Thanks for the thoughtful post savant. I will give it another go wih the speed mods when I feel the urge to play again. My mind and heart is not really in gaming right now. But I'll be back with a vengeance. For the future Fluent Plays thread it will be Fluent Plays Music with me sharing my RPG soundtrack music I make. Thanks again bro, much love.
I'll add my voice to thesavant
Usually, when you leave the monastery, you just try to "rush" to Arnika avoiding as many monsters as possible (using chameleon potions, tincture of shadows or something) and once in Arnika, you also try to avoid patrols until you're better equipped and get 2 more companions.
These companions allow you to put 2/3 fighters on the frontline, the rest using extend/long range weapons.
Mage/Bishop/Alchemist/psionic in the middle.
Engineer/Valkyrie (or any not so squishy fighter) on the side, Valk with a spear, engineer with a gun and an alternate cc weapon just in case.
Ranger on the rear to protect the mages in case you're surrounded.
Mastering the formation is the first step.
You need a mage and a ranger on a beginner run and a priest (you can multi-class him later to bishop eventually to get more offensive power)
A warrior is also really good as he'll be the big things killer with his berserk ability.
So, that's 4 fixed party members, i wouldn't go for 3 warriors personally, i think diversity is fun so either a gadgeteer or a bard (not both) and maybe a samurai or a ninja, because they're fun to play (lightning strikes for the samourai, a lot of crit for the ninja)
The last step is using the right spells, you need the buffs and debuff fast, anything else but fireball is not necessary, don't pick the same spells on different char because you might find spell-books and buy some in Arnika and later.
Spells like sleep can save your life (don't pick it if you have a bard), paralyze isn't very accurate at first but if you can paralyze a strong opponent, you just won the fight.
Freeze flesh is one of the most powerful spell early on.
I believe an extensive study of the manual is necessary, that's what we all used to do when playing those "old school" games, without it, it's harder.