That's some serious mental gymnastics... The point is that it feels awkward to have some shitty mob survive your aoe fest (regardless if melee or ranged) just because it has a shield "flag".Block on monsters will no longer block whole damage. It will block around i think half the damage. The point here is that white trash mobs should die quickly to melee which unlike melee felt bad as those mobs could evade or block attacks. That coupled with melee damage buff and skills rework (adding AoE, redesigning skills etc) means monsters packs should die similar to how casting anihilates groups.
And he said weapon dmg % is adjusted down, so it will be a nerf for top tier weapons. He made extremely sure to NOT promise any big melee dmg buff during the podcast.There is flat damage added to every single melee skill. That alone will improve damage a lot.
And he said weapon dmg % is adjusted down, so it will be a nerf for top tier weapons. He made extremely sure to NOT promise any big melee dmg buff during the podcast.
that alone improve ssf early game a lot. Shouldnt bows/wands get same treatment?
Bow(and wand?) skills kinda suffer from few support gem choices (no multistrike variant fe). The good ones compensate by being able to scale damage through added projs, but eh. Also no proper movement skill.You mean buff weapons who already do higher damage than melee weapons without actual downside of getting close up to target ?
Fuck no mate. Ranged weapons should always have lower damage than melee weapons.
You mean buff weapons who already do higher damage than melee weapons without actual downside of getting close up to target ?
Fuck no mate. Ranged weapons should always have lower damage than melee weapons.
cant speak which is higher end game. Early game ssf, bows and wands were harder in my experience. Now melee get splash while bows will still need to waste support on pierce.
it feels like you are looking through lenses of barrage with threshold jewels and unique(probably fated) bows
That's your hope, but the dev said nothing of the sort. Just from what he said, chaining movement skills it's still the upper speed limit.due to how chaining movement speed skills is no longer the way to go. Instead you will have to use a movement skill, then an attackskill, animation cancel out of that one to then use a movement skill again. Repeating that process will give you much faster movement than is currently possible, which is gonna be great for racing.
I'm seriously hoping that this is the start of a new "era" for PoE where they will slowly phase out stupid on-death effects or unavoidable instant-damage that you cannot dodge in any way, and instead make it more about players reacting to dangerous situations with the right tools. Basically shifting some of the strength of a character away from the gear/build itself, and instead have player-skill be a more important factor.
Fuck that, if I wanted to play dark souls lite I would be playing Dark Souls or one of many games inspired by it.
As I said before, as soon as Diablo 2 HD drops I am leaving poe.
https://youtu.be/575M-LKz6zs?t=1065Again i say what he said on stream and no he didn't say that they will adjust weapon damage down where did you heard that in stream ? Yes he talks that he can't say much about balance but that was mostly for everything else + stuff is not final but he clearly said that melee damage will be buffed first by getting extra flat dmg on skills themselves second with skill rework.
One doesnt automatically exclude the other. There's already a significant amount of skill involved when it comes to early-league boss-killing, especially on hardcore. Being able to do UElder or Atziri day1 is both a matter of gear and skill, and I certainly don't mind if they wanna make it easier for highly skilled players to do hard content despite having shitty gear/incomplete builds. Some people need 2mil+ DPS to not die on shaper, others do it with 300k. Some people need 9endu charge rf juggs to kill UElder deathless, others do it with level 36.Probably just early game window dressing to catch more flies. If they thought skill should influence progression more than grind maps wouldn't be a random drop.
Stop trying to take away my soon to be dead hordes.and less monsters on the screen, but I guess that never happens.
To be able to do content when my character is powerful enough to do it, not hundreds of hours later if I don't get bored and quit the league.in my experience ssf is fine. Past league ive gotten to guardians before I got bored again. What do you have in mind?
In Path of Exile: Legion we're making improvements to several existing map boss fights. Among the boss fights being improved are those that take place in the Lava Lake, Belfry, Sunken City and Basilica maps. Each of these fights have been improved by adding monster combat that improves item rewards and experience during Immunity Phases. Check out a preview video below!