RolePlayer
Augur
- Joined
- Oct 3, 2009
- Messages
- 204
THERE IS NO GORE
Long ago I played a game called Soldier of Fortune II, a pretty infamous game for its dismemberment physics. The game was extremely gory, and I was convinced that this was the future of FPS games and it would only get more realistic.
Ironically, for how much people even today complain about 'violent video games', it's interesting how thoroughly sanitized FPS games nowadays are.
THERE IS NO FEELING OF DAMAGE
Another game from way in the past that did FPS gaming better was F.E.A.R. The absolute best part of this game was the gunplay, in particular, the massive clouds of smoke and plaster dust that would billow and fill a room as you fought enemies. I can't find any particularly good videos showcasing this but you can see some of it in this video.
Gunfights would leave huge chunks of wall missing, concrete crumbling, and the chaos of battle would create a fog of war. Nowadays, there's almost never any destruction. Environments are completely impervious to any kind of damage. Bulletholes disappear after a minute, dust and smoke dissipates in seconds. There's no feeling of destruction.
At the end of one of (possibly the) greatest shootouts in movie history, the place looks like this. Except if this were a video game made in the year 2019, it would look like this. No damage. No bodies. Nothing.
THERE IS NO 'LITTLE STUFF'
Change a magazine in a game and look at what happens to it - nothing. It doesn't exist. You can see your player eject a magazine and it's gone. Nothing drops to the floor... and in the rare game that actually does show it, it simply falls through the floor or disappears in two seconds.
Unload with a minigun and watch the stream of brass fly out of the gun and look at what happens to it - nothing. It doesn't exist. You can see it fly but it just disappears. In the rare game that actually shows the brass in the game world, it simply falls through the floor or disappears in two seconds.
Shoot a lamp with a rocket launcher, almost no games will ever do anything, not even causing the lights to flicker. The world is completely impervious to any effect whatsoever.
Even the very simply basics that would give a combat environment a "fought-in" feel can't even get this shit right. No brass, no magazines, unrealistic bullet holes, no discarded or used equipment, nothing!
https://www.reddit.com/r/truegaming...ack_of_carnage_in_fps_games_is_disappointing/
Long ago I played a game called Soldier of Fortune II, a pretty infamous game for its dismemberment physics. The game was extremely gory, and I was convinced that this was the future of FPS games and it would only get more realistic.
Ironically, for how much people even today complain about 'violent video games', it's interesting how thoroughly sanitized FPS games nowadays are.
- There's almost never blood, at MOST, there's a red puff of particles when you hit the enemy. There's very rarely blood puddles or sprays on surfaces.
- Games now delete bodies. Even DOOM vaporizes bodies after a few seconds.
- Rarely are there dismemberment or 'animated' deaths, typically there's just an instant ragdoll and the enemy simply slumps into a heap.
- There's pretty much absolutely no wounds or damage visible on enemies. You don't hit a guy with buckshot and see ripped and torn flesh, or hit someone with a slug and leave a basketball-sized exit wound.
THERE IS NO FEELING OF DAMAGE
Another game from way in the past that did FPS gaming better was F.E.A.R. The absolute best part of this game was the gunplay, in particular, the massive clouds of smoke and plaster dust that would billow and fill a room as you fought enemies. I can't find any particularly good videos showcasing this but you can see some of it in this video.
Gunfights would leave huge chunks of wall missing, concrete crumbling, and the chaos of battle would create a fog of war. Nowadays, there's almost never any destruction. Environments are completely impervious to any kind of damage. Bulletholes disappear after a minute, dust and smoke dissipates in seconds. There's no feeling of destruction.
At the end of one of (possibly the) greatest shootouts in movie history, the place looks like this. Except if this were a video game made in the year 2019, it would look like this. No damage. No bodies. Nothing.
THERE IS NO 'LITTLE STUFF'
Change a magazine in a game and look at what happens to it - nothing. It doesn't exist. You can see your player eject a magazine and it's gone. Nothing drops to the floor... and in the rare game that actually does show it, it simply falls through the floor or disappears in two seconds.
Unload with a minigun and watch the stream of brass fly out of the gun and look at what happens to it - nothing. It doesn't exist. You can see it fly but it just disappears. In the rare game that actually shows the brass in the game world, it simply falls through the floor or disappears in two seconds.
Shoot a lamp with a rocket launcher, almost no games will ever do anything, not even causing the lights to flicker. The world is completely impervious to any effect whatsoever.
Even the very simply basics that would give a combat environment a "fought-in" feel can't even get this shit right. No brass, no magazines, unrealistic bullet holes, no discarded or used equipment, nothing!
https://www.reddit.com/r/truegaming...ack_of_carnage_in_fps_games_is_disappointing/