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Anyone tried out the new ray/path-tracing shader for Minecraft? Looks great, works on any GPU.

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aweigh

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bruh... memes aside, shit looks amazing.
 
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theSavant

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ESh Yes, all non-RTX cards are trash when it comes to Raytracing. Even gtx 1070/1080/ti cards crap around compared to the lowest RTX card. I've never seen graphics cards become obsolete so quickly. Well... it doesn't make them obsolete when playing older games, and there are not that many recent titles with raytracing anyways, but still...

Edit: not sure how "obsolete" current GTX cards really are... after all the visual difference between a raytraced scene and a rasterized scene is not that much different. Only when game engines fully convert to raytracing instead of rasterization, then they will become useless. If and when this is going to happen is questionable.
 
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Astral Rag

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but-why.gif
 

SlamDunk

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Still waiting for the upcoming, free, public release of SEUS PTGI.

works on any GPU
https://sonicether.com/seus/

SEUS PTGI is an experimental version of SEUS that includes a totally custom software implementation of ray tracing that does not require an RTX graphics card and will work on any NVIDIA graphics card (though low-end cards may struggle with performance.
AMD compatibility is still being worked on. The “PTGI” in the name stands for “Path Traced Global Illumination”, which is the main feature of this project. It also includes ray traced reflections.
 
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