping with the original Deus Ex lore, this need not be a rapidly grown clone of Jensen, but rather a clone that dated back to the original White Helix Labs experiments which made him immune to rejection syndrome.
  • The fact that there is a clone of Jensen is indisputable fact -- there is a copy of Jensen's body in the Versalife vault in the Palisade bank with scars indicating the removal of his augmentations, corroborating the idea that this is not a backup Jensen but in fact the original. An NPC in Prague also makes an enigmatic reference to this: "It is you in the box. In the dark. That's where they have kept you."
  • Memory implant technology is well-established in the Harvester sidequest, where a small segment of a serial killer's "neural code" intended to treat a personality disorder caused echoes of the implanted identity to consume the patient. With the full "neural code" transferred to the clone, the new Adam Jensen would possess all of the memories and self-identity of the original. Futhermore, Dr. Orlov was involved in the Harvester patient's memory transfer and was responsible for their new combat augmentations mirroring Jensen's.
  • In addition to recapping the previous game's events and allowing the player to express their opinion on them, the purpose of Delara's psychological evaluation of Adam before he goes to Golem City was to confirm successful acceptance of his implanted memories, and she later remarks that Adam is "remarkably stable" in the end credits. The new clone is some form of Illuminati sleeper cell, who I hypothesize would have had some role in Majestic 12's coup against the Illuminati.
  • There are many clues to the Adam Jensen in MD not being the same Adam Jensen in HR. Most notable is the Eliza Cassan sidequest, where she states that Jensen is "not consistent with our memories of [him]", and that "The nature of [his] discrepancy is unclear, even to her", among other cryptic clues to Adam not being the same Adam as in HR, just as Eliza is not the same Eliza.
  • The title screen image depicting two tesselated silhouettes of Jensen facing one another is a retroactively obvious motif on Adam's split identity, which makes "Mankind Divided" a phrase with a double meaning.

This theory has a few flaws:
1) Sarif talks about serial numbers to imply that Jensen could have been identified instantly by any legit rescue team, instead he was not identified on purpose by the Illuminati operatives and was kept in a coma by them for reasons not yet totally clear. He is saying to Adam that the one in Alaska was not a normal W.H.O. operation.

2) The Illuminati didn't have the patient X genome from the White Helix labs, otherwise Bob Page wouldn't have the need to send the Tyrants to steal Megan's research and kidnap her whole team in the first game. If the clone was a "brother" of Adam, the cloning process would have been done in the early Nineties, which is improbable even in the Deus Ex universe.

3)The copy of Jensen's chest and head in the small boxes is so odd and hidden (you have to use a flashbang grenade to see it) that I wonder if it wasn't just an easter egg. What NPC says the phrase?

4) Memory modification technology implies on the contrary that Jensen is the original one but with some new, modified memories (His constant desire to meet Janus seems "unnatural"). The scene after the credits reinforces this interpretation. The fellow specimen in Prague, Daria Myska from the harvester side quest, was also not a clone of another person. Jensen seems to became aware at a certain point of his strange status in the Criminal Past DLC, set after the endgame, when tells the events of that old mission to Delara and she becomes worried and calls someone at the phone in the ending cutscene. https://www.youtube.com/watch?v=yYc4oFH5oI0
 
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Israfael

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How do you figure out Chikane works for the Illuminati? And can you confront him if you do? Never knew he worked for them.
You get into his secret lair AFAIR, it's not trivial and invisible on scanner, but it's there (something to do with the toy model of a plane). His computer has some mails implicating his link to the psych french girl as well as something about 'old connections'. It's not difficult to piece that together and see what he really is.
4) Memory modification technology implies on the contrary that Jensen is the original one but with some new, modified memories (His constant desire to meet Janus seems "unnatural"). The scene after the credits reinforces this interpretation.
No, it's actually the opposite - if there's already a person inside the brain it'd get to the thing that happened to the harvester/cat lady (personality disorders amplified), if the thing is blank, then the implanted personality fully takes over with no problem. It's mentioned somewhere in the doctor's emails or maybe in the data vault
the source of the Gray Death precursor in the Orchid (likely involving Megan Reed) and a future break-in is to be framed on the Augmented Rights Coalition
It's not implied, it's actually straight said in the game, inside the CRISPR science drivel (actually, quite entertaining read) either in the vault or in the facility itself. What is actually implied you (as in second Jensen) might be patient zero of it
 

Athos

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No, it's actually the opposite - if there's already a person inside the brain it'd get to the thing that happened to the harvester/cat lady (personality disorders amplified), if the thing is blank, then the implanted personality fully takes over with no problem. It's mentioned somewhere in the doctor's emails or maybe in the data vault

Then why Delara says that Adam is "remarkably stable"? It means that like with other augs his body reacts extremely well also to memory implants. It is never mentioned anywhere what you said.
 

Athos

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How do you figure out Chikane works for the Illuminati? And can you confront him if you do? Never knew he worked for them.
In the GARM facility you can find on Marchenko's computer that a certain "Elanus Caeruleus" warned him of your arrival. Chikane was the only one beside Miller to know about your operation. Also E.C.>Elias Chikane. You can't say anything to him though.
 

Israfael

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Then why Delara says that Adam is "remarkably stable"? It means that like with other augs his body reacts extremely well also to memory implants. It is never mentioned anywhere what you said.
Well, have you found the report in the doctor's apartment? It's said there how the chip works - https://deusex.fandom.com/wiki/Tai_Yong_Medical_Report

Also, she's probably talking about this - some sort of a 'new chip', which might have been suppressing the memories as well as underclocking Jensen's augs (if the first is true, then Jensen might not be a clone with blank memory and full-on implant, but the actual Jensen with somewhat redacted personality... hmm.. alexjones.jpg ... )


https://deusex.fandom.com/wiki/Tai_Yong_Medical_corporate_vault_computer

Also, this - https://deusex.fandom.com/wiki/Vadim_Orlov's_computers
 
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RoSoDude

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Speaking of Chikane -- the choice and consequence is straight up awful in the main missions (side mission C&C is genuinely good). It's always correct to side with the Juggernaut Collective, and always incorrect to side with TF29. Gee, I thought there might be some kind of nuance about blindly trusting the faceless Janus who could be some kind of deep MJ12 plant for all I know vs. the known influence the Illuminati has over your boss but... nope, it's about as blatant as it can get with the good guy/bad guy schtick, and there's barely any sensible feedback about the results of your actions. In particular:
  • Give Rucker's evidence to Miller -> nothing happens vs. Give Rucker's evidence to Vega -> you get a keycode in the final mission (WTF?)
  • Do "Confronting the Bomb-Maker" for TF29 -> you might be able to get the signal jammer for the bombs vs. Do "The Heist" for the JC -> you get the antidote for the Orchid, which allows you to save Miller
  • Contact Miller when you wake up in GARM -> Chikane betrays you and the base starts out alarmed, because he's actually an Illuminati agent haha get fucked vs. Contact Vega when you wake up in GARM -> nothing happens
You can only get the best ending (save Miller + stop bombs) if you do The Heist because you need the Orchid antidote for it, but you only need the signal jammer for the bombs if it takes you a dog's age to get to Marchenko. And again, it's not a guarantee that you'll even get the signal jammer, so you could be double boned. Since the persuasion minigames are now completely static (HR's personality + RNG system was actually great for simulating conversation fight me) there's now a single correct order of responses that get you the jammer, so you need to get lucky, savescum, or already have the CASIE aug to make sure you get anything tangible out of going after the bomb-maker. I actually like the mission from a fictional point of view -- the Church of the Machine God is cool, and I like how they fit in with the Hyron project and the other aug enclaves you find in Prague. But boy is it a stupid choice.
 

DalekFlay

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Eh? The augment debate in HR is one of my favorite game plot points. The idea of how such augmentations would change society might not be handled as well as a great and well-researched novel could do it, but for a video game it's pretty well done. The basic concept of a divide in ability and therefore employability between those who augment and those who don't is a good basic concept to build a divide around.
I don't think the concept stands up to scrutiny all that well. For one, augmenting yourself means that you need to cut off a body part, go through an expensive operation and take a specific medicine (produced by a single company) for the rest of your life. That alone would be a pretty big hurdle for most people, aside from which it's hard to see augmentations being that big of an advantage in most jobs. The social aug would probably be the most useful one but makes you look like a creep, and what else is there? Sure, augmented limbs help if you're going to do heavy physical labor, but an average worker probably couldn't afford such augs anyway. The people that do are most likely already pretty well off (as in, the divide is already there), or they're using augs to gain back their sight or their ability to walk, in which case you would be a total fucking asshole to oppose them having the possibility of doing so.

The game just doesn't do a very good job convincing you that there actually is a divide caused by augmentations. The most concrete example it gives you is augmented whores, which seems more like a peculiar fetish than anything else. The ethical questions surrounding augmentations would spark a debate for sure, but would it really make people riot in the streets? Don't they have anything more pressing to worry about? There were some neat ideas regarding augmentations, though, like Neuropozyne addiction, the black market and the software upgrade (if only it had been something more subtle than a zombie virus), and I think they should've explored the theme more from that angle.

Pretty sure the game mentioned several times that workers were having their augs subsidized. Corporate daddy wants to "care" for his employees by offering them that. Oh you don't want to? Well okay bye, we make much more money off someone willing to cut their arm off to lift more boxes, and some people will always be willing to do it for more cash and stability. Yes it is a hurdle for many (most) to do it, which is why it's becoming a divided world... the willing are getting a leg up on the unwilling, which pressures the unwilling to get with it. I thought it was pretty well done, and your arguments with it nitpicky, but hey... opinions and all that.
 

DeepOcean

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Why corporations would subside mechanical arms or legs or eyes for blue collar workers? If you have technology to implement augmentation, you probably can make pretty advanced robots that would probably be a better investment so even white collar workers don't need it as most would be unemployed anyway.

Mankind Divided world building just took the "everyone uses cool looking augs" idea from cyberpunk and took it way too serious so the contradictions of the idea became obvious to anyone paying attention, usually I would just dismiss that stuff as "The rule of the cool", a pretty common trope on cyberpunk settings that you just assume without thinking but on Mankind Divided it became obnoxious because it was a dilemma at the center of the story with alot of drama built around it but at no point the devs actually tried hard addressing the problems this idea brings.

And nope, evil and bad corps made people do it is a lazy and creatively bankrupt excuse from the devs. Sure makes sense for a cyberpunk genre game but it is a tired and and boring trope.
 

a cut of domestic sheep prime

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Mankind Divided world building just took the "everyone uses cool looking augs" idea from cyberpunk
You're blaming MD, but the problem is from HR.

Yeah, the general concept is sound, if you had an injury and lost an arm, leg or whatever, you'd probably like to get it replace.

The problem with MD is that it takes things into stupid and its foundation in HR was stupid.

The guy making the mechs all go insane because reasons in HR was dumb.

The idea that mechs would get made into a slave class, or get Auschwitzed over it was stupid.

The idea that everyone and their freaking mother became a mech was dumb and mainly from Human Revolution.

And yeah, the basic philosophy in HR and MD was: screw Deus Ex, we wan to make Ghost In The Shell.

Just look at the insane chink megacity in HR:

g2anqyz.png


Compare this to DX1 France or Hell's kitchen. Look at the old NY subway system. The tech clearly isn't anywhere near this point. And this was just shoved in because cyberpunk.

But again, this was HR, not MD.
 

Alienman

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I really liked that setting, and thought it was awesome when you finally traveled from the lower parts to the rich upper floor. Felt very cyberpunkish :oops:

I also thought the reason for getting AUGs was cool. It's basically like how everyone needs a phone nowadays, seems it doesn't matter what job you have it is expected that you have one. Getting augmented was a good investment for the job market and it was not only for replacing arms and such, there were brain implants too. The pilot in HR mention she have some implants to make her flying better.
 

taxalot

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Wow that Jensen theory

I never knew about that theory but I remember it DID cross my mind at some point during a Sarif/Jensen chat. I had even the feeling that Sarif was implying it when he mentioned the augs didn't match with his 'Draw your one conclusions' argument. It's also one thing that Deus Ex could pretty much do and get away with.

Anyway, Jensen finding his body stored in a random box and not saying anything, displaying no reaction at all has to be one of the spookiest gaming secret I have ever heard of.
 

Israfael

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I don't get the complaint that the gameplay should be perfectly symmetrical for any given pathway - yes, you do save Miller, but you basically do it by consigning another innocent person to death by not visiting the Machine God temple (blessed be the Omnissiah) first. It can be argued that you can do both if you are fast enough, but that's somewhat stretching my suspense of disbelief (well, they could have placed the bombers' facility inside Golem city or some remote district to make that possibility seem too remote to consider it). Chicane is a wasted opportunity, I agree, but you still get a choice to ignore him at GARM (with very visible gameplay changes, especially if you are not combat oriented)
 
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This game will never have a sequel and the more I read about it on the .net, the more I see people saying that it is pointless to play it.

What about Deus ex Human revolution? Should I play it or it hints at this game and as such, the experience is "incomplete" there too?
 

RK47

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DXHR is more about Jensen getting the Robocop treatment and discovers a deeper conspiracy when he investigates the 'incident'
Then the writers think they cannot end the game without a massive confrontation and that's what it ended up with.
Something completely unnecessary.
 

Dodo1610

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although I do not believe Augs segregation would be unrealistic in the Deus Ex world after what happened at the end of Deus Ex HR.
Yeah, because we are putting Muslims in ghettos right now, right?

Not really during the aug incident millions died in a single day, also there are only millions Augs while there are almost 2 billion Muslims. Most of them live in Muslim countries.
 

DalekFlay

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Why corporations would subside mechanical arms or legs or eyes for blue collar workers? If you have technology to implement augmentation, you probably can make pretty advanced robots that would probably be a better investment so even white collar workers don't need it as most would be unemployed anyway.

Well that's more a question for Deus Ex, isn't it? HR is a prequel and operates with that mindset.
 

Morkar Left

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Probably because there are enough humans to exploit that it's more cost efficient to use and enhance them (more flexible and easier to maintain with just some food and sleep) than building and maintaining robots. Harder to steal them, too.
 

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