Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Druidstone: The Secret of the Menhir Forest - turn-based isometric RPG from Grimrock devs

Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
Early impressions are claiming it's very difficult, so I already know the codex will praise it.
 

Petri

Ctrl Alt Ninja
Developer
Joined
May 15, 2019
Messages
2
while you should be expecting to restart things when playing on hard, this is still bullshit, because it doesn't feel like it's your fault that made you screw up and restart
Just checking, why are you playing on hard? The game explicitly states that the game is very difficult on hard and not recommended when playing for the first time. Sounds like Normal difficulty would be more fun for you. Maybe we should have named Hard 'Challenge Mode' or something, because we intended it for people to play after finishing the game once.

btw. you can change difficulty any time. Saying just in case you haven't noticed...
 
Last edited:

Sinatar

Arbiter
Joined
Jan 25, 2014
Messages
569
Put about 5 hours into it. Don't like it at all.

Constant time limits = Fuck that
Escort missions. Missions. Plural. = Fuck that
Seemingly infinitely respawing enemies = Fuck that
All enemies on the map beeline for you immediately, there is no engaging distinct groups of enemies cause everyone gang bangs you immediately = Fuck that

I was legit excited for this, but it's the antithesis of what I want from a tactical game.
 

Arulan

Cipher
Joined
Feb 13, 2014
Messages
313
Sinatar Those are certainly some dire impressions.

I'm busy playing other games at the moment, but I'd be curious to read some more impressions.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,083
Location
Bulgaria
The games looks like garbage(gameplay wise) "bonus mission - open all the chests" :roll:,yeah how about you fuck off! RPGs that are only TB and have no exploration and looting are the worst,won't even pirate.
 
Last edited:

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Interesting. It sounds quite a bit different from what it was supposed to become in early previews. More impressions from different people would be good.
 
Joined
Jul 4, 2014
Messages
1,563
All enemies on the map beeline for you immediately, there is no engaging distinct groups of enemies cause everyone gang bangs you immediately = Fuck that
"Pulling groups" like in mmo's or "activating pods" like in nuXcoms, is one of the weirdest (in a bad way) mechanics in many rpgs or tacticools or strategy games. Its absence is a good thing.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,420
Location
Grand Chien
All enemies on the map beeline for you immediately, there is no engaging distinct groups of enemies cause everyone gang bangs you immediately = Fuck that
"Pulling groups" like in mmo's or "activating pods" like in nuXcoms, is one of the weirdest (in a bad way) mechanics in many rpgs or tacticools or strategy games. Its absence is a good thing.
Yeah this is a weird criticism
 

Sinatar

Arbiter
Joined
Jan 25, 2014
Messages
569
All enemies on the map beeline for you immediately, there is no engaging distinct groups of enemies cause everyone gang bangs you immediately = Fuck that
"Pulling groups" like in mmo's or "activating pods" like in nuXcoms, is one of the weirdest (in a bad way) mechanics in many rpgs or tacticools or strategy games. Its absence is a good thing.

Why have enemies in groups on different parts of the map if you just fight everyone where you start? Why have terrain, or a map at all?
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
2,838
Location
harsh circumstances
Pathfinder: Wrath
I was interest in this, but it sounds like a frustrating mess. I might look at it after a couple dozen patches drop.

5% off:
 

Bara

Arcane
Joined
Apr 2, 2018
Messages
1,320
It's alright and at the very least it's more engaging than Pathway. Music for some reason makes me nostalgic for old jrpgs.

It's not the pure rush of fun I had with legend of grimrock but enjoyable.

I'd probably recommend just going through it on normal mode and enjoying it and then playing it again on hard after patches.
 

Sinatar

Arbiter
Joined
Jan 25, 2014
Messages
569
I tried to get past the cartoony style but I can't, I'm not edgy but this is too colorful for me

The writing in particular is really bad. When one of my party members said "Wicked awesome" I immediately started skipping the rest of the dialog. There is being silly and there is being stupid, this goes to the latter.
 

ColCol

Arcane
Joined
Jul 12, 2012
Messages
1,731
Story is fucking awful. I appreciate the no-non sense straight to the combat game play. There is also enough variety with the three characters offered. But the difficulty just feels fake, most of the danger is just suddenly spawning enemies. There is also way too many escort missions.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
Just checking, why are you playing on hard? The game explicitly states that the game is very difficult on hard and not recommended when playing for the first time.

Because I wasn't born yesterday, and I'm also contrarian by nature and like to enter every place labelled "verboten".

Sounds like Normal difficulty would be more fun for you.

I strongly doubt that.

btw. you can change difficulty any time. Saying just in case you haven't noticed...

I have.
 

TwoEdge

Scholar
Joined
Jan 27, 2017
Messages
237
The first few levels give the wrong impression, but you eventually get the upper hand on the power curve and the game becomes quite manageable, even on hard.

The game is structured with a star system, where the more optional challenges you beat, the more rewards you get, and you can ignore the harder ones and return to them at a later time after gaining new levels, items and abilities. You can also grind missions, albeit with diminishing returns.

Also, lots of missions allow for cheap tactics like turtling and bottleneck abuse. After my initial disappointment (I was expecting a fantasy Xcom, but it's more like a light tactics JRPG), I ended up enjoying it, but be aware that it's on the simpler side of RPG.
 
Last edited:

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,023
I was looking forward for this game but I cannot touch it (after I've seen gameplay on twitch).

What the hell happened with these guys?
 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
It's a good game in the same vein as Fantasy General and Elven Legacy.

There are dozens of viable strategies in each mission, but in order to complete all of the optional objectives you need to find the most efficient one.
 
Last edited:

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
Early impressions are claiming it's very difficult, so I already know the codex will praise it.

I'll take responsibility for that one, actually had to change the difficulty to easy for it to be enjoyable. There's too many BS mechanics (time limits, unseen enemy spawns, escort quests, etc). I thought the game would be more like a mission based TB RPG like Blackguards, but instead is more like a puzzle game that you need to play each level a bunch of times to figure it out. That would quickly wear thin and I would never finish the game. The game's missions are like the worst missions from Blackguards, but instead of just being a handful of these missions like in BG, it's every single one of them.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom