Darth Canoli
Arcane
SkiNNyBane If you enjoyed the Final Fantasy Tactics and the likes back in the days, this is better.
SkiNNyBane If you enjoyed the Final Fantasy Tactics and the likes back in the days, this is better.
The mandatory is this shit worth buying?
This one?whatever happened to that other tactics kickstarter game I believe had 2 people developing it.
How about the characters and main story? Those are the things I worry about the most.
How about the characters and main story? Those are the things I worry about the most.
Story in the first 10-15 hours has honestly been pretty mediocre, especially when compared to FFT and Tactics Ogre, but to be fair those two have some of the best stories in video game history.
What I do like is the introduction to a somewhat unique setting and I've found the characters to be very likeable. The writing catches me off guard sometimes with how subtle it can be, and how it can kind of pull me in without realizing it. I become invested sometimes when I least expect to be might be a good way of putting it.
I'd say play primarily for gameplay, and be open to the story, but not expecting something too grand. Could change later in the game for all I know.
From what I've seen from my couple of hours of playtime said women have been "competent at their job" -variants, not "wimminz rule, men drool, lolz" -cases.It bothers me to some degree, but it won’t stop me from buying the game at some point, probably during the summer sale. Stronk wymyn isn’t a big problem if presented well, though.
If it’s fun to play, and it scratches the FF Tactics or Tactics Ogre style gameplay itch that I have, I’m good.
If ever you get the chance, try out both Final Fantasy Tactics and Tactics Ogre. They are great.From what I've seen from my couple of hours of playtime said women have been "competent at their job" -variants, not "wimminz rule, men drool, lolz" -cases.It bothers me to some degree, but it won’t stop me from buying the game at some point, probably during the summer sale. Stronk wymyn isn’t a big problem if presented well, though.
If it’s fun to play, and it scratches the FF Tactics or Tactics Ogre style gameplay itch that I have, I’m good.
Liking the combats so far, but FFT style games are new experience for me.
Make sure to play Ogre battle 64 as well and Front Mission 1/3 (plus 2 if you enjoyed those and maybe 4).If ever you get the chance, try out both Final Fantasy Tactics and Tactics Ogre. They are great.From what I've seen from my couple of hours of playtime said women have been "competent at their job" -variants, not "wimminz rule, men drool, lolz" -cases.
Liking the combats so far, but FFT style games are new experience for me.
I was never a big fan of the ps1/psp FFT. its one of the worst tactics game I played and I played a shit ton from vandal hearts to indie Russian stuff like night watch. Gameplay too slow, grindy and story was whatever. The first gba final fantasy tactics game was a lot better.
To me FFT and Ogre are worth to be put in the the tactics patheon alongside X-Com, Jagged Alliance and Battle Brothers, but if you're of a differing opinion, you won't like this.
OnlySP 4/5:
The most impressive aspect of Fell Seal: Arbiter’s Mark is how accessible the game is without sacrificing the in-depth complexity the tactical RPG is loved for. Specific terminology is explained with a press of the touchpad, and new enemy types are introduced at an even pace. The smoothly interwoven story and addictive combat can make entire afternoons disappear.
Fell Seal: Arbiter’s Mark embodies the heart of an epic adventure. A spiritual sequel to one of the most beloved titles in gaming, the game holds its own as a clever tactical experience that anyone can enjoy.
PlayStation LifeStyle 8.5/10:
My other main takeaway was that despite the dirge-like pace that the gameplay processed, the experience still felt like it wasn’t long enough. Sure, I’m more than willing to admit that this feeling may have been the byproduct of enjoying the game so much that I simply didn’t want it to end. However, I felt that there was far more depth in the world that was waiting to be explored. We had simply scratched the surface of a much bigger universe, which despite delivering a great experience, still left me slightly unfulfilled.
One of the staples of an awesome game is the fact that it leaves you jonesing for more. Fell Seal: Arbiter’s Mark accomplishes this with a style and grace of a bygone era of game design. Here’s to hoping there is more content on the way, because I can’t wait for my next dose of tactical action.
TheXboxHub 5/5:
In conclusion then and I have no issues with saying that Fell Seal: Arbiter’s Mark is a truly great game. One of the problems that I always face is finding the time to play all the games that are currently on my list. Having a game like this – one that demands that I keep playing just to see what happens – makes the balancing act even more difficult. The hook, the draw, the sheer bloody difficulty of the game and the strong, strong urge to see what becomes of Kyrie almost refused to let me play anything else until this review and my overall thoughts were complete.
As a tactical strategy game, this is very close to the old Fire Emblem games, and praise doesn’t come any higher than that.
Turn Based Lovers 7/10:
Despite my misgivings, I still wouldn’t call Fell Seal: Arbiter’s Mark a bad game. In fact, I would additionally like to praise its visuals, that are not some shoddy pixel graphics, but hi-res 2d-sprites. And artists still crafted them to remind of Final Fantasy style of the 90-s.
Ultimately, a choice to buy the game or not depends on your priorities. If you wanted a dramatic and deep story, with memorable characters that jRPGs are known for – sorry, wrong game. And don’t expect some original world either.
But if you’re in for turn-based tactics, where you use crafty combos and tricky maneuvers to accomplish your mission – Fell Seal: Arbiter’s Mark will provide it in abundance. In addition, it allows very fine tuning of difficulty.
Digitally Downloaded 4.5/5:
Fell Seal came out of nowhere. That's my fault because I don't really follow Kickstarter these days, and that's where this one got its start. But I'm so glad that I had the chance to play it. It's the perfect blend of a classical, nostalgic love letter to the genesis of the tactics RPG, while at the same time offering just enough to subvert expectations so that even genre veterans will have trouble putting this one down.
Indie Game Reviewer 4.5/5:
Add in a rudimentary crafting system and a variety of class-dependent weapons, and you can end up spending as much time fiddling with your characters’ abilities and gear as you do in combat. There’s enough to play around with here to appeal to longtime fans of the genre, but it unlocks at an accessible pace to keep beginners from feeling too overwhelmed.
Between its compelling combat, compulsive character customization and just plain charm, Fell Seal: Arbiter’s Mark is as good as any of the classic tactical RPGs that inspired it. If you’re the least bit interested in the genre, this is a must-play.
Regarding the characters, I hesitate to say this, but stay away from it if you are easily triggered by all the 'sjw' stuff. Personally I'm not particularly bothered, but the main char is very much in the 'strong independent woman' role and her sidekicks are another younger, strong independent woman and a man who follows her around and does all the cooking. I know there are posters on Codex who start frothing at the mouth over stuff like this, so it would be remiss not to mention it. If you can see past that and have any interest at all in the genre, get it. There's about 30-odd classes you can level up, all with different skills and stat growth, loads of weapons and items and a decent challenge.
From what I've seen from my couple of hours of playtime said women have been "competent at their job" -variants, not "wimminz rule, men drool, lolz" -cases.
I'm not very far in the game yet, but the story is a mish-mash of trying to be like FFT and a pretty typical cheesy JRPG, and it meshes as well as the portraits do. The guy you're talking about is more of a Cardinal Draclau-type. Same fate, same exact type of fight, actually. But more of a bonehead. Not in the "hurr durr, white men are st00pit" style, but the game is full of bumbling idiots, because it doesn't know if it wants to be FFT or Disgaea. Quality is about on par with the latter for sure. The bipedal insectoid makes lots of corny, sometimes inappropriate jokes. Maybe I'm a sick fuck, but I definitely noticed a 'facial' joke being made at the protag's expense during the rescue mission. I'm playing with customized difficulty* but the bugman definitely didn't need saving, and kicked way more ass than my girls did.the first (main?) villain is an extremely white aristocrat.
Both get their power from extraordinary means. One through a curse, the other through being a bit of a 'chosen one,' because she can't be bought by nobles and the like.The captain and lieutenant in this medieval fantasy combat game are both women
All the world's best chefs are men, we've known this for a long time. And he's a master of espionage from what I gather. Though the game's version of espionage is searching through a dude's boots and finding a convenient plot, and party-saving document. He also outdamages the fuck out of both of them right now as a Gunner / Scoundrel. Kyrie as a Templar has better Burst though. That class is incredible, fuck me.while the cook is a man