How is Avellone's retarded gameplay a great example of false flexibility? If you're roleplaying a silver-tongued lady (or a lady with extreme charm thanks to her beauty) it shouldn't be surprising that when crashed in wilderness she would have problems to get by because her skill set wouldn't fit the situation she ended up with. But Arcanum offered you plenty of choices to overcome it anyway with the most obvious one being avoiding dangerous creatures and going to the nearest settlement ASAP. Although if you wanted and you weren't a total retard like Avellone (who was doing the same thing again and again expecting different results) you could have even defeated the wolves to get a significant XP boost at the very start."I failed because the game lied to me and there is no content for my character, the game presented a flexibility it doesn't have."
Now that is a valid complaint. This is specially bad when it is on the main critical path, Avellone social lady character being murdered by wolves over and over again on Arcanum's start is a great example of that.
You also need to take into account the fact that some builds might be easier to play at first but harder later and vice versa. And this is how it should be. The fact is Arcanum might be the most flexible game I know which you can learn as soon as you exit the crash site and get to Shrouded Hills. Just because the very first 5 minutes might be a bit harder for some builds doesn't make it a great example of dead end builds, WTF?
I mean seriously, how in the world can you take this guy's playthrough as great example?