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Why has the perfect game not been produced?

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
Well, a strong argument could be made that Tetris is the closest thing to the "perfect game".
  • It's concept and appeal are universal: the extremely simple premise and presentation of the game, means anyone can understand and play it; there's no barrier of any kind to this game, because there's simply no human element to it - no story, no cultural references or concepts, just blocks falling down (even a game like pac-man has a human layer to it, the ghosts/fruits, which means if the player comes from a civilization that has no notion about these ideas, he won't recognize the ghosts as threats and the fruits nourishment) - so for example, if aliens were to land on Earth after humankind disappeared, Tetris would be the videogame they would have the easiest time understanding.
  • It's the one of the few videogames (if not the only one) where you can't modify it's fundamental gameplay mechanics and still have a interesting and functional game, because the mechanics are just that tightly designed: if you take out the ability to rotate the pieces, then the game won't work; if you remove the piece randomizer, then the players can learn a pattern and break the game; if you remove the scoring system then there's no reason for people to continue to play and coming and coming back to it after a few rounds; if the gravity acted independently for each piece, then it would be very difficult for the player to loose; if the game doesn't speed up with each level then there's nothing to challenge the players;
  • The 4 blocks pieces are a perfect set: if the pieces had only 3 blocks the game would be to simple to be satisfying, as there's only 2 possible combinations; if the pieces had 5 blocks the game would be to complex, as there would be too many combinations, the way the pieces are set would result in a lot of horizontal sliding (which the game isn't aiming at) and finally it would be unnecessarily off-putting with all the irregular shapes.
  • Guarranted to be challenging: the inevitable failure means any player, no matter how good he/she is, will always be pushed to a challenging situation.
The most subjective aspect about Tetris, it's is music. But then again the music is clearly not integral to the game experience and supposed to serve as a backing music (the fact the original GameBoy music is catchy did help in this regard)
 

ScrotumBroth

Arcane
Patron
Joined
May 13, 2018
Messages
1,292
Grab the Codex by the pussy Insert Title Here Strap Yourselves In
Perfection is just a concept.

I didn't think there was any point using it in a conversation, not until Beamdog started releasing one perfection after another.
 

PrettyDeadman

Guest
The perfect game has been produced,
I am not sure how this have not yet been deduced.
It is called Pathfinder: Kingmaker,
Thank me later.
 

Robespierre

Madame Guillotine
Patron
Joined
Mar 28, 2017
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424
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It's Kitten Time at the GreatCrystalShrine
Make the Codex Great Again!
Oh but the perfect game has been produced ! If thou hast eyes to see the glory of the Builder, but do not, then pluck them out.

thief.jpg
 
Self-Ejected

c2007

Self-Ejected
Joined
May 24, 2017
Messages
1,091
Location
404
Taipan was made a long time ago.

...

If I am to try to answer this question, the old latin sufficed pretty well but I'll go one further.

The human mind has always been the limiting factor. Increase in technology changes nothing in that regard.

The perfect game will never be made, because people are less perfect everyday. Also, too lazy, too distracted. The modern life is a waste of time and energy; the sooner it ends the better.
 

Thalion

Novice
Joined
Aug 2, 2017
Messages
16
Hollow Knight is the closest we have come to a perfect game for me. There is very little I can criticise about the base game and I feel like every piece of DLC for it has diminished the overall game by a small amount.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
It happened already

UFO, perfect strategy management game for its time
Heroes of Might & Magic 2, perfect tactical management game for its time
Wizardry 8, the perfect cRPG which hasn't been surpassed yet

Looking at them 20 years later with the evolution of the technology and the video games in general, they're not perfect anymore, just great, which is far enough.
 
Self-Ejected

ZodoZ

Self-Ejected
Patron
Joined
Nov 6, 2013
Messages
798
Shadorwun: Hong Kong
Perfection is just a concept.
Yes. Perfect was a poor choice of word. Maybe more like why have games not evolved further by this point when $250-$300 million are spent on games each day.
(according to worldometer)
wow holy farfulsnarks - when I read that stat at first I thought it meant per year. It is every day...

Let that sink in... $200,000,000 USD - $300,000,000 EACH DAY spent on vidya games.

$39.6 Billion this year. So far.

:what:

:kingcomrade:

source: https://www.worldometers.info/
 

Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,070
Location
Okie Land
Probably whatever game software the Pentagon is using to simulate World War 15. (probably some steroid version of COMMAND series from Matrix)

https://taskandpurpose.com/russia-china-war-games

It's gotta be perfect if the DOD and RAND builds a simulator so powerful that it has to admit to the media that it constantly loses. Takes balls to admit defeat, especially if your budget/job depends on it.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,009
I think for me the closest game that came close to perfection as the original Company of Heroes - Gameplay, Graphics, SFX, Voice work, balance, maps etc were all great. Even then there were some annoyances like the lack of a German campaign and the fact that the unit skins could have looked a bit better (like the Axis units seemingly fighting in light grey pyjamas). Saying that, this is one of those few games that really felt like "lightning in a bottle" when playing to me.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Yes. Perfect was a poor choice of word. Maybe more like why have games not evolved further by this point when $250-$300 million are spent on games each day.
(according to worldometer)
wow holy farfulsnarks - when I read that stat at first I thought it meant per year. It is every day...

Let that sink in... $200,000,000 USD - $300,000,000 EACH DAY spent on vidya games.

$39.6 Billion this year. So far.
Because game industry prints money anyway. Basic politeconomy.
 

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