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KickStarter Black Geyser: Couriers of Darkness - Tales of the Moon Cult expansion on the way

Jenkem

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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
https://www.kickstarter.com/projects/grapeocean/black-geyser-couriers-of-darkness/posts/2494699

Recruitable companions and a sneak-peak into the Herbalist Guide
Posted by GrapeOcean Technologies (Creator)

Ho there, adventurers!

This update offers an insight into the Isilbright Herbalist Guide and also presents some of the joinable NPCs you will be able to meet in the Backer Beta, as well as some of the concept art that our artist has been working on for the Rillow. The party members shown will be featured in our major gameplay video as well, which will be included in our next Kickstarter update on May 16th, 2019. This video will offer a significant overview of an early section of the main quest of the game, as well as highlighting new features and existing elements that have not been shown before.

The release of the Backer Beta is unfortunately delayed, and we are not able to give you more information at the moment. We will have specific details on the release date of the Beta in our next update.

There are two main reasons behind the delay: an internal and an external one. The internal reason has to do with project management risks: certain types of game engine bugs take more time to fix than what we estimated in our initial plans. For example, we could not publish the gameplay video today because Fog of War started having serious issues two weeks ago as an unexpected side effect of refactoring, and it took us considerable time to fix.

The external reason has to do with the funding schedule of one of our private investors. To be brief, while their investment is guaranteed and ongoing (the condition for the investment was a successful Kickstarter, which you helped us reach!), they proposed an altered schedule of funding milestones in January, and this negotiation is still in progress.

The combination of these internal and external reasons led to the delay of the Backer Beta. We haven’t posted an update recently because we knew there were going to be some issues with delays but we didn’t want to provide incomplete information on what players could expect, and it looked like our negotiations with the investor could have finished at any moment. Unfortunately, it didn’t happen, but we are nearing the end of negotiations and will give you specifics on the delay on the 16th. No worries, however! The delay of the Backer Beta does not endanger the future of the project in any way.


The Herbalist Guide reward
Some of our backers have been curious about what the Isilmerald Herbalist’s Guide contains. For this update we decided to give you a sneak-peek into what you can expect. The guide consists of the gathered wisdom of Jhevir Oakenson, famed explorer and Court Alchemist of Isilbright. Within its pages you will find his musings about the various ingredients that can be used in Brewing and Drying recipes, as well as details and hints about creating some of the more esoteric mixtures conceived by the herbalists and alchemists of Isilmerald and beyond.

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Notes and illustrations of Jhevir Oakenson

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The Isilmerald Herbalists’s Guide is included for every backer from the Royal Herbalist tier on up, and available as an add-on in BackerKit while late backing remains open. Head over to our Backer Portal for more details!


Rillow concept art
Our artist has been hard at work making our vision for the game and its inhabitants become a reality. As players had been asking what the Rillow actually look like, we thought we would share some of the concept art he has created for the Rillow race.

c7f359c33301a509ddab711a84c1ca3d_original.jpg

Male Rillow concept portrait
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Male Rillow warrior (concept)

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Old Rillow woman (concept)
Also note that there’s one more Rillow to see in this update: check out Siracca in the section below!


Recruitable party members
We have mentioned in the past that there will be quite a few possible party members to recruit as you explore Isilmerald. We’ve decided to outline three of them here to give you a feel for the kind of characters you will meet on your journey. Each of these characters has their own personal quest that you can work to complete, but we don’t want to spoil them!

Siracca, the Heretic
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Background and overview

Siracca, like most Rillow, came west along the spicelines to Isilmerald. But while most Rillow come seeking adventure, experiences or wealth before returning home, Siracca has come for a different reason… and she's never going back.

It's not clear whether the legends about the Rillow's creation are true, but Elenuator is definitely the race's patron, and a jealous one at that. Siracca has committed what amounts to the cardinal sin among the Rillow: she began to devote herself to a god other than Elenuator. In fact, Siracca is a Cleric of Alnarius. Among her kind, this makes her a heretic and an outcast of the highest order. While she was unable to stay in her homeland without the threat of summary execution, she feels little compulsion to hide what she is in Isilmerald; thus, she actually seems to go out of her way to be ostentatiously offensive to her kin, abandoning their social norms and many of the things that are normally associated with Rillow. Siracca wears no jewelry, and prefers simple, functional clothes. She has little desire for the hedonism her compatriots so often pursue. Instead, she has devoted herself entirely to her god, and travels Isilmerald to spread worship of Alnarius and help restore harmony wherever she goes. Her one concession to her race is a natural talent for Brewing, which she uses to aid in her healing abilities.

Siracca is highly opinionated, but not unkind. She will loudly protest the player doing outwardly chaotic or greedy things. Additionally, having her in the party may cause conflict with other Rillow, either in the party or out in the world. Other Rillow view her very existence as offensive, to the point of it sometimes inciting violence. She remains cheerful in the face of adversity, however, and is prone to even unrealistic optimism. She also happens to be remarkably resilient to greed; having come from a society which favors displays of opulence and turned her back on it, Siracca's faith and force of will keeps the curse at bay. That said, should she believe that a greedy action is the only way to spread love and harmony in a given situation, she may be prone to choosing the lesser of two evils.

Gameplay

Siracca is first and foremost a healer. She prefers peaceful solutions to problems, but because of her past she also understands that sometimes violence is unavoidable. Still, she serves in the Healer/Buffer role and should be kept off the front line.

Siracca is nearly immune to greed. While she will loudly complain about greedy choices being taken by the player, it actually takes a great deal for her to leave the party. She is endlessly optimistic and believes anyone can be redeemed, so the player must do things either specifically in opposition to Alnarius or commit incredibly heinous crimes before she considers leaving.

Other Rillow in the party will frequently argue with her, possibly even refusing to join a party with her in it to begin with. Siracca does not wear jewelry of any kind; all inventory slots for rings, earrings or necklaces are unusable for her.

Appearance

Siracca is plain, for a Rillow. The tusks jutting from her cheekbones are short, unadorned and white. She tends to wear simple robes and has few features to distinguish her from her compatriots. The one thing that stands out about her is a brand in the middle of her forehead, symbolizing her heresy against Elenuator. She makes no effort to hide it, intentionally her hair short to make the brand visible.

While tall compared to other races, she is relatively short for a Rillow woman, standing only about the height of a Human man. She lacks much of their typical broad stature as well; in fact, were it not for her tusks and ears, she might be able to pass for a tall human woman in dim light. She makes no effort to hide her heritage, however.


Helgenhar, the Trueheart
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Background and overview

Helgenhar comes from a family of renowned Stoneseekers. For some time, he was content with his lot in life and enjoyed time spent with family and clan. But over the years Helgenhar started to notice subtle changes within his home. Dwarves naturally covet beautiful and valuable things, but for most the journey of finding and creating is more rewarding than ownership itself. Over time his clan’s sense of exploration and strong community started to unravel. Greed and suspicion worked it’s way into their hearts. Fathers began to image their sons plotting against them, and communication and trade began to break down with other clans. Helgenhar knew the answers lied above in the realm of men, and journeyed out to seek the truth and prevent his people from going to war.

Helgenhar Stoneseeker is a stout ally and potentially a good friend for the player character. His strong moral fiber has allowed him thus far to resist the temptations that seem to be seeping into the world. He hails from Stundur Hum, dwarven for Stone Home, which rests deep in the roots of the Skegg mountains.

Family and home are of paramount importance to Helg. He will agree when the player aligns with those interests and become upset when they go against them. He is resistant to the effects of the Greed that is infecting world, but he is not immune.

Helgenhar is very brave but can also be quite shy. He is very deliberate and carefully observes his surroundings. As such he is slow to speak and only when he is fairly sure of his words and his intentions. Many take his silence and ponderance as cowardice, but little could be further from the truth.

Gameplay

Helgenhar acts as a “Tank” role within the party. He is powerful and slow and does what he can to attract enemy attention to himself. As a dwarf he is very resistant to damage and has a large pool of hitpoints.

Helg fights against greed in the world, but it may still affect him if the player isn’t careful. In the end he can be turned and give his heart over to the curse that plagues his clan. However, he will likely leave his companion before then if the player seems to be making too many greedy decisions. A persuasive character may be able to get him to stay, but there is a fine line between keeping his friendship and maintaining his sanity in the face of greed.

Appearance

Helgenhar has a bright red beard and matching hair. He keeps his beard long and braids it to signify his role within his clan, as is dwarven tradition. He is short, stocky and has a powerful frame. His green eyes darken and burn with intensity when he is angry.

As a particularly long-lived race, Dwarves appear younger than they actually are in human terms. Helg seems to be in his early 20s, but in truth he is nearly a century old.


Bjalla, the Destined
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Background and overview

The life of a Feldegug is full of harsh realities and bitterly-earned truths. Living in one of the more hostile climates, white elves have remained reclusive and xenophobic since their adaptation to the icy northern tundras. Few enter their lands, and few leave. Those who do venture away from their homeland tend to keep their own counsel, preferring to deflect attention from themselves and avoid uncomfortable questions. So it is particularly notable when a white elf makes a name for herself and does little to avoid prying eyes. When Bjalla Adelis walks down the streets of Isilmerald, people take note. And she doesn’t seem to mind.

Bjalla is a young Spellweaver of notable talent. From a young age, her greatest strengths put her at odds with Feldegug society; endless curiosity led to unanswerable questions, and those questions led to uncomfortable silences. When such questions persisted, silence became anger. As Bjalla would tell it, that anger spoke more of the white elves’ ironic resistance to change (given their origin) than it did to any sort of reasonable judgement about what Feldegug society ought to be aiming for. So it was not a surprising turn of events when she was cast out, exiled to die in the frozen wastes for one too many offensive inquiries. What the Feldegug elders likely did find surprising was that Bjalla not only avoided death in the harsh winter of the northern climes, but she managed to thrive on the experience. Escaping restrictive customs was precisely what Bjalla needed to explore her full potential, and the frozen wastes were no barrier to her goals.

In recent years, the young Spellweaver began wearing a particularly ostentatious diadem across her forehead. It was with some surprise that Isilmerald’s sages recognized the central decoration as the Third Eye: a legendary gemstone said to grant control over fate itself. Bjalla has avoided discussing either how she acquired the gem or what it actually does, though in a number of conflicts she has been involved with, witnesses reported seeing a frightening, wolf-like creature with three eyes, which invariably destroyed her opponents. Sharper-eyed viewers might have seen the Third Eye glowing in synchronicity with the raging wolf, but it would be hard to reconcile such reports with the calm and collected demeanor of the nearby sorceress. Bjalla certainly hasn’t said a word about it.

But few would deny that behind her cool gaze is a woman of purpose. A mage who will play a part in the turbulent times to come.

And for her part, Bjalla Adelis has never denied it.

Gameplay

Bjalla is a Spellweaver, and not one prone to specialization. Her endless curiosity leads her to embracing most knowledge she encounters as being equally important. She is a wizard without a dedicated focus to her practice. But her versatility can make her less adept at any one thing. Smart characters may convince her to focus on the magical aptitudes they most need to fill in any gaps in their abilities. But they will also remember that such curiosity leads to Bjalla being a capable advisor when it comes to matters of magic.

Bjalla cares little about material possessions, but that does not mean she is resistant to the effects of greed. Greed takes many forms, and she may well find herself overwhelmingly tempted by her desire to acquire rare or forbidden knowledge. Should a player wish to avoid her corruption, they would be best advised to keep her grounded. Bjalla may need reminders that some things are better not knowing if the price is too high.

Due to her reputation as a remarkable wizard, Bjalla may draw attention during her travels. This may have both positive and negative effects, depending on what the player wishes to accomplish at any given time. Stealthy characters may find it difficult to avoid notice while Bjalla is in the party. More ostentatious characters may find her notoriety a boon when trying to impress NPCs with the company that player keeps.

Bjalla Adelis is a romanceable character. To garner her interest, the player should show interest both in her and her goals. Bjalla seeks knowledge and the revelation of mysteries; if she finds the player character sufficiently interesting, she may be more willing to share her secrets and her person in exchange for theirs.

True to her ancestry, Bjalla remains cold (and often sarcastic) in her conversations. But as a break from tradition, characters who get to know her may find a fiery interior behind the calm veneer; this may extend beyond her thirst for knowledge into personal (and sometimes emotional) interests. To be close to Bjalla, a player must be willing to deal with the negative outlook inherited from her people, as well as the passions that define her.

Appearance

Bjalla Adelis is an average member of her species. Both Feldegug and Deroni elves tend to exhibit physical characteristics that other races consider beautiful and delicate, and she is no exception. But unlike the somewhat more carefree personalities of Deroni elves, Bjalla has inherited the serious demeanor of her upbringing, and appears generally aloof and uncaring compared to those of more emotionally expressive mortals.

She stands at normal height for her race, with golden-blonde hair and sharp features. She tends to dress in finery more out of habit than anything else. Seeing her smile is a rare occurrence, though someone close may be able to break her out of her usually neutral demeanor.
 
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ironmask

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I have not read that thing but the elephant person looks so ugly. Looks like some irrelevant race you would see on a shitty fillier strek trek episode to never be seen again.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
GreenMagicSpell , if you are still around,

I was quite intirgued by the name "Isilmerald" which seems to be used interchangeably with "Isilbright" in the KS update. I don't know if that's by mistake or is one a translation of the other?

I wonder what language is this name in? I've heard of a character named "Isildur" in LOTR, whose name means "lover of the Moon" in Tolkein's "Quenya" language, where "Isil" is the word for Moon.

Then there is the "-merald" part. Of course, we have the Ancient Greek work "máragdos" which is widely considered to be derived from Semitic languages and to mean something flashing, shining, etc. It's this word from which the English "emerald" descends. In German it's "Smaragd", so it's closer to the Greek. If this etymology of the "-merald" part is correct, then "Isilmerald" and "Isilbright" would be very close in their meaning.

I am inclined to presume that GrapeOcean knew all this, and deliberately named the area "Isilmerald" with something that literally means "Moonshine", although not in the Engilsh slang sense. Then they intended this name as a clever play on words? Very nice!

BTW, it's worth mentioning that here on the Codex we take fantasy lore and constructed languages in fantasy very seriously, as evidenced, for example, by the discussion of the etymology of the word "vampire".
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/grapeocean/black-geyser-couriers-of-darkness/posts/2494780

New gameplay video: an early preview of the Backer Beta
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New gameplay video is live!

For this update, we want to address more specific dates relating to our delays, while at the same time giving our backers a much better idea of what to expect. For this gameplay video, we will be focusing on the dialogue and story aspects of Black Geyser, and the systems throughout the game by which players will be able to influence their surroundings while interacting with NPCs. All of the footage you will see in this video is part of the Black Geyser Backer Beta; backers who have pledged for a tier that includes this reward will be able to play through the same sequence of events that we choose in the video, as well as a lot of content before and after what you will see here. The options that go unselected are things our beta backers can choose in the Beta, as they are possible routes in the conversation and may lead to very different results than those you see in this quest.

The Cult of Zoria quest presented here ties in directly to the main story quest of the game. Your character has been hired by a mysterious figure in Isilbright (the capital city of the kingdom of Isilmerald) to flush out the cult dedicated to the worship of Zoria, Demigoddess of Night. Strange things have been happening in the countryside west of Isilbright, along with the disappearances of important political and religious figures. It’s up to you to root out the truth and discover what the demigoddess’ recent resurgence of followers might mean. But in the course of your investigation you find other adventurers, sent before you to investigate the same happenings. Will you help them, or claim the glory for yourself alone? Can you discover what the cultists are up to before it’s too late?

Just as a reminder, for a short while longer our late backing is still available. If you are interested in what you see in this update and want to be a first-time backer, visit our Backer portal here. If you are an existing backer who has not yet pledged for a tier including the rewards which grant you access to our Backer Beta, you still have a chance to upgrade your pledge on BackerKit; follow the link in your email that we sent you after you first pledged to access our pledge manager, and update it to a higher tier if you want to join the beta!



Current status

As discussed in our previous Kickstarter update, delays were expected due to the combination of external and internal causes. To be brief, we faced more unpredictable bugs than we assumed we would in our initial project plan. After fixing them, we decided to rewrite a part of our Unity-based game engine to make it more robust in order to reduce the risk of similar bugs in the future. This refactor is now complete. Other bugs were completely out of our control (for example, the Unity core engine and editor have their own issues as well, and we have very little influence on those).

Additionally, for several months it looked like our negotiations with the investor who proposed a change in funding milestones might have finished at any moment, but talks only ended a few days ago – with success. The good news is that the game will have all the features that we originally planned for (as well as those promised due to successfully-reached Kickstarter stretch goals), but there will be a delay of 8-9 months in the release of the Backer Beta as well as in the launch of the finished game from the dates we originally planned. Therefore, the Backer Beta is expected to be accessible in November 2019, while the release of the game is expected to be ready by April 2020.

Our next Kickstarter update is planned at the end of June. Stay tuned!
 

Surf Solar

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They have actual decent artists, why do they copy the Pillars artstyle down to a t, even layout and positioning of UI elements is exactly the same
 

Xeon

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Isn't Pathfinder's the same? PoE has an option to change the UI and whatever.

There doesn't seem to be any of the highlighted words or whatever that reminds you about who is who or about something you came across of which kinda sucks but there also doesn't seem to be any descriptive texts like in PoE and PK have and I am thankful for it not having.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Anyone who makes an isometric rpg gets my interest. Anyone who has "vintners" in their medieval fantasy setting gets my attention.
 

InD_ImaginE

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Pathfinder: Wrath
Yeah memetic name asides, the devs are actually seems to make a good, working game.

Kind of glad that they succeed their KS because I was very skeptical and didn't back of them due in part to the very bad community manager coming here to promote the game.
 

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