Tavernking
Don't believe his lies
I am busy with my studies this time of year, but I intend to make a turn-based combat system in a few months time.
Here is my proposal...let me know if it's shit:
Two characters - a knight and a bandit - face off against each other.
The knight attacks the bandit. You calculate each characters Strength, Combat, Weapon type, etc. (whatever modifiers that are relevant) which are made into one single 'combat score' value.
The knight's combat score is 45 while the bandits is 20.
Now you take the sum of each character's combat scores, 60.
Then a random number generator generates a number between 1 and 60. If it is lower than or equal to 45, the knight lands a hit and kills the bandit.
I intend to include perma death too. Part of me just wants to read negative steam reviews from people mad that their Level 60 paladin that they invested 20 hours into got one-shotted by a peasant with a pitchfork.
Here is my proposal...let me know if it's shit:
Two characters - a knight and a bandit - face off against each other.
The knight attacks the bandit. You calculate each characters Strength, Combat, Weapon type, etc. (whatever modifiers that are relevant) which are made into one single 'combat score' value.
The knight's combat score is 45 while the bandits is 20.
Now you take the sum of each character's combat scores, 60.
Then a random number generator generates a number between 1 and 60. If it is lower than or equal to 45, the knight lands a hit and kills the bandit.
I intend to include perma death too. Part of me just wants to read negative steam reviews from people mad that their Level 60 paladin that they invested 20 hours into got one-shotted by a peasant with a pitchfork.
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