Didn't someone use some virtual machine software (Scumm?) to solve this exact issue? Could've been Tito Anic. Sorry if it wasn't and I'm bothering you for no reason.
Correct i played game on SCUMMVM, had few issues but not critical ones.
Didn't someone use some virtual machine software (Scumm?) to solve this exact issue? Could've been Tito Anic. Sorry if it wasn't and I'm bothering you for no reason.
Hey guys, I wrote a MM7 Optimal Party Guide
Hey guys, I wrote a MM7 Optimal Party Guide and it was suggested to post it here. I've got a few more sections I want to add, but let me know what you think.
https://docs.google.com/document/d/1eso7VmWTWyL8kKLsgb5lKVRZmIJydaGXltPxzXRvZWc/edit?usp=sharing
Here is the link to the reddit thread about it, if you're interested in that: https://www.reddit.com/r/MightAndMagic/comments/bjyivc/mm7_optimal_party_guide/
Endurance - The most important stat, as HP is crucial to not only not being dead, but having longer runs before having to rest or heal. All characters should start with at least 13 Endurance, if not as much as possible. Dwarves should always max Endurance.
Dagger - Daggers are the best weapon to use if you can GM them. They are useful for anyone to allow them to dual wield, such as Sorcerers in order to give them an offhand item to confer an enchantment bonus. They scale very well with skill points at GM due to adding hit, damage, and critical chance. It is trivially easy to reach the recovery cap with Daggers.
Staff - Pretty bad bonuses at all ranks, clubs are better. Does not play well with unarmed as it basically adds 40 to your recovery time for moderate offensive benefit. If you reach extremely high levels, combining Staff with Unarmed eventually becomes viable, if not the highest DPS combination possible.
Dark - Key Spells: Shrapmetal, Souldrinker, Dragonbreath. Amazing damage. GM this immediately and then continue to dump in points. Shrapmetal is the highest damage spell in the game, and is suitable for one-shotting high HP targets at point blank. Souldrinker is great for keeping your entire party alive when facing numerous foes. Dragonbreath is the best ranged option for dealing with clumps of foes.
You should always focus on completing relevant promotion quests as soon as possible, this is even more important for the Sorcerer. In fact, the Wizard promotion should be the top priority if you have a Sorcerer in the party. Knights and Thieves benefit very little from their first promotion quests. There are also benefits to choosing a side and getting your castle fixed up, so prioritizing the Dwarf rescue to start the ‘war clock’ is a good plan to gain access to Celeste and the Pit as soon as possible. This is also true of the Walls of Mist and the Breeding Zone as completing these opens the shops and second floor in your castle. Ultimately, try to complete zones before moving on and work on as many quests at a time as possible.
Endurance - The most important stat, as HP is crucial to not only not being dead, but having longer runs before having to rest or heal. All characters should start with at least 13 Endurance, if not as much as possible. Dwarves should always max Endurance.
Anyway, won't Temples or yellow potions cure fatigue? Or do you have to rest eventually?
Hey guys, I wrote a MM7 Optimal Party Guide
You suck at this game and your "guide" states nothing that's not obvious and, at times, is actually blatantly wrong. Powergaming levels 1/10.
You could use shared soul/body spell that equals the HP of all party members. That way you could buff only the knight and spend points on the rest if you go for the balanced team.Anyway, won't Temples or yellow potions cure fatigue? Or do you have to rest eventually?
You'll die after a couple of days without sleeping. First it's gonna be weakness, then insanity, then death. Nothing won't prevent that. But given all the training & travelling needs and the fact that you're having excess time in the early game because of that stupid timed arbiter quest, it's not really an issue.
Nothing is wrong with max Endurance, though, but what's not mentioned is that it works well because of healer npcs - each one will restore your party to full HPs once a day so having a duo means ez life for a beefcake party. Not as ez as the magical party with their starting +7 to all elemental magic but, well, sometimes you want to play melee so that's that.
Actually, the biggest sin of that guide is that henchmen are not mention when they're quite easy to miss and the majority of the early game power comes directly from them.
Agreed.Also the party selection is a pretty
As have I. I guess this isn't high level enough for such people, but anyone who knows that much about the game doesn't need any help getting 'better' at it.LoL you must have huge balls to post this in here ,a nearly decade old thread with regulars in it. Most people here have played the games for decades now.
fantadomat has a similar comment. I think I should clarify that by resting I mean anything other than slaying enemies/questing/progressing/etc.Much better to go to a training hall at the end of the day instead of resting. You will soon get more than one level's worth of XP per day.
Anyway, won't Temples or yellow potions cure fatigue? Or do you have to rest eventually?
Yeah, I need to get on that.Actually, the biggest sin of that guide is that henchmen are not mention when they're quite easy to miss and the majority of the early game power comes directly from them.
all of this urges me to go again with mm7. If I go assd(dark), how good/bad will casters perform in melee with dual daggers?
Which one do you mean?Besides, best combat spell in the game costs 4 MP
why would i ever go light?
i like versatility. I gues another way of asking question would be: is it a waste to go master daggers
why would i ever go light?
Hour of Power, Day of The Gods, Day of Protection, Paralysis. Why would you ever go light, yeah. Unless you're LARPing in dungeon grinder.
i like versatility. I gues another way of asking question would be: is it a waste to go master daggers
Poison Spray IS versatility as almost no one in the game has any sort of water resistance. But I guess you're the type of player who feels obliged to master everything that he has available just for the sake of mastering it so carry on then.