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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Playing Lone Wolf too (veteran/veteran, day 133, character levels ranging from 8 to 12, $43k mainly from many fights between the Houses, cash reward and selling loot). I have 11 recruits (beggar, raider, swordmaster, thief, lumberjack, retired soldier, two militia men, miller, square, and an extra hedge knight). Basically anyone with a good melee stat was hired regardless of other stats. Had a rough start and it's tough to fight most battles with wounded, injured bros but it's a welcome challenge. So far ran into one champion (an orc who dropped an one handed axe with extra 10 points of damage). Got a nice unique shamshir that does 58-65 points of damage for my swordmaster but that's about it so far. Playing without archers/crossbowmen.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
The LW starting armor is basically 3rd best non-famed as far as heavies go. Plate is arguably better, but at heavy fatigue cost, and scale coat is similarly better but at a very minor gain in armor. Just slapping an addon to the sellsword armor (since the addons are always at a favorable 1:10 ratio of fatigue to armor) is usually better than actually spending thousands of gold for either option.

The helmet is worth trading out when you can tho, but it's not bad (and I actually like the Bascinet's appearance).

Too bad you can't upgrade it to a closed version:

iu
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
761
DLC funny story corner.
>play ironmeme militia run
>have fun
>decide that it would be more fun with some other stuff like having a player avatar who is retired soldier
>mod it
>it work perfectly
>decide to return to your original militia run
>YOU LOSE
>ironmeme so save deleted itself
>wait what
>FUGGEN KRau...
>wait
>remember that I mod militia start to lose game when retired soldier(player avatar) die
>guess what a OG militia ironmeme run lack?
>yeah exactly - player avatar
I played myself. Good job Saris. Well done.
 

Solfear

Novice
Joined
Mar 26, 2018
Messages
49
Only playing LoneWolf, Expert/Expert, low economy, ironman, and I have not been really far until now but I have not much time to invest in theses runs anyway. I will be back after Pathologic 2.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Lone Wolf is the bomb. Wish there were other starts where you have a "PC". Makes the game feel even more "personal"
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Lone Wolf is the bomb. Wish there were other starts where you have a "PC". Makes the game feel even more "personal"
Play the legends mod if you haven't already.

You just need to roll back to B&E version to make it work (select 1.2.x in betas in steam).
https://www.nexusmods.com/battlebrothers/mods/60?tab=description

Lots of starts where you have a main char, crusader, ranger, vala, necromancer (warlock), mage (seer), berserker, noble (has 5 dudes with him), trader (has donkey haha), beggar... Different perk trees, too.
 

Edija

Arcane
Patron
Joined
Nov 17, 2017
Messages
675
Location
The Dead City
Steve gets a Kidney but I don't even get a tag.
Lone Wolf is the bomb. Wish there were other starts where you have a "PC". Makes the game feel even more "personal"
Play the legends mod if you haven't already.

You just need to roll back to B&E version to make it work (select 1.2.x in betas in steam).
https://www.nexusmods.com/battlebrothers/mods/60?tab=description

Lots of starts where you have a main char, crusader, ranger, vala, necromancer (warlock), mage (seer), berserker, noble (has 5 dudes with him), trader (has donkey haha), beggar... Different perk trees, too.

I think someone pointed out that there is already a Beta version for the newest DLC on their discord. I haven't checked myself.
 

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
Lone Wolf is the bomb. Wish there were other starts where you have a "PC". Makes the game feel even more "personal"
Play the legends mod if you haven't already.

You just need to roll back to B&E version to make it work (select 1.2.x in betas in steam).
https://www.nexusmods.com/battlebrothers/mods/60?tab=description

Lots of starts where you have a main char, crusader, ranger, vala, necromancer (warlock), mage (seer), berserker, noble (has 5 dudes with him), trader (has donkey haha), beggar... Different perk trees, too.

I think someone pointed out that there is already a Beta version for the newest DLC on their discord. I haven't checked myself.
I don't use discord so I had no idea, cool.

Thanks for the heads-up!
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
I shall wait for the new version of the mod. It's a bit too ambitious and I'm afraid of mods with too many new features :P
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
3,574
Lone Wolf is the bomb. Wish there were other starts where you have a "PC". Makes the game feel even more "personal"

Hopefully if there's a BB2 this will just be a standard feature. Always felt odd to me to be cast as this invisible management character who leads the company but doesn't actually fight. And from a gameplay standpoint it's not uncommon in SRPGs for there to be character(s) that cause a fail state if they die, i.e. Marth in Fire Emblem.

Bonus points if you're allowed to choose a background, stats, etc that cause some unique events and interactions throughout your playthrough.
 
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Covenant

Savant
Joined
Aug 3, 2017
Messages
345
Lone Wolf is the bomb. Wish there were other starts where you have a "PC". Makes the game feel even more "personal"

Hopefully if there's a BB2 this will just be a standard feature. Always felt odd to me to be cast as this invisible management character who leads the company but doesn't actually fight. And from a gameplay standpoint it's not uncommon in SRPGs for there to be character(s) that cause a fail state if they die, i.e. Marth in Fire Emblem.

Bonus points if you're allowed to choose a background, stats, etc that cause some unique events and interactions throughout your playthrough.

You need to implement it carefully. On the balance I agree with you, but without safeguards (I haven't played the new DLC yet, but I understand that Lone Wolves start with decent armour at least?) you're going to have a character with whom, as the game progresses, there's an increasing need to treat with kid gloves. And the fantasy for most people with their main character isn't to be babysat, it's to be a powerhouse. So that might deter them from making it the standard rather than an option.

I think a good compromise solution would be this: rather than making them a regular bro, give them a specialised role of their own that feels fun and powerful without putting the player at risk of sudden death. Something like the heroes of Heroes of Might and Magic II-III, hanging back but casting devastating spells (which wouldn't be appropriate for Battle Brothers, of course). Arming them with something like a ballista or a cannon seems a setting-appropriate alternative as well as providing another avenue for upgrades, and there's no reason the enemy couldn't have someone in that same role as well. You wouldn't expect your average group of bandit thugs firing siege weaponry at you, certainly, but a company from a noble house could easily have an officer at the back manning the company cannon.

It varies depending on the length of the game, of course. If you can get through your average Battle Brothers campaign in twenty hours or so, it's not a huge deal if you risk losing your progress to an unlucky headshot or two on your player character. But for people who rack up huge amounts of hours on a single campaign, or if it's a longer game, some people just won't be able to deal with that level of ever-present risk by having a player character on the battlefield.

That said I've been playing with a self-appointed player character (where if he dies, I lose) since the game first came out, so maybe I'm making too many assumptions and a lot of average players would really go for it. It's just that generally, in less :obviously: communities, there's so much talk about savescumming and easy mods and whining that they generally come off as a bunch of total scrubs who'd throw a shitfit the first time an orc berserker beheaded their darling avatar.
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
I think a built-your-own-start toolbox would be decent. You could use a point system to assign different weaknesses and strengths. A lone wolf start but with a barbarian background would be neat. I guess you can already sorta do that with the save editor, it just doesn't feel right because a lot of the events don't take into account your background, especially if you edit the start.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Marched down to the South dominated by the faction that hates me because I happened to kill and loot some of their mercenaries

Found a borderline friendly town

3k for a caravan quest? Count me in

Waylaid by 32 heavily armed mercenaries wanting revenge, who proceed to trash the caravan of the faction they're working for to get to us

Flee

Borderline friendly town hates us again

:shredder:
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
Jesus, An actual lone Lone Wolf start is fucking insane. You just need one little streak of bad RNG and you're done for. You also need to spend a lot of time camping around to fix your hp and armor if you survive the first few battles. Speaking of bad RNG, it's probably just human bias but seriously, as soon as enemies have 25% hit chance it feels like they hit every second attack. Meanwhile one roundswing with a greatsword rolled higher than 95 with each attack, meaning it would have missed no matter what. This happened twice in a campaign that ended after 5 fights. You don't really get to swing your AoE attack around because you'll be exhausted after the first. If you're not stunned into oblivion, that is.

If you don't want to waste your time or reload a lot, it seems simply better to just hire a few cripples as meat shields. You don't even need to give them any equipment, their job is to die, nothing else. Hell, paying for two cripples to sacrifice themselves for you is cheaper than buying tools to repair all the armor damage you'll take otherwise.
 

Payd Shell

Arcane
Joined
Sep 26, 2017
Messages
831
Okay, now I'm convinced something is up with the RNG. For several rounds, brigand raiders were at least hitting one attack out of two despite having sub 20% chance to hit. And I missed 2 roundswings with 80-95%. I don't recall having these retarded streaks so often before the Northmen DLC. I had every advantage you could think off, confident morale, high ground and they were all wavering. I think Lone Wolf is broken on Iron man. I literally couldn't do anything. I even hired some meatshields as bait to lure some of them away, but three of them just kept hitting me and I hit none of them. ARGH
 

Dr Skeleton

Arcane
Joined
Nov 9, 2014
Messages
815
Steve gets a Kidney but I don't even get a tag.
Yeah, playing Lone Wolf without any helpers feels like 50/50 you die in any random fight vs 6-7 thugs. In some terrain you can camp in a choke point and kill 2-3 at a time but in plains you're screwed after 1 unlucky round. One stun, puncture or missed aoe attack and you're done because you get surrounded and get too much fatigue from enemy attacks to do anything. I wouldn't hire cripples because their hp and resolve sucks and they will just give you morale checks when they die, but after a few fights you can get some melee backgrounds like militia, bastards or retired soldiers and the advantage you get just from having that random guy or two with 80 armor, shortsword and a round shield is insane. They level up super fast too.
 

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