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Game News Druidstone: The Secret of the Menhir Forest Released

smaug

Secular Koranism with Israeli Characteristics
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Dumbfuck
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Feb 20, 2019
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Insert Title Here
Looks like a JRPG/Mobile Game, sounds like a generic JRPG. Man I fucking hate the presentation of this game. Damn.
 

User0001

Savant
Joined
Jun 9, 2018
Messages
530
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Nangilima
Have played it a few days now, and I'll tell you precisely what this game is.

It's a mid final fantasy-esque (FF 9, FF 10, FF tactics) inspired mashup with a western roleplaying world. Weird, but at the same time kind of cozy.
The puzzle-combat-rpg'ish gameplay is kinda' fun and mildly challenging. You can't hate it and you can't praise it.

Feels like one of those games that you didn't want but whatever, it's too late now. It just happened.

:shittydog:
 

Sloul

Savant
Joined
Mar 26, 2016
Messages
259
It's more like Heroes/Gauntlet meet per turn tactical than anything else. I can't understand the comparison with FF9, FF10. It's like saying this game is inspired from FF tactics ''???''


Lot of humor (i like it, but i'm doubtful most codexers will, reminded me the humor of Risen 2&3).
No character creation, fixed characters (no choice even there)
No actual choice and consequence
Pretty - very - linear (you can choose in which order you tackle missions)
No level = hp, instead level up = new cards (skills) that characters can equip
Can reskill anytime before mission


Game is cool, not great, not that good either, still better than your usual release.
I would rate it better than Blackguards for instance (conceptually it's pretty similar).
 

Rpguy

Arcane
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Apr 9, 2013
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1,168
Pathfinder: Wrath
Also, you can prevent spawns by positioning yourself on the spawn point (which was necessary for the first level bonus objective).

If you are talking about the very first level with the tutorial then it's not necessary. What you describe actually sounds like kind of cheating/not doing it the intended way.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
5,958
Played a bit on the weekend. Game is pleasant enough but perhaps a bit overpriced for what you get (feels like it should around $20). Feels a bit like playing a tabletop boardgame like Descent.

It's not particularly compelling and you probably won't think about it for one moment longer than you play it, but it's not a bad little time-waster.

Wish they did LoG3 though over this...
 
Joined
Mar 14, 2019
Messages
64
Feels like one of those games that you didn't want but whatever, it's too late now. It just happened.

So it's like drunken sex with that kinda cute but chubby girl with the annoying voice?

What's the gaming equivalent of "hope I was sober enough to remember the condom"?
 

User0001

Savant
Joined
Jun 9, 2018
Messages
530
Location
Nangilima
What's the gaming equivalent of "hope I was sober enough to remember the condom"?

If you don't want to be part of some metaphorical mass sex orgy that could spawn an unwanted sequel, then piracy would equal condom.

But then again.. the next baby could turn out perfect (there are some good genes in there: LoG1-2).
 

Darth Roxor

Royal Dongsmith
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Djibouti
So what's the verdict on this game?
Yay or nay?

eh
Isn't that your reaction to every game? :lol:

My tl;dr impression of the game is that when it plays straight with you instead of kicking you in the balls with moronic bullshit, it's pretty cool. Unfortunately the straight-to-bullshit ratio is roughly 1:1, and bullshit by its very nature tends to be more aggravating than straightness tends to be cool.

P. sure I'll be done with it soon, and after that I'll write up a revio if you're curious about details, but for the moment I'd advise against getting it without a discount.
 

Grunker

RPG Codex Ghost
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Oct 19, 2009
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Copenhagen
after that I'll write up a revio if you're curious about details, but for the moment I'd advise against getting it without a discount.

Looking forward to it though sad to hear it. Tron got my hopes up with the Blackguards line :(

Where does it rank on the definitive scale from Blackguards 2 to Blackguards?
 

Darth Roxor

Royal Dongsmith
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Djibouti
It's not at all like blaggardz, neither 1 nor 2. Blaggardz is a game of turn-based RPG combat encounters, while Druidstone feels more like a quasi-board game of sorts, except that it's directed by an asshole GM who under normal circumstances would encounter player rebellion after three fights tops.
 

Grunker

RPG Codex Ghost
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lol

Yeah I meant quality-wise at well. Guess I'll wait for your review, elections mean I don't have time for anything except a few minutes of battle bros here and there anyways
 

User0001

Savant
Joined
Jun 9, 2018
Messages
530
Location
Nangilima
Finished the game on normal yesterday. Felt a bit short, but at the same time, I'm happy it's over.

Definitely had fun with it. Made me a few times think about missions and how to beat them when off the game. The missions were nicely handcrafted in a lot of creative ways that for the most part put you on your toes.
The story would have been very forgettable if it wasn't for how much it weirdly and blatantly had stolen plot and visual design from final fantasy 9... so fucking strange?!?


The verdict: Will probably never play it again on hard. The 25$ definitely gave me a good ride. I'm happy. No regrets. The end.
 

KingDoofus

Scholar
Joined
Jul 9, 2015
Messages
109
Pretty close to finishing the game, I'll give a bit of a rundown with my experience of it.


Other than it being turn based there's no reason to compare it to Final Fantasy Tactics. Your tank starts with around 8hp and does 3 damage. A standard skeleton enemy has 3hp and hits for 3 damage. A tough enemy has 7hp and 1 armor. I've seen a few people comparing it to "Into the Breach," which it's kinda similar to in terms of unit numbers and stat progression but gameplay isn't nearly as puzzle oriented. I'd compare it more to "Card Hunter" without the deck mechanics.

Characters are preset - a Warrior, a Ranger, and a Mage. Eventually you'll have access to a Ninja/Thief. Character growth happens through level ups, power up "gems," and eventually having access to a shop. Leveling a character will give them access to a character specific list of new abilities or passives (+2 hp, etc.) of which you can pick one. Gems can be acquired through missions and optional objectives which can upgrade your abilities or weapons. Each upgrade is specific to the skill/weapon - a buff/debuff might last longer or a skill might hit for 1 more damage. Gems can be slotted or unslotted freely and you'll want to change your focus depending on what you're up against. The shop will get more items if you complete optional objectives in missions but gear mostly adds abilities, not scales to make you hit harder. For example, my Warrior started with a sword that hit for 3 damage and could be gem upgraded to pierce 1 armor. I eventually bought an axe that hit for 3 damage, gave one skill an extra use, and could be gem upgraded to give a skill that gives +1 damage a free use whenever he kills an enemy. Then I bought some armor that gives +1 hp but lets him walk on water with no movement penalty. Gear mostly just opens up strategic options. You do have some leeway with how you level up, upgrade, and equip your units: your warrior can focus on damage or tanking and can be equipped with a bow if you want.

Production values are fine, I guess. I don't know, I don't really give a shit about graphics. They look okay, nothing terrible nothing great. I wouldn't list it as a plus. Music is okay, a little repetitive. If you require high production values to play a game you won't find much here.

Story... exists. I guess. Big Evil trying to destroy harmony. There's some backstory shenanigans going on with the warrior character. Dialogue is a little juvenile. The characters are constantly wise-crackin. I'm not sure if it's trying to be funny (it's not) or just not taking itself too seriously. Not much there.

Mission objectives have a surprisingly nice amount of variety. Some are kill everything on the map, some are defend a position or person, some are escape. One has a giant monster chasing you that can't be damaged until you destroy some crystals scattered around the map. Optional objectives have decent variety as well. Usually it will be collecting treasure scattered around the map or crates that will add to the shop inventory. Sometimes it will be to complete the mission without having a character die or in a certain amount of turns. Sometimes the main mission objective is to escape from a monster and the optional objective is to kill it. You'll usually have 2-3 optional objectives per map and completing them earns you extra gems, gold, or experience.

I've seen several people talking about endless waves of reinforcements. Nearing the end of the game I've encountered one, maybe two missions that had endless reinforcements. Every other map has a set number of reinforcements. It usually gives a tactical option - you can either try to complete the mission objective before facing all the enemies or hunker down and whoop their asses, then complete the objective at your leisure. Depending on the reinforcements both are viable strategies. Standing on a reinforcement point will not stop them from coming, they'll just spawn next to the spot. Sometimes there are spawners that will continually spawn enemies if left alone but they can be destroyed and doing so is occasionally a mission/optional objective. I suspect that people complaining about this have not played the game. Shocking.

I want to highlight the difficulty of the game, because it is the entire reason I am enjoying it. It has 3 difficulty settings, Easy, Normal, and Hard. Easy you can finish while undergoing a lobotomy. Normal will let you enjoy the mechanics of the game without ever really pressing you to experiment with them. Hard is a challenge. There's a lot of customization with the characters, especially with the gems, and Hard really makes you examine strengths and weaknesses. Typically I would begin a mission, get a look at what I was up against, then restart it and spend a few minutes customizing each characters load out. Most of your better skills have limited uses. They can often get more with gem upgrades but part of the strategy is knowing when to use your best skills and when to hold back. Or whether a skill is worth upgrading at all. By the end of the game you'll have dozens of gems and it gives you a lot to work with - you can make the mage launch massive aoe fireballs or focus him on locking down enemies with debuffs. The Ranger can be specced to healing or raining arrows. Or instead of focusing all in on a couple abilities, partially upgrade a lot to make them ready for several different scenarios. Hard mode will throw a lot at you and you'll have to make use of what the game gives you if you want to complete it. Completing optional objectives is a big factor in this too - if you ignore them the game gets much easier, but every optional objective can be completed on a map's first run and trying to take them on is a very enjoyable challenge.

Ultimately I would recommend the game, basically because it actually has a setting that provides a challenge. Most games I play these days are fucking easy on every setting, or hard for 30 minutes until you access a certain skill or overpowered weapon. Druidstone stays challenging through the whole game and punished me every time I thought I could waltz into a mission without thinking about what that mission's obstacle was. It's not amazing, it's not gonna floor you with anything, but it is fun. If you're on the fence then wait for a sale. And definitely play on hard mode the first time through.
 

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