Zombra
An iron rock in the river of blood and evil
Annoying that PDXCON doesn't take place in PDX (Portland), near where I live ...
Seems like you accidentally linked the trailer for the Antifa clan led by Danger-Hair.
It's indicative that that female faggot is talking and not Brian Mitsoda (suggesting she's more important than Brian Mitsoda). Doesn't bode too well for the game if you ask me.
Why is Brian Mitsoda dressed as an angry cuck?
But what if it only kills 50% of the excitement?First gameplay video will kill any excitement for this game
But what if it only kills 50% of the excitement?First gameplay video will kill any excitement for this game
The pnp always had kind of a problem that it had a *very* overbearing metaplot. Any look at the splats would make it clear that the street stuff is basically utterly irrelevant and the White Wolf standard in modules was that at the end the PCs get to watch an NPC do something important. Another aspect is that without enforcement you could never truly have a mechanical link to the street level because Generation 5-dot was basically mandatory background if you weren't deliberately gimping yourself or a very inattentive reader. That's one thing V5 is aiming to be an improvement on, both by culling the number of mega-NPCs, shaking the status quo in ways beyond just general imminent doom and gloom (as mentioned, there's a Second Inquisition going on, albeit I don't really like calling it that since it sounds kinda corny so I call it FIRSTLIGHT like the CIA/NSA secret joint operation calls itself), and by making it explicit that the default intent in basic book is for players to be 13th Gen or Thin-Blooded, while adding Blood Potency and redoing various other mechanics (Hunger incidentally is a p huge improvement to old manabar) to provide a power-scaling that's in the "relevant to players" end decoupled from Generation and works with greater degree of flexibility.Will the game be about Gehenna, though.
Tbh in PNP Vampire you always had the option of going it punk-rock, street warfare, or you could present some Elysiums and vampire society's upper echelon. Maybe both, depended on your tastes and the players' expectations.
In fact even the Sabbat were a bunch of lowlife thugs, but had their people of power.
where is the "fabulously pessimistic" buttonFirst gameplay video will kill any excitement for this game
(Also Lasombra are defecting to join the Camarilla)
another thing that's been kind of missing with Cam is that there isn't a Clan that actively wants to be Ventrue instead of the Ventrue.
where is the "fabulously pessimistic" buttonFirst gameplay video will kill any excitement for this game
The demo that press got their hands on featured two different character creators - one that allowed them to craft a protagonist to their liking, while the second focused on the more vampiric side of things. "Body type, gender pronouns, employment history, and fashion can all be toyed with for a very modular build." In another preview, Rock Paper Shotgun states that you can pick pronouns separate from your body type.
Finally, in an interview with Kotaku, lead writer Brian Mitsoda states that the team has to adjust its perspective following the 15 years since the original. “We have to be very sensitive about how we handle things like mental illness and that was a concern for us and for Paradox, in how we can make a mature story but if we do anything, we do our homework and make sure that we are punching up and not punching down.”
The pnp always had kind of a problem that it had a *very* overbearing metaplot. Any look at the splats would make it clear that the street stuff is basically utterly irrelevant and the White Wolf standard in modules was that at the end the PCs get to watch an NPC do something important. Another aspect is that without enforcement you could never truly have a mechanical link to the street level because Generation 5-dot was basically mandatory background if you weren't deliberately gimping yourself or a very inattentive reader. That's one thing V5 is aiming to be an improvement on, both by culling the number of mega-NPCs, shaking the status quo in ways beyond just general imminent doom and gloom (as mentioned, there's a Second Inquisition going on, albeit I don't really like calling it that since it sounds kinda corny so I call it FIRSTLIGHT like the CIA/NSA secret joint operation calls itself), and by making it explicit that the default intent in basic book is for players to be 13th Gen or Thin-Blooded, while adding Blood Potency and redoing various other mechanics (Hunger incidentally is a p huge improvement to old manabar) to provide a power-scaling that's in the "relevant to players" end decoupled from Generation and works with greater degree of flexibility.Will the game be about Gehenna, though.
Tbh in PNP Vampire you always had the option of going it punk-rock, street warfare, or you could present some Elysiums and vampire society's upper echelon. Maybe both, depended on your tastes and the players' expectations.
In fact even the Sabbat were a bunch of lowlife thugs, but had their people of power.