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Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
You have been fighting with this guy for rounds?) He never lived to the third spell cast in any of my runs, smashed by hasted melees.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
You have been fighting with this guy for rounds?) He never lived to the third spell cast in any of my runs, smashed by hasted melees.
I tried to kill him fast, but Nok Nok's sneak attack did no damage and he is my main melee damage dealer. Then I depended on Kineticist and my Wizard to kill him. Jaethal is more of a tank and Harrim was dispensing offensive spells as his hit chance is not that good vs crazy high AC characters like this one.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,326
Location
Massachusettes
Hey, I found Cleveland Mark Blakemore in that dungeon, huffing and puffing his huge heaving chest, and sicing his big golden golem baby on me, screaming how I would be smitten like the intellectual cripple I was. It was the shortest "boss" battle in the game so far as I laughed at his red jellied remains beneath my boots, his golden baby broken.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
Hey, I found Cleveland Mark Blakemore in that dungeon, huffing and puffing his huge heaving chest, and sicing his big golden golem baby on me, screaming how I would be smitten like the intellectual cripple I was. It was the shortest "boss" battle in the game so far as I laughed at his red jellied remains beneath my boots, his golden baby broken.
Why would you fight him instead of doing that awesome battle vs Sirotek and its minions?
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,326
Location
Massachusettes
Hey, I found Cleveland Mark Blakemore in that dungeon, huffing and puffing his huge heaving chest, and sicing his big golden golem baby on me, screaming how I would be smitten like the intellectual cripple I was. It was the shortest "boss" battle in the game so far as I laughed at his red jellied remains beneath my boots, his golden baby broken.
Why would you fight him instead of doing that awesome battle vs Sirotek and its minions?

Well, I think I did try to talk sense into him in the event of extra easter eggs but my Diplomacy skill check wasn't high enough. However, I did battle several groups of squirrel swarms there after he turned hostile. Maybe they were suppose to represent the Sirtek minions? It seems like they would be.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,326
Location
Massachusettes
I think this game could do with some decent surrender scripts like NWN had. Once a battle starts it doesn't seem like it can ever stop short of total annihilation of your enemies. I would have happily extended my hand in friendship to Cleve and helped him up off the ground so we could fight the evil Sirtec and his minions together.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,170
Pillars of Eternity 2: Deadfire
Well, I think I did try to talk sense into him in the event of extra easter eggs but my Diplomacy skill check wasn't high enough.

Now that's a shame. You know, by checking "Only skill user gets experience from skills" and passing all the assorted skill checks in this quest is enough to get minimum 1 level, maybe 2? Enough to reach level 20 in Act V in fact...

Reminder: There's a +5 Persuasion Amulet (Golden Tongue), +5 Persuasion mace (Authority?), Greater Heroism offers +4 all skills, Chocolate food provides +3 all skills, you can get +2 all skills from ring of Circumstances, +8 Cha also means +4 Persuasion, I think Tristan's unique buff (Touch of Good?) also offers +2 to skills (or more).
So you can get about +25 to Persuasion from items and buffs alone.

Also you can find +10 Arcana Gloves at Irovetti's Palace.

Edit: There's also this book with random effects on rest and one of those is another +5 Persuasion that stacks.
 
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Daidre

Arcane
Joined
Jan 30, 2019
Messages
1,975
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Yeah, but I savescammed to beat this Trickery check

P0DfyRY.png
only to get so much exp for it)
 
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santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,683
My team has the sexiest and deadliest waifus you can recruit.
I think this game could do with some decent surrender scripts like NWN had. Once a battle starts it doesn't seem like it can ever stop short of total annihilation of your enemies. I would have happily extended my hand in friendship to Cleve and helped him up off the ground so we could fight the evil Sirtec and his minions together.

In Old Sycamore, both the mite queen and kobold chieftain will try to surrender when they are almost dead. Of course, that assumes you decided to go murder-hobo on them all in the first place, like a proper lawful good stooge.
 

Simple Simon

Scholar
Joined
Nov 9, 2018
Messages
102
Link to the Steam post:

"Dear Pathfinders,

Not every day brings good news, and, unfortunately, today is one of those other days. We regret to inform you that, after much consideration, we’ve decided to postpone the release of our 3rd DLC, “Beneath The Stolen Lands”, by around a month.

Multiple factors have influenced this decision. We don’t have much experience with procedurally generated dungeons, and the game’s engine wasn’t originally built to support such content. Our goal – to make the DLC endlessly repeatable –demands that we hit a high standard of replayability, and that puts additional pressure on our game designers. Last but not least, we feel that we need to make more time for testing and quality assurance.

All in all, this is a rather ambitious project for us, and we want to make sure we deliver an experience that is worthy of our players’ attention. We sincerely apologize for this delay, and we hope that you understand our reasons.

To soften the blow and share our progress with you, here’s a little sneak peek inside the mysterious underground dungeon we’ve been building all this time. We hope you like what you see!

Sincerely,
Owlcats."
 
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Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
Not surprised. And I doubt in the end it would be a good DLC. To make a solid procedurally generated content you need to make whole new game.

You'd think veterans would realise that being too ambitious is not healthy for working on a big RPG with medium teams, but they fell into same hole again.
Owlcat lead: hey can we make like awesome procedurally generated dungeon
devs: easy
months later
devs: oh shit, we agreed to do what?

DLC release: you go into red room with fire beetles, or green room with green beetles.

and with their tools at this point they could easily just make another Durlag Tower or Watcher's Keep instead. bah!
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,326
Location
Massachusettes
Well, the possibly good thing about the procedurally generated dungeon DLC delay is that Owlcat never did anything like that before so who knows? They might approach the concept with an entirely fresh perspective and actually make it good... or terrible. The idea itself is not terrible when you think about it. I mean, there are some pretty decent roguelikes out there. So why not transfer the more successful formulas of these roguellkes into AD&D/PnP PC sim? Stone Soup was actually kind of fun, what little I played of it. So taking extra time to meet QA could be a good thing. I'm hoping that at the very least we get a big beautiful rainbow flag out of this that keeps us dazzled with color if not substance.

7IO95UR.jpg
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Great elders of the Codex, discussions around this game left me with some questions about the game. Help me settle my wizards' specializations:

Is this an exhaustive list of arcane spells in game so far? https://pathfinderkingmaker.gamepedia.com/Wizard/Sorcerer_spells

How broken is sneak attack supposed to be in comparison with PnP?

Do shadow spells rely only on Illusion DCs or do they also use Evocation and Conjuration when applicable?

How useful is Persuasion on the main character? I've been meaning to play a wizard and am wondering if I should care to bump his persuasion up at all, be it via feats / familiar or even the Enchantment specialization.

Can you memorize lower level spells on higher spell slots?

I've been meaning to make a party Diviner with full cast progression and those beautiful specialist skills but sneak attack on the side via multiple memorizations of extended Sense Vitals. Was wondering how useful that would be on a scale of 1 to 10. Plus, dunno if there's been any new spells since they included Foresight and Icy Prison.
 
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Simple Simon

Scholar
Joined
Nov 9, 2018
Messages
102
Is this an exhaustive list of arcane spells in game so far? https://pathfinderkingmaker.gamepedia.com/Wizard/Sorcerer_spells
No, Owlcat added a bunch of pit-based conjuration spells that I don't see on there.

How broken is sneak attack supposed to be in comparison with PnP?
I would say sneak attack is pretty broken. This game makes it very easy to flank someone so sneak attack is almost always up and the mobs don't really try to get out of being flanked. That being said, some mobs are immune to sneak attack.

Do shadow spells rely only on Illusion DCs or do they also use Evocation and Conjuration when applicable?
I think it is just illusion, see here.

How useful is Persuasion on the main character? I've been meaning to play a wizard and am wondering if I should care to bump his persuasion up at all, be it via feats / familiar or even the Enchantment specialization.
Persuasion is pretty useful to have on your main character but not game-breaking. You could probably do a skill focus persuasion feat and not sweat it too much as a wizard.

Can you memorize lower level spells on higher spell slots?
If you metamagic them, yes.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,170
Pillars of Eternity 2: Deadfire
Heighten Spell metamagic is in the game, so you can use as high slots, as you wish (and boost the DCs doing so).

Diviner has pretty cool abilities, but the spells are next to noexistant. You would be wasting A LOT of bonus slots with them.

Sense Vitals... well, it's a short lived buff and your typical wizard can't hit the broad side of a barn. An Arcane Trickster could have some use from that... or an Eldritch Knight. A traditional Wizard? Not much.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,492
Location
Grand Chien
Sense Vitals would be excellent if the game's approach wasn't to throw endless amounts of trash mobs at you. I still think it's great on certain characters for boss fights, but it's not the omgwtfbbq spell I thought it was when I first saw it. The duration is just too short.

As for the post-poning of the DLC, it's great news. Owlcat might actually be learning from their mistakes.
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
I would love a static dungeon with interesting (tactical) rooms, but random enemies. You could build entire strategies around how you tackle certain rooms, and some fights are cakewalks because that death trap room has chickens for one guy, then a nightmare because it has blue dragons for another guy.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
Yeah I don't know how interesting a randomized dungeon could be for a game like this. Its all about the beastiary and the encounter design after all. And like Shadenaut said, a Durlag's Tower scenario would be ideal. I'm mostly just hoping that it ends up coming with even more CC options.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,170
Pillars of Eternity 2: Deadfire
Sense Vitals... well, it's a short lived buff and your typical wizard can't hit the broad side of a barn. An Arcane Trickster could have some use from that... or an Eldritch Knight. A traditional Wizard? Not much.
well, doesn't it apply to AoEs as well?

Like Daidre wrote, only if you're a level 10 Trickster.
 

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