How often do developers see the benefit of the extra that Epic is giving out? Or is it the publishers who get it? I need inside numbers here. And customers shouldn't care about their own experience and benefits? Because I think they should. I'd love if GOG offered the same ratio as Epic, I'd be even happier to buy games from there. But at the end of the day, I'm spending the same amount of money and asking me to do so in a way that is less beneficial in my eyes sounds kinda silly doesn't it? Publishers don't care about the user experience they care about convincing us to purchase the game. DRM-free is a good way to convince me to buy a game.
No one is calling a 12% cut vs. 30% cut evil. Not at all. That's awesome that the creators and publishers can make more off their own property. I'd love to see that become the standard. Hell, I'd argue that with better cuts they have less reason to push lootboxes and MTXs but guess what, they'll probably still do that. Because they aren't our friends. I'd wager that the people truly benefiting from the difference in the cut are not the people programming the game, doing the art, doing the design, etc. It's probably the bosses and executives who work at most 40 hours a week while telling other human beings they have to work over 60 hours a week. I care about the workers, not executives that get upset about criticism or people who don't want to spend over 100 bucks on a game yet see the most reward from the practices.