TheChickenKing
Savant
- Joined
- Sep 16, 2016
- Messages
- 296
That's a pretty funny way of improving the quality of games on your store. Not through curation or just not letting people release shitty asset flips. Just gotta bend some review scores.
They never care about positive "review bombs". Consume, consumer, and like everything.Assassin's Creed; Unity has also been getting review bombed lately - but with positive reviews as they're doing a free give away so that "people can experience notre dame in all its splendour".
A nice gesture, but utterly hypocrtical for valve to not also mark these reviews as off topic as well.
It's not like I expected any different
lol, 90% of people (myself included) won't know or notice. They are deceptively altering the review score on the main page because they know it affects sales. Especially since reactions to horrible DRM or EULAs are getting so common and devs keep pushing them on us.
Giving something a low score because of DRM or whatever is actually reviewing the product. Those should not be removed, and I don't think we have an example of Valve doing that.
Q: I care about some things that I worry other players don't, like DRM or EULA changes. Review bombs have been about them in the past. Do you consider them unrelated or off-topic?
A: We had long debates about these two, and others like them. They're technically not a part of the game, but they are an issue for some players. In the end, we've decided to define them as off-topic review bombs.
#10 - Totally Accurate Battle Simulator
#9 - The Elder Scrolls Online - Crown Packs
#8 - Forager
#7 - Total War: WARHAMMER II - The Prophet & The Warlock
#6 - Grand Theft Auto V
#5 - Anno 1800
#4 - Sekiro: Shadows Die Twice
#3 - PLAYERUNKNOWN'S BATTLEGROUNDS
#2 - Anno 1800
#1 - Risk of Rain 2
More like raining money. Wonder why they needed Gearbox to publish on PC.
those trustworthy neutral positive reviews amirite?That's why you shouldn't look a Steam reviews and get all your gaming advice from the Codex.
Beta 17: Dynamic Geometry with Embree
30 APR @ 12:06AM - LAKULISH
Starting with Steam Audio v.2.0-beta.17[valvesoftware.github.io], Steam Audio supports dynamic geometry when modeling all sound propagation effects, including occlusion, transmission, source-dependent reflections, and listener-centric reverb. At this time, this functionality requires the use of the Embree ray tracer, which is supported on Windows, Linux, and macOS. In addition to the C API, this functionality is available in the Unity plugin (as well as the FMOD Studio plugin, when used in conjunction with the Unity plugin).
(This video contains audio; you may have to unmute it to listen.)
In particular, Steam Audio handles rigid-body motion of objects, which means an object can move, rotate, or be scaled, and Steam Audio will update the acoustics appropriately. Deformable or breakable objects are not supported.
To use this functionality in Unity, first enable Embree as described in the documentation. Next, attach a Steam Audio Dynamic Object component to any GameObject that should be treated as dynamic geometry, such as a door. Configure the material properties of the dynamic object as needed, then click Export to export the geometry data to a file. Now, at run-time, when the dynamic object moves (either through scripting, physics, or user interaction), Steam Audio will automatically update acoustics to match.
You can also attach Steam Audio Dynamic Object components to prefabs, and export their geometry data to a file. In this case, not only does Steam Audio handle the motion of prefab instances, it also updates the acoustics when prefabs are instantiated or destroyed. For example, as the above video shows, as soon as a wall object is added to the scene, we start hearing reflections from it. Once four walls and a roof are added, we automatically have reverb.
NOTE: Steam Audio v2.0-beta.16 introduced a more limited form of dynamic geometry support in the Unity plugin. This feature only modeled occlusion and transmission due to dynamic objects, and involved using Unity's built-in ray tracer. While this feature requires less work in terms of geometry tagging and scene setup, the new functionality introduced in v2.0-beta.17 supports dynamic geometry when modeling the full range of acoustic phenomena.
Bury me, my Love is a Text Messaging Adventure game about Nour, a Syrian migrant trying to find her way to Europe. Her husband Majd, who remains behind in Syria,
There's a 1 percent chance Valve announces a Half-Life VR game this week
And a slightly higher chance it gives us details on its VR headset.
Predicting what Valve is and isn't going to do is a losing game, even with reliable information, so I'm giving myself a 1 percent chance of getting this completely right.
Valve is going to reveal the specs of its VR headset, the Valve Index, very soon, and we have good reason to believe it'll reveal some VR games along with it—one of which is rumored to be a Half-Life game.
Valve told me on April 1 that it was "targeting May 1st for pre orders and a full announcement" of the Valve Index. That plan may have changed (especially because the Borderlands 3 gameplay reveal is also happening this week), but the announcement will probably happen soon, because Valve also told me that it wants to start shipping hardware in June. I've asked Valve if this Wednesday is still the big day, and will update this post if I hear back.
We also know for sure that Valve has been working on three VR games, which Gabe Newell described as full-sized games (as opposed to tech demo-like projects such as The Lab) in February 2017. "We think we can make three big VR games," Newell said at the time. "We think that we know enough now to do that, and we're going to find out if that’s the case. We're pretty sure that all the other game developers are going to learn positive or negative lessons from what we do, which is sort of where we have to be right now."
Valve didn't tell me whether or not it's going to announce any of those games when pre-orders for the Index open up, but that seems like the obvious move. I'd be surprised if one or more weren't bundled with the headset to drive sales.
Now for the Half-Life part of it: In November of last year, a source told UploadVRthat one of the three upcoming Valve VR games is a Half-Life prequel. At the same time, UploadVR's sources confirmed that leaked images of the Valve Index were the real deal, and that turned out to be true. The photos from November 2018 look just like the actual hardware that was revealed earlier this month.
Additionally, Valve News Network reported in March that "hlvr" and references to a shotgun appear in a Dota 2 update. Valve game files are full of references to other games, and that doesn't always mean anything, but it does strengthen the credibility of UploadVR's report from last year.
To recap, here's what we know for sure:
And here's what we're speculating about:
- Valve is going to reveal the specs of the Valve Index soon, possibly on Wednesday.
- Valve plans to start taking pre-orders at the same time as the announcement.
- Valve plans to start shipping the headsets in June.
- Valve has been developing three "big" VR games for at least a couple years.
As always with Valve, there's a small chance it does what all signs suggest it's going to do, and a much bigger chance it throws us a curveball at 5 pm on a Friday evening—but I'm certain that I'm at least partially right about all this.
- Valve will probably announce one or more of its VR games with the Index specs.
- One or more games may be bundled with the Index.
- One of the games is rumored to be a Half-Life game, though not Half-Life 3.
We'll be keeping an eye on the Valve Index Steam page this Wednesday to see if anything happens, whether it includes Half-Life or not.
Valve teases 'flagship' VR game coming this year
I only gave myself a one percent chance of being correct when I suggested that Valve might bolster its Valve Index VR headset announcement by also announcing the Half-Life VR game that's been rumored for a while, and I'm thankful for the 99 percent leeway I gave myself.
Instead of announcing one of the three "big" VR games we know Valve is working on, it highlighted some other, non-Valve games, and merely teased a "flagship VR game" coming later this year for SteamVR-compatible headsets (The Index and the HTC Vive, mainly).
I was making sense yesterday, right? I mean, if you're trying to sell a VR kit that costs a grand, of course you bundle an exciting game with it to get those pre-orders rolling.
Unless you're Valve.
At least I was right about one thing: "Predicting what Valve is and isn't going to do is a losing game, even with reliable information."
As for whether or not a Half-Life VR game exists at all, I think the evidence (which I run down in yesterday's article) is pretty compelling, but we'll have to wait a little longer to find out what this "flagship" game is, though the word does imply it comes from one of Valve's most beloved series.
Along with the Index announcement, Valve included screenshots of a controller tech demo called Aperture Hand Labs, so at least we know it's still messing around in the universe. Here's what that looks like:
I'll reiterate, however, that predicting what Valve is and isn't going to do is a losing game, even with reliable information.
At a reveal event last week, Valve representatives said the Index's high cost (it's one of the most expensive headsets on the market) is due to the philosophy behind its development The Index is intended both as a high-fidelity, high-end headset for experienced VR users, and to remove hardware barriers for developers working in VR and increase the library of content available, rather than focusing on an affordable or low-barrier piece of equipment for users.
Good luck getting VR mainstream with those prices (and this is not about just this one. Every VR set is overpriced.)That price though...