Tavernking
Don't believe his lies
I love that feeling of starting an RPG you haven't played before, the first few hours are usually the best as you get a feel of the game's mechanics/plot/setting. Everything is novel and new.
I've played probably around 20-30 RPGs, but the only one I actually finished and enjoyed to the very end was Divinity Original Sin 2. This is becoming a bit of a problem when I try to relate with other codexers about the games we've played.
They'll post about The Temple of Elemental Evil and I'll agree/disagree, then I remember I quit before I even got to the actual temple of elemental evil. They'll post about Baldur's Gate and I remember I quit before I even got to the actual city of Baldur's Gate. They'll post about Pillars of Eternty and I remember I quit soon after reaching Elm's Reach. They'll post about Age of Decadence and I remember I quit when I came across some unbeatable giant scorpions.
When a player cannot finish an RPG, does this reflect a fault in the RPG or a fault in the player? Is the same answer true if the player habitually cannot finish his RPGs?
I've played probably around 20-30 RPGs, but the only one I actually finished and enjoyed to the very end was Divinity Original Sin 2. This is becoming a bit of a problem when I try to relate with other codexers about the games we've played.
They'll post about The Temple of Elemental Evil and I'll agree/disagree, then I remember I quit before I even got to the actual temple of elemental evil. They'll post about Baldur's Gate and I remember I quit before I even got to the actual city of Baldur's Gate. They'll post about Pillars of Eternty and I remember I quit soon after reaching Elm's Reach. They'll post about Age of Decadence and I remember I quit when I came across some unbeatable giant scorpions.
When a player cannot finish an RPG, does this reflect a fault in the RPG or a fault in the player? Is the same answer true if the player habitually cannot finish his RPGs?